- Jun 2, 2018
- 543
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Thank you for reading my post.
I'm having trouble coming up with ideas for a card game within a game that is currently in development.
The game will feature a collection-style system in which the player will encounter cards along the way, either as a quest/event reward or through purchase.
The card game will be largely optional throughout the game, but it will remain an important part of the culture regardless of participation.
Limitations:
As an amateur coder, AI functionality must be simple and straightforward.
Requirements (whether from my artist or the game's culture itself):
Cards will feature real-life models.
Cards will have rank system, i.e. D, C, B, A, S, and SS.
Preferences:
Cards should have traits (preferably body-type traits).
Cards of lower rank will remain relevant.
Ideally, I'll create a card game that is simple, addictive, and has a sense of constant progression. At the very least, this card game cannot be viewed as a hindrance or a task. I understand that the limitations I've presented make that difficult to achieve, which is why I'm here looking for inspiration to help bridge that gap. Ideas (regardless of complexity), opinions, and links to related concepts will be greatly appreciated.
I'm having trouble coming up with ideas for a card game within a game that is currently in development.
The game will feature a collection-style system in which the player will encounter cards along the way, either as a quest/event reward or through purchase.
The card game will be largely optional throughout the game, but it will remain an important part of the culture regardless of participation.
Limitations:
As an amateur coder, AI functionality must be simple and straightforward.
Requirements (whether from my artist or the game's culture itself):
Cards will feature real-life models.
Cards will have rank system, i.e. D, C, B, A, S, and SS.
Preferences:
Cards should have traits (preferably body-type traits).
Cards of lower rank will remain relevant.
Ideally, I'll create a card game that is simple, addictive, and has a sense of constant progression. At the very least, this card game cannot be viewed as a hindrance or a task. I understand that the limitations I've presented make that difficult to achieve, which is why I'm here looking for inspiration to help bridge that gap. Ideas (regardless of complexity), opinions, and links to related concepts will be greatly appreciated.