2) RIP Vigilance command cause THAT fixed all those times when units didn't follow you. Units instead go into forced alert at half HP.... it was just simpler to leave the command in there instead of forcing alert to be used...
3) Charge command seems massively nerfed now. On top of that, it seems that you might not be able to let one unit go out and fight alone if you want them to easily be captured by the natives. Might need to rely on dumping a KO'ed ally by natives if you want that now. Intentionally KO them with the gun and you can ditch their body after that by the natives (charge command on rover should force the body to come off it)
To be fair i can see why they changed these two because i barely use any other commands other then those two, i mainly always use vigilance because i feel the follow always makes the girls just stay further away and get stuck, half the time they don't even follow, while charge i only use if i just want to see the girls either just go down to watch the sex animations.
i honestly wish most of the commands would be reworked a bit more, like instead of giving a vigilance and charge option, just change them to defend and search, defend could be set so that the girls can stay in a formation and attack any enemy's that try to go near them, and search could let them go explore on their own and maybe gather some small food from small creatures and bring it back to base.
it would add more control over the AI companions and in case if you want to do some exploring you can keep them in one spot and not charge off like they always like to do, plus giving them a option to go look for food without you needing to be there with them would been a interesting way to see how they can handle themselfs on their own, and you still have the camera option so you can check where they are and if their in trouble you can go and save them.