- Sep 27, 2018
- 270
- 376
So this is the very early stages to this game, and still nutting out the mechanics into Renpy at the moment.
The game was going to have a Master of the house & maids theme but I am also thinking a business theme with female staff might be more appropriate mechanically?
At the start of the game you select locations to visit and the 4 girls who will accompany you.
Each location and girl has their own set of cards which the game will use to create a deck and dynamically build random 'dungeons' that you will have to progress through (from left to right) to complete.
The cards are as follows:
Service cards (purple) : Essentially create a pool of hitpoints which you use to interact with the girls. Run out of service points during an interaction and it is game over.
Love cards (pink): Less common but are similar to service cards as they are also used to complete interactions.
Interaction cards (grey): Spend your love and service points to interact with the girl.
Event cards (blue): partly implemented, Gain random items (good & bad) which will modify stats. Increase your vision distance, increase maximum service etc...
Activity cards (green): Still to be implemented but my thoughts are to level up the girls progressing them through their stories. Friendship/love path depending on points
Coins (yellow): Money used at the end of each playthough to expand your house/business and hire more girls or get access to other locations which have higher difficulties.
Game goal
With the maid theme I was thinking of having a fixed number of dungeon playthroughs to represent you getting older, and having a prosterity score for the character generated at the end (land + children + wealth).
With a business theme I guess you keep expanding your business until you gain 100% market dominance, possibly have a bossfight at the end of certain locations to represent taking over a business.
Any suggestions?
Also would love assistance on this from a DAZ artist!
The game was going to have a Master of the house & maids theme but I am also thinking a business theme with female staff might be more appropriate mechanically?
At the start of the game you select locations to visit and the 4 girls who will accompany you.
Each location and girl has their own set of cards which the game will use to create a deck and dynamically build random 'dungeons' that you will have to progress through (from left to right) to complete.
The cards are as follows:
Service cards (purple) : Essentially create a pool of hitpoints which you use to interact with the girls. Run out of service points during an interaction and it is game over.
Love cards (pink): Less common but are similar to service cards as they are also used to complete interactions.
Interaction cards (grey): Spend your love and service points to interact with the girl.
Event cards (blue): partly implemented, Gain random items (good & bad) which will modify stats. Increase your vision distance, increase maximum service etc...
Activity cards (green): Still to be implemented but my thoughts are to level up the girls progressing them through their stories. Friendship/love path depending on points
Coins (yellow): Money used at the end of each playthough to expand your house/business and hire more girls or get access to other locations which have higher difficulties.
Game goal
With the maid theme I was thinking of having a fixed number of dungeon playthroughs to represent you getting older, and having a prosterity score for the character generated at the end (land + children + wealth).
With a business theme I guess you keep expanding your business until you gain 100% market dominance, possibly have a bossfight at the end of certain locations to represent taking over a business.
Any suggestions?
Also would love assistance on this from a DAZ artist!