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But the same happen with books and movies, yet they don't make you have to move by yourself to the next scene. In books there's the chapters/sections that fake the break, but in movies it's all a question of writing. And the same can be done with VN.I don't mean fading or other transitions. That's visual.
I mean more tangible breaks, in a pure visual novel, imagine having a heavy drama scene lasting for hours... It would be mentally draining, or humor scene lasting for hours... That would get annoying fast. All of that, including sex scenes, need a break to keep everything balanced and feel good to read/play.
It's where small filler scenes take all their importance, at least when correctly handled and written. They permit to defuse the tension, or to divert it. And this works better than a mandatory travel that leave the tension pending.
Take something like "My name is Luna" from The DeLuca Family by example. If the player would have been solely left after Luna told her story, his mind would stay focused on the horror she had to live through, and whatever scene would come after would be wasted, because of those pending thoughts. It needed an after scene that let the tension fall back, in order to let the player be able to focus again on what come next. And a mandatory travel do not offer this, especially when the next location is a blind guess, because the player have nothing to thought about, except what he just witnessed.
In other words, free roaming is not, have never been, and will never be, a way to pace your story.