Terribly underrated game, at least based on the actual ratings. It's true that there's still room for improvement especially in terms of gaming experience, but the design and the core idea are pretty promising.
The story takes place in a small open world and is essentially about a spaceship crash-landing on an island, from which the only way to escape is to collect the pieces of the ship that fell apart along the way.
The most entertaining part of the game is the fighting with the natives, in which we are assisted by 6 female allied unit whose controlled by the AI. This whole battle-gameplay is also includes two versions of NTR: Netori and Netorare.
In nutshell, you can turn the defeated local female warriors to your side by mating with them, which the enemy can do just as well with your allied units. But even if the enemy succeeds, you can easily recover them with the help of a rover.
The problem is that even without a rover, we have in a huge dominance over the enemy, thus the Netorare is unfortunately easily avoided. But if we add to this the fact that some local female are already fighting on our side, then there is practically no such camp that poses a challenge.
There are actually a lot of these camps all over the island, and the most of them consist of just a smaller group of enemy units, where our companions can easily win even without our intervention. I definitely miss some larger, completely surrounded fortresses, that are difficult to capture even with a rover.
As for the females of the enemy units, there is currently just one type of model, but hopefully this will also expand over time.
I could also imagine a few more commands for our companions, such as relax where they can do some freetime activity etc.
The game's biggest weakness is the world itself. Many people say it's too big. No, it's not that big, in fact, it can be walked around in just a few minutes with a rover. The problem with the world.. it's ugly, and mood-killing. But besides all that, the nights are also too long.
Actually I think the most of the criticism the game gets is mostly because of the unimaginative look of the world. One of the most important factors in any game is the visual experience, as it gives you the largest image of the whole game itself. Considering all this, the developer maybe should hire an environment artist who could uplift the game's atmosphere.
Besides the world, the background music is something that needs to be changed urgently, as it makes the game pretty monotonous after a hour of gameplay.
Overall this game even in unfinished state still gave me more than I expected, and I'm mostly satisfied with the results that the developer has achieved so far.
The story takes place in a small open world and is essentially about a spaceship crash-landing on an island, from which the only way to escape is to collect the pieces of the ship that fell apart along the way.
The most entertaining part of the game is the fighting with the natives, in which we are assisted by 6 female allied unit whose controlled by the AI. This whole battle-gameplay is also includes two versions of NTR: Netori and Netorare.
In nutshell, you can turn the defeated local female warriors to your side by mating with them, which the enemy can do just as well with your allied units. But even if the enemy succeeds, you can easily recover them with the help of a rover.
The problem is that even without a rover, we have in a huge dominance over the enemy, thus the Netorare is unfortunately easily avoided. But if we add to this the fact that some local female are already fighting on our side, then there is practically no such camp that poses a challenge.
There are actually a lot of these camps all over the island, and the most of them consist of just a smaller group of enemy units, where our companions can easily win even without our intervention. I definitely miss some larger, completely surrounded fortresses, that are difficult to capture even with a rover.
As for the females of the enemy units, there is currently just one type of model, but hopefully this will also expand over time.
I could also imagine a few more commands for our companions, such as relax where they can do some freetime activity etc.
The game's biggest weakness is the world itself. Many people say it's too big. No, it's not that big, in fact, it can be walked around in just a few minutes with a rover. The problem with the world.. it's ugly, and mood-killing. But besides all that, the nights are also too long.
Actually I think the most of the criticism the game gets is mostly because of the unimaginative look of the world. One of the most important factors in any game is the visual experience, as it gives you the largest image of the whole game itself. Considering all this, the developer maybe should hire an environment artist who could uplift the game's atmosphere.
Besides the world, the background music is something that needs to be changed urgently, as it makes the game pretty monotonous after a hour of gameplay.
Overall this game even in unfinished state still gave me more than I expected, and I'm mostly satisfied with the results that the developer has achieved so far.