VN Ren'Py Need you opinion about my project

MidnightArrow

Member
Aug 22, 2021
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But, I still don't know how to make earning process fun, or at least decent enough.

And what you think about game idea itself and about my renders?
As I said, to make the earning process fun look at real arcade games and study why people keep pumping quarters into them.

As for your game idea, it's pretty generic so it all depends on the execution. Not to mention be cautious of feature creep. Your renders are framed well but all their skin is waxy and fake-looking and you should have spotlights illuminating them when in a dim room.
 

Tor7

Member
Jun 10, 2021
214
234
Having to do mini-games for grinding sucks. Heck, even having to do mini-games repeatedly to get to a certain area sucks.

One of the games that I played had 2 mini-games to access scenes in different house. One of them you eventually earn a key, so you can by-pass that mini game. (Thank goodness!) The other hasn't done that... yet (I hope it is added.) So please include a by-pass feature.

One VN I play has a casino, you can make good money playing that, but to take the higher bets, you have to do the grind to work (but then can pass grinding by just playing cards.)

Another VN has 2 different methods of earning extra money (you can just earn doing a job), one if to play a memory game (with different levels of hardness/rewards) and the other is a simple "Rock, paper, scissors" game with different bets. Personally, I like the rock-paper-scissors. There is a sort of pattern, and I tend to win a lot more than I lose and it doesn't take much time.

Grinding for cash at first is okay, but after a while, you shouldn't need to keep doing that.

Now having mini-games as a side item, for fun, that's a good thing, but only a couple of VNs have such add ins.

Good luck with your project. It sounds very ambitious and the renders I've seen have all looked good.
 
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Hagatagar

Active Member
Oct 11, 2019
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About minigames. I want to make earning process requiring some effort from player, not just clicking "get paid", if that makes sense. And some other events with NPCs too. If this way is obsolete, then I'll have to come up with something else.
If money or other stuff can only be earned through mini-games which may not even be difficult, just time-consuming, quite a few players will cheat.
A mini-game without a (justified) challenge or (real) penalty is completely pointless (if it's not a the main part of the game).

One way to include mini-games is by using them to set the earning base for the jobs.
The first time the players choose a new job, they have to do the mini-game. Their rating/score decides how much they will earn in that job from now on. After the initial mini-game they only have to click "get paid" to earn money, until they choose to try another mini-game and maybe rise the score and the earnings.
If the main game uses stats, skills or attributes those can be used to rise or lower the difficulty of the mini-games.
That way the mini-games can be reather difficult, because the players won't have to play them over and over again.
 
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betterzett

Member
Game Developer
Mar 2, 2019
168
866
One of the games that I played had 2 mini-games to access scenes in different house. One of them you eventually earn a key, so you can by-pass that mini game. (Thank goodness!) The other hasn't done that... yet (I hope it is added.) So please include a by-pass feature.
One way to include mini-games is by using them to set the earning base for the jobs.
The first time the players choose a new job, they have to do the mini-game. Their rating/score decides how much they will earn in that job from now on. After the initial mini-game they only have to click "get paid" to earn money, until they choose to try another mini-game and maybe rise the score and the earnings.
Wow, guys. Amazing idea right here.
Player will play mini-game once, and then score they earned will be set as default salary. After first try there will be two options with job mini-games:
- Retry mini-game( to try getting higher score, but also it can be lower, depends on player's abilities)
- Get paid (player will recieve default amount, that they scored before

What do you think?
 
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Tor7

Member
Jun 10, 2021
214
234
Wow, guys. Amazing idea right here.
Player will play mini-game once, and then score they earned will be set as default salary. After first try there will be two options with job mini-games:
- Retry mini-game( to try getting higher score, but also it can be lower, depends on player's abilities)
- Get paid (player will recieve default amount, that they scored before

What do you think?
I like that. I think a lot of people will like that too, especially that they can try to increase it too. If they aren't happy with the default level they set to begin with they can try again.
 
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Adabelitoo

Well-Known Member
Jun 24, 2018
1,947
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Wow, guys. Amazing idea right here.
Player will play mini-game once, and then score they earned will be set as default salary. After first try there will be two options with job mini-games:
- Retry mini-game( to try getting higher score, but also it can be lower, depends on player's abilities)
- Get paid (player will recieve default amount, that they scored before

What do you think?
Are you still planning on making them as a "logic" ways to earn money? Because it makes sense to earn money after working on a construction or as a waiter, but getting paid for playing rock-paper-scissors and memo-tests like Milfy City does is absurd, at least for me. It's nothing that would keep me away from playing a game but I definitely would mention how dumb it is on thread here on General Discussion.
 

SSBBSNAKE

Active Member
Jul 27, 2017
717
1,602
The renders are top HQ, sandbox is a shit gameplay for some of us, and the best for others, and about the vr, make that for another game, dont mix 2 diferent genres or you end up with a shit salad game, you MC is ok and your Females are really beautiful and sexy, kudos to you, you can make Milfy City couldnt finish and make a vanilla fuckfest with kinetic/lineal storyline (y)
 

betterzett

Member
Game Developer
Mar 2, 2019
168
866
Are you still planning on making them as a "logic" ways to earn money? Because it makes sense to earn money after working on a construction or as a waiter, but getting paid for playing rock-paper-scissors and memo-tests like Milfy City does is absurd, at least for me. It's nothing that would keep me away from playing a game but I definitely would mention how dumb it is on thread here on General Discussion.
Yeah, I will stick to logic. Me personally don't like rock-paper-scissors, dices, Blackjack, all that stuff to make money in that kind of games. Player could always load a save file, where they haven't lost their money and play again untill they multimillionaire.

I will leave this two for now, with feature, that I mentioned earlier and work on something else.
 

betterzett

Member
Game Developer
Mar 2, 2019
168
866
The renders are top HQ, sandbox is a shit gameplay for some of us, and the best for others, and about the vr, make that for another game, dont mix 2 diferent genres or you end up with a shit salad game, you MC is ok and your Females are really beautiful and sexy, kudos to you, you can make Milfy City couldnt finish and make a vanilla fuckfest with kinetic/lineal storyline (y)
My game concept is based on this VR game. I will try not to make shit-salad :ROFLMAO:
Im always open to hear your ideas.
And thank you for your kind words (y)
 

K.T.L.

Keeping Families Together
Donor
Mar 5, 2019
545
1,043
I'd suggest that in a game based on sexual activity, earning money if that's what you want players to do should be a fun activity involving some sexual activity otherwise you're just asking players who came to your game looking for smut to do something they most probably won't want to do. Maybe something like taking photos of people in compromising positions and selling them to shady characters (for example). It needs to be something to do with the game itself, not just an afterthought and not a grind for the sake of it. Up to you though, it's your game...
 

Guntag

Active Member
Donor
May 3, 2017
659
807
Here is what I'd do if I really wanted to add mini games : Add sexy things DURING the mini-games, players will enjoy it more this way (sexy muscled coworker on the construction site, sexy clients/coworkers in the restaurant, or any sexy event you can think of). And/or : provide a unique reward EACH time we play the mini-game. Players would get something nice each time they play the mini-game (not just +$ or +1 to some stat). Example : on top of your salary at the construction site, you get a coupon from a shop and can trade it for new clothes for your landlady or roommate (or a "Big Titted Night Elf" DLC for the VR game, etc...). Or at the restaurant, you also get a coupon for dinner and can invite someone...
I understand what you want to do with the VR, no problem with it. BUT... if you make a "landlady game" and then spend a lot of time in the VR game, players might be disappointed (we really like our landladies !!!). So, if you want to go heavy on the VR route, maybe scrap the landlady part completely OR make them all (landlady and roommate) play the game (adults play video games nowadays !), this way you could encounter them in the game.
Finally, your renders are nice (y)

Edit : Just read the "retry or "get paid" idea above, it's a good idea too. It could mix with mine : retry and get new sexy optional reward, or skip and get paid.
 
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betterzett

Member
Game Developer
Mar 2, 2019
168
866
Example : on top of your salary at the construction site, you get a coupon from a shop and can trade it for new clothes for your landlady or roommate (or a "Big Titted Night Elf" DLC for the VR game, etc...). Or at the restaurant, you also get a coupon for dinner and can invite someone...
Hello there.

I think I would leave this job mini-games as it is for now.
What you wrote here about mini-games and special rewards, that's a neat feature, I will think something out.
I could add special rewards for some mini-games(not for jobs). Like new skin,item in the VR-game (Like some "Big Titted Night Elf" sex doll in the game:love:) or something for the real-world(in-game real world o_O), but need to think about it.

So, if you want to go heavy on the VR route, maybe scrap the landlady part completely OR make them all (landlady and roommate) play the game (adults play video games nowadays !), this way you could encounter them in the game.
Yeah, I was thinking about it. Some characters in the game would play VR too. Sometimes player wont know who is who, and that could make an interesting story with some drama.

But, now new question stuck in my mind. Should I give characters in real-world and in VR-world same appearance? Or make them different. If I make them different, that could bring us interesting plot-twists, because of unknowing who is behind Avatar.

Thanks for your reply! (y)
 

betterzett

Member
Game Developer
Mar 2, 2019
168
866
I'd suggest that in a game based on sexual activity, earning money if that's what you want players to do should be a fun activity involving some sexual activity otherwise you're just asking players who came to your game looking for smut to do something they most probably won't want to do.
I would stick to the idea I wrote above for now. Don't like idea earning money involving sex activity at the start of the game. It's not logical for my plot. But thank you for your opinion ;)
 

Guntag

Active Member
Donor
May 3, 2017
659
807
Yeah, I was thinking about it. Some characters in the game would play VR too. Sometimes player wont know who is who, and that could make an interesting story with some drama.

But, now new question stuck in my mind. Should I give characters in real-world and in VR-world same appearance? Or make them different. If I make them different, that could bring us interesting plot-twists, because of unknowing who is behind Avatar.

Thanks for your reply! (y)
If the "Landlady" and "roommate" are playing, I'd say same appearance, it would please the landlady lovers. But other characters could have different appearances (but more work for you). Maybe the aunt (sorry, I meant the landlady's roommate) could be a "villain" or antagonist early in the game and when you defeat her... well, you know your job !
I don't know about SAO, but have you watched the "Ready Player One" movie ?
 

betterzett

Member
Game Developer
Mar 2, 2019
168
866
If the "Landlady" and "roommate" are playing, I'd say same appearance, it would please the landlady lovers.
I can make main character with little changes, but in game somehow NPCs wouldn't know that's MC :ROFLMAO:


But other characters could have different appearances (but more work for you).
Not a problem, I love making characters.

I don't know about SAO, but have you watched the "Ready Player One" movie ?
Nope, I didn't. Is it good?
 

Losersriot

Well-Known Member
Jul 7, 2021
1,398
2,322
If you need my opinion, then here it is:
1) I never play games with a male protagonist.
2) I hate fantasy.
3) I hate sandboxes.
4) I feel sick (literally) from VR
5) I hate mini-games.
6) I like your renderings
7) So I fuck robots in games. Why do I need a game in which I fuck robots that are already software robots!?
 
Nov 21, 2020
72
196
1) I never play games with a male protagonist.
2) I hate fantasy.
3) I hate sandboxes.
Ok, so I'm gonna do some math because this made me interested in the result.

Currently, there are 592 games with both the female protagonist and male protagonist tags.
3156 games with female protagonist, from which we remove the 592 games that also contain a male protagonist.
3156 - 592 = 2564 games with strictly female protagonist.
There are 979 games with female protagonist + fantasy tags, 152 of which also contain a male protagonist.
979 - 152 = 827 strictly female games with fantasy.
2564 - 827 = 1737 games.
There are 131 sandbox games with a female protagonist. 48 of them also have a male protagonist which we already counted.
131 - 48 = 83
1737 - 83 = 1654 (yes, I'm aware I could've gone into more depth here and that I counted like around 20 games twice, but the number is very insignificant so I chose not to overcomplicate this).

There are roughly 1654 games that only have a female character and have no fantasy or sandbox.
I assume you also have more personal preferences, so this is a best case scenario.
There are 9965 games in total.

In other words, you enjoy 16% of the games on this site.
I'm not trying to prove any point with this, I was just curious.
 

Adabelitoo

Well-Known Member
Jun 24, 2018
1,947
3,022
Ok, so I'm gonna do some math because this made me interested in the result.

Currently, there are 592 games with both the female protagonist and male protagonist tags.
3156 games with female protagonist, from which we remove the 592 games that also contain a male protagonist.
3156 - 592 = 2564 games with strictly female protagonist.
There are 979 games with female protagonist + fantasy tags, 152 of which also contain a male protagonist.
979 - 152 = 827 strictly female games with fantasy.
2564 - 827 = 1737 games.
There are 131 sandbox games with a female protagonist. 48 of them also have a male protagonist which we already counted.
131 - 48 = 83
1737 - 83 = 1654 (yes, I'm aware I could've gone into more depth here and that I counted like around 20 games twice, but the number is very insignificant so I chose not to overcomplicate this).

There are roughly 1654 games that only have a female character and have no fantasy or sandbox.
I assume you also have more personal preferences, so this is a best case scenario.
There are 9965 games in total.

In other words, you enjoy 16% of the games on this site.
I'm not trying to prove any point with this, I was just curious.
I like maths.
 
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