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Kazuka13

Member
Jul 24, 2017
480
372
What each the command to the girl mean?(Follow, Charge,...) Also is there any inventory system yet?

Basically, this is what each command does:


Follow: The girls will try to stay with the MC. They also do what he's doing as well. This is how you get them to drag stuff with you, pick up meat, dissect animals, get on or off the rover, load meat onto the rover or as energy, etc. If you do an action, they'll basically start doing it too (other than mating, which has to be by the Mc or enemies only)

Charge: The girls follow you, but are a lot more aggressive and will try to fight any enemies or animals in the area without question. great if you want to swarm enemies (setting everyone to aggressive) or even let a girl Leeroy Jenkins herself into getting KOed and raped (setting one girl to aggressive). They will also get right out of the rover and stay out if ANYTHING that's killable is nearby.

Vigilance: Haven't used it much, but this is like a mix of Follow and Charge. Don't know the full mechanics of it, but it does make it easier to mate someone while the rest fight the enemies nearby off of you (like if you're trying to get a girl to your side but there's still enemies left).

Return: This basically makes the girls drop everything and return to the base. If you have the Rover, they'll prioritize it first. Only exception is when the rover is inside the base boundary, where the girls will get off the rover instantly and stay at the base. This is good for dividing your forces up, or if you just want everyone to come back or get out of there for some reason.

Also, you can't give commands to KO'ed girls and they'll default back to follow. So if they're getting back up and you DON'T want to lose them (cause allies come back with almost no HP), you need to be quick on giving them another command (such as return).

There's also no inventory system cause there's no need for one. You're only picking up 2 kinds of meat (cooked meat heals you but is only dropped from natives). Other than that, you're attaching parts (and animals you didn't dissect for some reason) to the Rover. Any menu stuff like recharging the weapons and Rover is done back at the base and it all runs off the energy you gain from bringing back meat.
 
Last edited:

pl12

Newbie
Feb 20, 2022
52
0
Basically, this is what each command does:


Follow: The girls will try to stay with the MC. They also do what he's doing as well. This is how you get them to drag stuff with you, pick up meat, dissect animals, get on or off the rover, load meat onto the rover or as energy, etc. If you do an action, they'll basically start doing it too (other than mating, which has to be by the Mc or enemies only)

Charge: The girls follow you, but are a lot more aggressive and will try to fight any enemies or animals in the area without question. great if you want to swarm enemies (setting everyone to aggressive) or even let a girl Leeroy Jenkins herself into getting KOed and raped (setting one girl to aggressive). They will also get right out of the rover and stay out if ANYTHING that's killable is nearby.

Vigilance: Haven't used it much, but this is like a mix of Follow and Charge. Don't know the full mechanics of it, but it does make it easier to mate someone while the rest fight the enemies nearby off of you (like if you're trying to get a girl to your side but there's still enemies left).

Return: This basically makes the girls drop everything and return to the base. If you have the Rover, they'll prioritize it first. Only exception is when the rover is inside the base boundary, where the girls will get off the rover instantly and stay at the base. This is good for dividing your forces up, or if you just want everyone to come back or get out of there for some reason.

Also, you can't give commands to KO'ed girls and they'll default back to follow. So if they're getting back up and you DON'T want to lose them (cause allies come back with almost no HP), you need to be quick on giving them another command (such as return).

There's also no inventory system cause there's no need for one. You're only picking up 2 kinds of meat (cooked meat heals you but is only dropped from natives). Other than that, you're attaching parts (and animals you didn't dissect for some reason) to the Rover. Any menu stuff like recharging the weapons and Rover is done back at the base and it all runs off the energy you gain from bringing back meat.
wait the rover is a car right? Like where can I find it?
 

13Gatsu777

Member
Nov 6, 2019
486
881
How can I connect it to the rover?
You need to have the Spaceship part really close to the rear of the rover, the trigger spot for storing meat, grab the spaceship part and try to trigger the "storing meat action" by pointing your curser at the back of the rover, it should change to attach part.
It's really messy so try your best and it's one part at a time
 

Eromaniac1204

New Member
Aug 10, 2018
12
11
and yeah, the enemies are a joke unless your allies glitch out and stop attacking. and even then, they love to swarm the MC, so just dodge rolling and getting some potshots in still works.

it does seem like they prioritize going after any KO'ed girls if their programmed to be able to do them. not all enemies are it seems. But with 200 affection, it takes like 2-3 attempts for them to make a girl swap sides anyway since they only turn against you if they orgasm at 99 or below. They join your side if you get them to 100 or more. and even that's not really a threat since you have a generous amount of time.

and if not for the rover laser, the elephants would honestly be more threatening. 2-3 attacking at once you might actually knock out some of your girls.

this game is honestly a bit too easy and too tedious because of it imo
yeah would be great if enemies are harder, maybe put stat that make the leader of any natives stats way higher so its more challenging. the natives can't even beat a rhinos sometimes, its so skewed on one side right now.

what authority stat do?
its a leadership stat, sorta. currently mc has highest and some natives also have them on high number, what these high number leadership/authority stat natives do will be prioritized by the group. its like a passive buff that makes other with lower stat follow them. its like a hierarchy system. you can't check the stat sadly, but it exist based on what the devs is talking in their ci-en sites. maybe in the future, they might implement fear status, etc., as well, who knows.
there's also bravery stat in the game, you can see that some natives do not go and run away even if their hp fell below 5%.

most of these stats is randomly generated to make the natives behavior a bit different from one another. altho they're still pretty squishy and easy to beat.
 

WaifuWashre

Newbie
Sep 18, 2020
25
25
There will be an Update next week or later
Dev said
Possibly
Performance Fixes
New Characters
The Behaviour of Female Characters after Betrayal
Also Enemies will become Active & Appear on the Map when approached 200 meters
There will be more soon
There's also the possibility that they might implement the Night Raid & Kidnapping during Sleep
where did you see this? i couldn't find it on their Dl or ci-en
 

Eromaniac1204

New Member
Aug 10, 2018
12
11
where did you see this? i couldn't find it on their Dl or ci-en
yeah i don't see it either, only thing i found is the devs said they can't promise mid august, but is planning on updating the game ASAP but some issues probably would delay them , so don't hope for it to come next week like the og said. Also, the devs are currently pressured to start working on their new project as well from the fans, so focusing on this put a lot of stresses on them.
 

Spillthebeans

Active Member
Jun 21, 2017
754
1,284
where did you see this? i couldn't find it on their Dl or ci-en
yeah i don't see it either
On the second page of comments on the , comment number 45, this is the devs translated response to a question:

むっくんApp August 03, 2024 19:24 The next update plans to add new characters, including the behavior of female characters after betrayal, etc. Enemies will become active and appear on the map when approaching within 200 meters. Furthermore, when approaching within 100 meters of the enemy, the nearest enemy will move to attack the player. If the enemy is around 36 meters away from the player, the enemy will actually attack the player. If the enemy is a leader, the locals who are following will follow the leader and take the same actions. In extreme cases, all locals on the field may be followers. Currently, since locals will not actively attack the player, there is no behavior for them to return to their base. If the player is more than 250 meters away from the locals, the locals become inactive and they may return to their base.
 
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XLuteX

Member
Aug 19, 2021
224
259
On the second page of comments on the , comment number 45, this is the devs translated response to a question:

むっくんApp August 03, 2024 19:24 The next update plans to add new characters, including the behavior of female characters after betrayal, etc. Enemies will become active and appear on the map when approaching within 200 meters. Furthermore, when approaching within 100 meters of the enemy, the nearest enemy will move to attack the player. If the enemy is around 36 meters away from the player, the enemy will actually attack the player. If the enemy is a leader, the locals who are following will follow the leader and take the same actions. In extreme cases, all locals on the field may be followers. Currently, since locals will not actively attack the player, there is no behavior for them to return to their base. If the player is more than 250 meters away from the locals, the locals become inactive and they may return to their base.
Though the Update is gonna get Delayed since Dev said the Implementation is really Difficult so we might wait for another Week or more.
 
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WaifuWashre

Newbie
Sep 18, 2020
25
25
On the second page of comments on the , comment number 45, this is the devs translated response to a question:

むっくんApp August 03, 2024 19:24 The next update plans to add new characters, including the behavior of female characters after betrayal, etc. Enemies will become active and appear on the map when approaching within 200 meters. Furthermore, when approaching within 100 meters of the enemy, the nearest enemy will move to attack the player. If the enemy is around 36 meters away from the player, the enemy will actually attack the player. If the enemy is a leader, the locals who are following will follow the leader and take the same actions. In extreme cases, all locals on the field may be followers. Currently, since locals will not actively attack the player, there is no behavior for them to return to their base. If the player is more than 250 meters away from the locals, the locals become inactive and they may return to their base.
legend, thank you
 

Eromaniac1204

New Member
Aug 10, 2018
12
11
Updates from the devs in their ci-en comment, if the 15th (JST) Aug there's no update uploaded, it'll take another week due to the main guy having something to do IRL in the 16th and it'll take a while.

There isn't much anything to be added in the next version tho, afaik, but still going to dl it to see how the sandbox work in the next update since they said they prioritize in less tree, flat land, enemy behaviors and reducing animals in endgame.

BTW, if enough things are officially planned to be added, they might implement DLC ideas into reality since the programming team is currently studying how it works, the main dev said that their next project (different game) was planned to be released in 2 years span, so they might want to add something for the fans/buyers. So they picked this project to work on as a side in the midst of working for that one. Might even be paid DLC if there's a massive amount of things added, since the fans/buyers seem to agree they would buy them too.

Update : I forgot its already the 16th in JST zone, we'll prob have to wait for next wednesday/thursday.
 
Mar 1, 2020
474
314
Can they just add sliders for tree/animal/natives density, and allow players to (re-)generate a world?, call it a day, no point in tweaking these things as an update, since it would prbly come down to personal preference in the end. I didn't see any reason for tree placement, so random would do fine. In my tiny try for second playthrough (v1.0 i believe) only random thing I think I noticed was parts placement.
 
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