- May 1, 2019
- 129
- 128
same problem :cAnyone here having problems with CTD when starting up this game, or is it just hardware issue
yeah at that point scrap it and start over again with everything you've learned the first time around would be my philosophy.
game's got potential but it's going nowhere at this rate, each addition brings 10 bugs that need fixing and gameplay hasn't improved in a long while.
AI is retarded
you drive a giant truck on an island populated by Adamantium trees(your laser shooting truck looses against the trees)
enemies are not a threat
the size of the island is unnecessary
the noise my gpu make is scary
the NPC gestion is questionable
but overall, I hope to see it improve.
plenty of good ideas but the execution is lacking. a smaller scope, more QoL and some actual gameplay would be great.
While it's far from perfect, scrapping it will not prove much as a resolution to the problems. It's by far their most popular game on DLsite, not that it's particularly super popular.yeah at that point scrap it and start over again with everything you've learned the first time around would be my philosophy.
Depends on where the devs want it to go and overall it's a learning experience. While it's got some bugs the gameplay is solid compared to most other unity games I've come across. Honestly I'm all for them commiting to this project completely or doing a remake/overhaul with a better engine or system but keeping alof of the same elements. It has some great replay value compared to 99.9% of the adult games on here.game's got potential but it's going nowhere at this rate, each addition brings 10 bugs that need fixing and gameplay hasn't improved in a long while.
I mean AI could be better but it's certainly usable and just requires human intervention via the commands you can issue which they abide by.AI is retarded
Trees > Vehicles is realistic. While it may not be necessary in this type of game it does give obstacles. While it's rough going full speed and stopping immediately the trees are mostly easy to avoid...you drive a giant truck on an island populated by Adamantium trees(your laser shooting truck looses against the trees)
This point I do agree with wholeheartedly, the game is very easy and I typically do playthroughs on "Hard mode" by losing all the girls to the natives at the beginning.(Will likely bog down your system because the game is still capturing footage from all the points the gals are at) Another way I have tried increasing the difficulty is by converting about half or so of the island then going to the 3 bases near each other that are typically on the complete opposite side of the island and pulling all three camps then losing all my heroines and natives to them and have a large army I have to face at the end which ultimately you can avoid but I like to try and clear it out anyway. While this makes it a bit harder it's still very easy to complete the game and objectives with no heroines. The next question becomes how would the devs make it harder? Larger swarms(likely causing bogging down)? Higher Damage and HP? Smarter AI? Dodge/shield diminishing returns or cooldown? I'm totally down for the Dev making this Dark Souls difficult.enemies are not a threat
Are you calling for a smaller island? why? I want a bigger island with more threats and areas to explore.... The island really isn't very large especially considering you have a truck that goes "Mach Fuck" speeds. What benefit other than maybe less PC resource requirements would this gain? The game needs more optimization and to utilize more cores. The game uses a small percentage of my PC's available resources to run this game mostly because I have no choice. If I could utilize 80%+ of my PC resources and the game run really smooth 100+ FPS I would take it all day.the size of the island is unnecessary
That's on you, this game has minor PC resource requirements compared to most modern games. Fan curves exist for a reason and you can turn on v-sync to reduce FPS cap to 60. I wouldn't recommend this game without the FPS CAP because they gameplay is no better at the points the FPS jumps above 60 fps.the noise my gpu make is scary
Not 100% sure what you mean by this but I'm assuming you mean NPC congestion. I mean the only congestion is when you enter a tribes base. Most bases only have like 6-8 natives, but sometimes they can get up to 12 or so. This feels like a PC resource issue concern.the NPC gestion is questionable
While it's far from perfect, scrapping it will not prove much as a resolution to the problems. It's by far their most popular game on DLsite, not that it's particularly super popular.
Depends on where the devs want it to go and overall it's a learning experience. While it's got some bugs the gameplay is solid compared to most other unity games I've come across. Honestly I'm all for them commiting to this project completely or doing a remake/overhaul with a better engine or system but keeping alof of the same elements. It has some great replay value compared to 99.9% of the adult games on here.
I mean AI could be better but it's certainly usable and just requires human intervention via the commands you can issue which they abide by.
Trees > Vehicles is realistic. While it may not be necessary in this type of game it does give obstacles. While it's rough going full speed and stopping immediately the trees are mostly easy to avoid...
This point I do agree with wholeheartedly, the game is very easy and I typically do playthroughs on "Hard mode" by losing all the girls to the natives at the beginning.(Will likely bog down your system because the game is still capturing footage from all the points the gals are at) Another way I have tried increasing the difficulty is by converting about half or so of the island then going to the 3 bases near each other that are typically on the complete opposite side of the island and pulling all three camps then losing all my heroines and natives to them and have a large army I have to face at the end which ultimately you can avoid but I like to try and clear it out anyway. While this makes it a bit harder it's still very easy to complete the game and objectives with no heroines. The next question becomes how would the devs make it harder? Larger swarms(likely causing bogging down)? Higher Damage and HP? Smarter AI? Dodge/shield diminishing returns or cooldown? I'm totally down for the Dev making this Dark Souls difficult.
Are you calling for a smaller island? why? I want a bigger island with more threats and areas to explore.... The island really isn't very large especially considering you have a truck that goes "Mach Fuck" speeds. What benefit other than maybe less PC resource requirements would this gain? The game needs more optimization and to utilize more cores. The game uses a small percentage of my PC's available resources to run this game mostly because I have no choice. If I could utilize 80%+ of my PC resources and the game run really smooth 100+ FPS I would take it all day.
That's on you, this game has minor PC resource requirements compared to most modern games. Fan curves exist for a reason and you can turn on v-sync to reduce FPS cap to 60. I wouldn't recommend this game without the FPS CAP because they gameplay is no better at the points the FPS jumps above 60 fps.
Not 100% sure what you mean by this but I'm assuming you mean NPC congestion. I mean the only congestion is when you enter a tribes base. Most bases only have like 6-8 natives, but sometimes they can get up to 12 or so. This feels like a PC resource issue concern.
repeating the same chore 20 times does not constitute gameplay. ressource gathering and base building with work post that could be manned by the girls, that way you have a reason to capture native girls or a tradeoff between using your own to increase efficiency at the cost of loosing fighting power during exploration. for exemple.Depends on where the devs want it to go and overall it's a learning experience. While it's got some bugs the gameplay is solid compared to most other unity games I've come across. Honestly I'm all for them commiting to this project completely or doing a remake/overhaul with a better engine or system but keeping alof of the same elements. It has some great replay value compared to 99.9% of the adult games on here.
so, just to make it clear, we're talking about a game where a furry midget catboy with his harem of humanoid catgirls crash a bigass ship on an island, need to gather meat to generate energy, drive a monster truck that shoot lasers and that can go from 0 to 150 Mph in less that 3 seconds, on sand. add to that the fact that there are trees every 10 meters that are a nuisance to dodge because said truck turns like a soap bar. Also, the catboy and the girls all are equiped with laser pistol And lightsabers but can loose to a bunch of primitive humans, fighting with sticks and stones and no sense of situational awareness, seing that they'll fuck a girl while watching every one of their comrades being killed in front of them.Trees > Vehicles is realistic. While it may not be necessary in this type of game it does give obstacles. While it's rough going full speed and stopping immediately the trees are mostly easy to avoid...
yeah, I do the same but it's not a good thing. if the aim is to have a NTR element as a consequence for not being careful, then loosing a girl should be a consequence to the player's failure or bad decision.Not a willing Sacrifice.This point I do agree with wholeheartedly, the game is very easy and I typically do playthroughs on "Hard mode" by losing all the girls to the natives at the beginning.
Yup, that's what i'm saying, a 200km² in unnecessary. making it smaller would reduce downtime due to traveling, remove the need for the truck(I hate this thing) and reduce ressources required to render the island and it's billions trees. reducing distance and travel speed would make it more dangerous on long expeditions.Are you calling for a smaller island? why? I want a bigger island with more threats and areas to explore.... The island really isn't very large especially considering you have a truck that goes "Mach Fuck" speeds. What benefit other than maybe less PC resource requirements would this gain? The game needs more optimization and to utilize more cores. The game uses a small percentage of my PC's available resources to run this game mostly because I have no choice. If I could utilize 80%+ of my PC resources and the game run really smooth 100+ FPS I would take it all day.
granted, pretty much every indie game made in UE5/unity tend to be very shitty in term of optimisation.I can run helldiver2 without hearing my fans but any of these game get them on high alert status. but again, is the Island size really necessary?That's on you, this game has minor PC resource requirements compared to most modern games. Fan curves exist for a reason and you can turn on v-sync to reduce FPS cap to 60. I wouldn't recommend this game without the FPS CAP because they gameplay is no better at the points the FPS jumps above 60 fps.
Nop, i meant gestion. why not press a button that pull up a companion page where you can assign orders or check on where are your girls and what are they doing? right now, you scroll hoping to find the girl you're looking for and trying to give her order without fucking every other girl's order. this page could also display girls stats and effect, allowing you to actually care for her and remember who they are instead of "random catgirl 1"Not 100% sure what you mean by this but I'm assuming you mean NPC congestion. I mean the only congestion is when you enter a tribes base. Most bases only have like 6-8 natives, but sometimes they can get up to 12 or so. This feels like a PC resource issue concern.
While I do agree with you and that can be observed in my original review of the game. I like those ideas, and certainly could be implemented which it would be kinda like a better Mad Island. I mean if you complete the game with only the starter girls or no girls at all the last fight is quite entertaining and challenging, typically having some natives helps a lot with the last encounter. Also, increased difficult would bring in the need for the native girls through the play through.repeating the same chore 20 times does not constitute gameplay. ressource gathering and base building with work post that could be manned by the girls, that way you have a reason to capture native girls or a tradeoff between using your own to increase efficiency at the cost of loosing fighting power during exploration. for exemple.
Yah, I mentioned it wasn't necessary in this type of game but I'm not opposed to obstacles while driving. Maybe I've gotten used to the driving and avoiding the trees that it doesn't bother me much. It's kinda comedic too, so it's good fun in my mind.so, just to make it clear, we're talking about a game where a furry midget catboy with his harem of humanoid catgirls crash a bigass ship on an island, need to gather meat to generate energy, drive a monster truck that shoot lasers and that can go from 0 to 150 Mph in less that 3 seconds, on sand. add to that the fact that there are trees every 10 meters that are a nuisance to dodge because said truck turns like a soap bar. Also, the catboy and the girls all are equiped with laser pistol And lightsabers but can loose to a bunch of primitive humans, fighting with sticks and stones and no sense of situational awareness, seing that they'll fuck a girl while watching every one of their comrades being killed in front of them.
Realism wasn't really part of the conception, I guaranty you. it was just annoying to make a function that tilt the trees in the direction the truck was going when it hit them and turning off the collision.
Yah, maybe it'll get to a point where they can make some improvements on this. I've only been following the game for about 6-8 months but not too closely to each update.yeah, I do the same but it's not a good thing. if the aim is to have a NTR element as a consequence for not being careful, then loosing a girl should be a consequence to the player's failure or bad decision.Not a willing Sacrifice.
I mean you'll need something to drag the parts back to the ship. I can understand reducing the vehicle speed and reducing it's health significantly and maybe even increasing the requirements for it. Reducing the amount of tree clutter could be nice, it's a tribal island so I understand the tree clutter. I like the size of the Island, I guess it depends on how much smaller you are talking.Yup, that's what i'm saying, a 200km² in unnecessary. making it smaller would reduce downtime due to traveling, remove the need for the truck(I hate this thing) and reduce ressources required to render the island and it's billions trees. reducing distance and travel speed would make it more dangerous on long expeditions.
exemple: you're across the map, you just lost a girl during a fight and she's being ravaged by her new native friends. you could either attempt to rescue her with what you have on hand, or got back to the ship and risk her being corrupted when you get back with help.
As someone who has play Helldivers 2 pretty regularly that is odd to hear, Nekotto island uses like 30% of GPU usage and like 15-20% on CPU. While Helldivers 2 uses like 60% CPU and like 80%+ GPU. Highly unlikely that this game produces more noise from the GPU than Helldivers 2. But I guess if you play at low resolution and low graphics results will vary. I would stilll look into the fan curve.granted, pretty much every indie game made in UE5/unity tend to be very shitty in term of optimisation.I can run helldiver2 without hearing my fans but any of these game get them on high alert status. but again, is the Island size really necessary?
Maybe something in addition to the current command system more menus often clunk up the gameplay especially if you use for commands. I do like the idea of sending off a battalion to go do something. That' a pretty big undertaking I would think especially for an adult game. I mean it's already impressive you can command like 29 units at the same time more or less.Nop, i meant gestion. why not press a button that pull up a companion page where you can assign orders or check on where are your girls and what are they doing? right now, you scroll hoping to find the girl you're looking for and trying to give her order without fucking every other girl's order. this page could also display girls stats and effect, allowing you to actually care for her and remember who they are instead of "random catgirl 1"
I agree with pretty much everything. overall I am hopeful for the game, there's a foundation that's laid down but lots of parts require rethinking/improvement.While I do agree with you and that can be observed in my original review of the game. I like those ideas, and certainly could be implemented which it would be kinda like a better Mad Island. I mean if you complete the game with only the starter girls or no girls at all the last fight is quite entertaining and challenging, typically having some natives helps a lot with the last encounter. Also, increased difficult would bring in the need for the native girls through the play through.
Yah, I mentioned it wasn't necessary in this type of game but I'm not opposed to obstacles while driving. Maybe I've gotten used to the driving and avoiding the trees that it doesn't bother me much. It's kinda comedic too, so it's good fun in my mind.
Yah, maybe it'll get to a point where they can make some improvements on this. I've only been following the game for about 6-8 months but not too closely to each update.
I mean you'll need something to drag the parts back to the ship. I can understand reducing the vehicle speed and reducing it's health significantly and maybe even increasing the requirements for it. Reducing the amount of tree clutter could be nice, it's a tribal island so I understand the tree clutter. I like the size of the Island, I guess it depends on how much smaller you are talking.
As someone who has play Helldivers 2 pretty regularly that is odd to hear, Nekotto island uses like 30% of GPU usage and like 15-20% on CPU. While Helldivers 2 uses like 60% CPU and like 80%+ GPU. Highly unlikely that this game produces more noise from the GPU than Helldivers 2. But I guess if you play at low resolution and low graphics results will vary. I would stilll look into the fan curve.
Maybe something in addition to the current command system more menus often clunk up the gameplay especially if you use for commands. I do like the idea of sending off a battalion to go do something. That' a pretty big undertaking I would think especially for an adult game. I mean it's already impressive you can command like 29 units at the same time more or less.
could reduce the part of the ship and make it transportable by a few girls. Or find another way to give the player something to do, if you think about it, you can craft a Giant truck by using meat, why can't I print meat based ship parts aswell?I mean you'll need something to drag the parts back to the ship.
That's very wishful thinking, I don't think the devs see it that way at all considering they want to move on to their next game already. All we've been getting are small extras, not core systems. What you see is what you get.Game will be re-balanced later on difficulty. For now its in systems development phase.
Like game is in pre-alpha. The game core is not done yet(systems)
Yeah, this is the game's current core issue. There's just little to no interactivity. The unique way video games connect to their audience that other mediums don't have is the fact they are interact-able. You can make decisions in them. Leaning into that is just as integral to a well-made game as a well-made movie leaning into using camera angles, pans, and effects to influence the way the audience feels about a scene.repeating the same chore 20 times does not constitute gameplay. ressource gathering and base building with work post that could be manned by the girls, that way you have a reason to capture native girls or a tradeoff between using your own to increase efficiency at the cost of loosing fighting power during exploration.
It looks like BepInEx and DRD plugin are there. So yes.Is version 1-38 already uncensor?
it's version 1.38.... meaning it had 38 updates since 1.00, aka... the official releaseGame will be re-balanced later on difficulty. For now its in systems development phase.
Like game is in pre-alpha. The game core is not done yet(systems)
for me its not it is not decensoring and this file didn't not nothing all ! and testing it before saying those BS lies.It looks like BepInEx and DRD plugin are there. So yes.
it's not censored for me. no clue why it isn't for you.for me its not it is not decensoring and this file didn't not nothing all ! and testing it before saying those BS lies.