- Jun 11, 2017
- 93
- 175
So, I have an idea for an adult game I'd like to make at some point in the future, but I'm not sure how viable it would be because I'm still pretty new to coding in general, so any help would be great.
The thing I'm kind of stuck on right now is that I want to make a subsystem in the game kind of like the old pipedream game, or uh... Tentacular would be the closest adult game version.
If I spend a little time, I can figure out how to get pieces to snap to a grid, so that's not a huge issue. The problem is, rather than a timed deal where the pipe fills up with fluid and it's game over after - I want to make a node based puzzle.
One point of origin that can connect to multiple end points, preferably at the same time, with the endpoints triggering conditions to flip variables to True or False so long as there is a complete segment of 'pipe' from the origin. Frankly, I have no idea how I could code it to register the connection from point A to point B, so if anyone has any ideas or could direct me somewhere there is similar coding I could look at, I'd be grateful.
The thing I'm kind of stuck on right now is that I want to make a subsystem in the game kind of like the old pipedream game, or uh... Tentacular would be the closest adult game version.
If I spend a little time, I can figure out how to get pieces to snap to a grid, so that's not a huge issue. The problem is, rather than a timed deal where the pipe fills up with fluid and it's game over after - I want to make a node based puzzle.
One point of origin that can connect to multiple end points, preferably at the same time, with the endpoints triggering conditions to flip variables to True or False so long as there is a complete segment of 'pipe' from the origin. Frankly, I have no idea how I could code it to register the connection from point A to point B, so if anyone has any ideas or could direct me somewhere there is similar coding I could look at, I'd be grateful.
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