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Unity Completed NejicomiSimulator TMA02 - Turning a Rude, Titanic-Tittied Slut into Your Personal Heifer-Hole [v1.0.9 + DLC] [yabukaradoo]

3.10 star(s) 8 Votes

Novaly

New Member
Sep 25, 2020
9
5
Still on 1.0.3 since I cant figure how to install the uncensor on 1.0.9 (+ no cheat mode), wondering if there's a way to bring over the translated subtitles of 1.0.9 to theold 1.0.3 ? If not maybe a way to translate them in game with MT ?
 
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okamiz

New Member
Mar 6, 2021
1
0
Still on 1.0.3 since I cant figure how to install the uncensor on 1.0.9 (+ no cheat mode), wondering if there's a way to bring over the translated subtitles of 1.0.9 to theold 1.0.3 ? If not maybe a way to translate them in game with MT ?
from what im reading here theres supposed to be a txt file with the password or words for the dlc but ive not seen this file and ive tried all the download links
 

aerial11

Newbie
Dec 11, 2017
61
42
God having to click and drag to get any sort of movement is fucking trash in these games, you can play with that "drag sensitivity" slider till the cows come home and it won't make any fucking difference.
 
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G1632

New Member
Jan 7, 2018
4
3
Game tells me to "Use gem to unlock setting" but there is literally nothing I can click on. Settings button does nothing so I have no idea where to go from here...

Edit: Downloaded from MEGA instead of PIXELDRAIN and the game suddenly worked just fine. Don't really know why, but seems to have fixed my issue.
 
Last edited:

warpig96

New Member
Aug 29, 2022
5
0
About v1.0.9 cheat mod of PC.
Game client is changed type to IL2CPP. but can be use BepInEx.
I tried make a cheat plugin, but failed. can't use a Harmony patch(with error).
general plugins are working. (ex. MTL, uncensor)

I tried edit GameAssembly.dll. but failed. method's address is not match with dumped.
there is two way to uncensor it. one is buy UncensorPack. the other is
  • install BepInEx. current latest is #704
  • install an uncensor plugin. (of course another uncensor plugins are working)


About Android ver.
The existing lucky-patcher file can also be applied.
but added new feature. (dlc)
patch with lucky-patcher & .
features
  • uncensored
  • debug mode
  • scale unlock
  • dlc
No idea how you get it to work. I kept getting this error.

Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Repeat 2 times:
--------------------------------
at Interop+WinHttp.WinHttpOpen(IntPtr, UInt32, System.String, System.String, Int32)
--------------------------------
at System.Net.Http.HttpWindowsProxy.TryCreate(System.Net.IWebProxy ByRef)
at System.Net.Http.SystemProxyInfo.ConstructSystemProxy()
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ViaFactory(System.Threading.LazyThreadSafetyMode)
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ExecutionAndPublication(System.LazyHelper, Boolean)
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].CreateValue()
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].get_Value()
at System.Net.Http.HttpClient+<>c.<get_DefaultProxy>b__15_0()
at System.Threading.LazyInitializer.EnsureInitializedCore[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
at System.Threading.LazyInitializer.EnsureInitialized[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
at System.Net.Http.HttpClient.get_DefaultProxy()
at System.Net.Http.HttpConnectionPoolManager..ctor(System.Net.Http.HttpConnectionSettings)
at System.Net.Http.SocketsHttpHandler.SetupHandlerChain()
at System.Net.Http.SocketsHttpHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClientHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpMessageInvoker.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51.MoveNext()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[[System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](<GetStreamAsyncCore>d__51 ByRef)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].Start[[System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](<GetStreamAsyncCore>d__51 ByRef)
at System.Net.Http.HttpClient.GetStreamAsyncCore(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClient.GetStreamAsync(System.Uri, System.Threading.CancellationToken)
at System.Net.Http.HttpClient.GetStreamAsync(System.String)
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.DownloadUnityAssemblies()
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.GenerateInteropAssemblies()
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.Initialize()
at BepInEx.Unity.IL2CPP.Preloader.Run()
at BepInEx.Unity.IL2CPP.UnityPreloaderRunner.PreloaderMain()
at Doorstop.Entrypoint.Start()
 

kumarin

Well-Known Member
Feb 19, 2022
1,978
2,860
No idea how you get it to work. I kept getting this error.

Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Repeat 2 times:
--------------------------------
at Interop+WinHttp.WinHttpOpen(IntPtr, UInt32, System.String, System.String, Int32)
--------------------------------
at System.Net.Http.HttpWindowsProxy.TryCreate(System.Net.IWebProxy ByRef)
at System.Net.Http.SystemProxyInfo.ConstructSystemProxy()
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ViaFactory(System.Threading.LazyThreadSafetyMode)
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ExecutionAndPublication(System.LazyHelper, Boolean)
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].CreateValue()
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].get_Value()
at System.Net.Http.HttpClient+<>c.<get_DefaultProxy>b__15_0()
at System.Threading.LazyInitializer.EnsureInitializedCore[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
at System.Threading.LazyInitializer.EnsureInitialized[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
at System.Net.Http.HttpClient.get_DefaultProxy()
at System.Net.Http.HttpConnectionPoolManager..ctor(System.Net.Http.HttpConnectionSettings)
at System.Net.Http.SocketsHttpHandler.SetupHandlerChain()
at System.Net.Http.SocketsHttpHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClientHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpMessageInvoker.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51.MoveNext()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[[System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](<GetStreamAsyncCore>d__51 ByRef)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].Start[[System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](<GetStreamAsyncCore>d__51 ByRef)
at System.Net.Http.HttpClient.GetStreamAsyncCore(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClient.GetStreamAsync(System.Uri, System.Threading.CancellationToken)
at System.Net.Http.HttpClient.GetStreamAsync(System.String)
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.DownloadUnityAssemblies()
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.GenerateInteropAssemblies()
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.Initialize()
at BepInEx.Unity.IL2CPP.Preloader.Run()
at BepInEx.Unity.IL2CPP.UnityPreloaderRunner.PreloaderMain()
at Doorstop.Entrypoint.Start()
is stopped log at "downloading libraries" ? connect to with web browser, is working ?
if can't connect, use DNS or download files which work completed from another people.
 
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warpig96

New Member
Aug 29, 2022
5
0
is stopped log at "downloading libraries" ? connect to with web browser, is working ?
if can't connect, use DNS or download files which work completed from another people.
Thank You
 

kumarin

Well-Known Member
Feb 19, 2022
1,978
2,860
try right click to .cmd file & run as administrator. (you don't have to do it like this. the contents of the .cmd file has the ability to automatically grant permissions and run .ps1(powershell script)
and this script takes long time.
 

whmpggrt

Newbie
Apr 4, 2020
44
91
try right click to .cmd file & run as administrator. (you don't have to do it like this. the contents of the .cmd file has the ability to automatically grant permissions and run .ps1(powershell script)
and this script takes long time.
Still not working
1727487766834.png
 

Spleefbeef34

New Member
Mar 14, 2022
1
0
About v1.0.9 cheat mod of PC.
Method 1. Game version independent. uncensor only.
Game client is changed type to IL2CPP. but can be use BepInEx.
I tried make a cheat plugin, but failed. can't use a Harmony patch(with error).
general plugins are working. (ex. MTL, uncensor)

I tried edit GameAssembly.dll. but failed. method's address is not match with dumped.
there is two way to uncensor it. one is buy UncensorPack. the other is

  • install BepInEx. current latest is #704
  • install an uncensor plugin. (of course another uncensor plugins are working)
Method 2. simple file patch. v1.0.9 version only.
download & extract it to game folder.
run "Nejicomi_Simulator_Tma02_v109_unc.cmd" once. takes long time.
features
  • uncensored
  • debug mode
  • dlc

--------------------------------------------------------------------------------------
About Android ver.
The existing lucky-patcher file can also be applied.
but added new feature. (dlc)
patch with lucky-patcher & .
features
  • uncensored
  • debug mode
  • scale unlock
  • dlc
how do you apply the android patch? I dont know how to use lucky patcher
 
3.10 star(s) 8 Votes