ALerm

New Member
May 28, 2020
9
0
Anyone here having problems with CTD when starting up this game, or is it just hardware issue
same problem :c
upd: fixed that by removing decensor (I noticed wrong version of it)
 
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Stormhill93

Newbie
Aug 3, 2023
15
7
i've already pointed out alot of idea's what i think would help make the game better, but trying to scrap it is not an option because as many people have already started talking about is that they want the devs to just forget about this game and leave it to work on other things, the reason it is getting updates even if it is just bug fixes is still a good thing, but to the ones who still complain about the game i do got a few words to say.

first off, if you're honestly dying then it's only because you're not using the shield or you're not at all trying to fight the natives at all, i've played the game a number of times already and never have i died unless i let myself die, and even if i do the AI girls can hold their own for a bit.

second, i do see alot of your complaints are on the rover and that there is no level up system and how the size of the island is "unnecessary", honestly i already made my points about that a while ago that if the island was much larger to fit everything in much better and easier it would be better but as we have it now it's all they can do because they're trying to figure out how the game works first before anything else, it's why we havn't had many new enemy's or anything else involving the Ai girls, and as for the rover and level up system, honestly i want there to be some level up things but that would need it's own system that does cost money and if you're having trouble with the trees just don't run into them.

third, the devs are doing what they can to try and see how far they can take this game and give us more improvements further down the line, but i don't want people to start saying that the gameplay could be better or that it needs more of this or more of that, honestly just be glad these devs actually give a damn about this game because so many people already want them to shut this game down just to go focus on other projects and that's the worst you can do, just be happy this game is in the state it's in because it's much better then many other early alpha build games.
 

The_Thiccness

Member
May 20, 2022
151
206
yeah at that point scrap it and start over again with everything you've learned the first time around would be my philosophy.

game's got potential but it's going nowhere at this rate, each addition brings 10 bugs that need fixing and gameplay hasn't improved in a long while.
AI is retarded
you drive a giant truck on an island populated by Adamantium trees(your laser shooting truck looses against the trees)
enemies are not a threat
the size of the island is unnecessary
the noise my gpu make is scary
the NPC gestion is questionable

but overall, I hope to see it improve.
plenty of good ideas but the execution is lacking. a smaller scope, more QoL and some actual gameplay would be great.
yeah at that point scrap it and start over again with everything you've learned the first time around would be my philosophy.
While it's far from perfect, scrapping it will not prove much as a resolution to the problems. It's by far their most popular game on DLsite, not that it's particularly super popular.

game's got potential but it's going nowhere at this rate, each addition brings 10 bugs that need fixing and gameplay hasn't improved in a long while.
Depends on where the devs want it to go and overall it's a learning experience. While it's got some bugs the gameplay is solid compared to most other unity games I've come across. Honestly I'm all for them commiting to this project completely or doing a remake/overhaul with a better engine or system but keeping alof of the same elements. It has some great replay value compared to 99.9% of the adult games on here.

AI is retarded
I mean AI could be better but it's certainly usable and just requires human intervention via the commands you can issue which they abide by.

you drive a giant truck on an island populated by Adamantium trees(your laser shooting truck looses against the trees)
Trees > Vehicles is realistic. While it may not be necessary in this type of game it does give obstacles. While it's rough going full speed and stopping immediately the trees are mostly easy to avoid...

enemies are not a threat
This point I do agree with wholeheartedly, the game is very easy and I typically do playthroughs on "Hard mode" by losing all the girls to the natives at the beginning.(Will likely bog down your system because the game is still capturing footage from all the points the gals are at) Another way I have tried increasing the difficulty is by converting about half or so of the island then going to the 3 bases near each other that are typically on the complete opposite side of the island and pulling all three camps then losing all my heroines and natives to them and have a large army I have to face at the end which ultimately you can avoid but I like to try and clear it out anyway. While this makes it a bit harder it's still very easy to complete the game and objectives with no heroines. The next question becomes how would the devs make it harder? Larger swarms(likely causing bogging down)? Higher Damage and HP? Smarter AI? Dodge/shield diminishing returns or cooldown? I'm totally down for the Dev making this Dark Souls difficult.

the size of the island is unnecessary
Are you calling for a smaller island? why? I want a bigger island with more threats and areas to explore.... The island really isn't very large especially considering you have a truck that goes "Mach Fuck" speeds. What benefit other than maybe less PC resource requirements would this gain? The game needs more optimization and to utilize more cores. The game uses a small percentage of my PC's available resources to run this game mostly because I have no choice. If I could utilize 80%+ of my PC resources and the game run really smooth 100+ FPS I would take it all day.

the noise my gpu make is scary
That's on you, this game has minor PC resource requirements compared to most modern games. Fan curves exist for a reason and you can turn on v-sync to reduce FPS cap to 60. I wouldn't recommend this game without the FPS CAP because they gameplay is no better at the points the FPS jumps above 60 fps.

the NPC gestion is questionable
Not 100% sure what you mean by this but I'm assuming you mean NPC congestion. I mean the only congestion is when you enter a tribes base. Most bases only have like 6-8 natives, but sometimes they can get up to 12 or so. This feels like a PC resource issue concern.
 

reaver34

Newbie
Sep 23, 2018
83
115
While it's far from perfect, scrapping it will not prove much as a resolution to the problems. It's by far their most popular game on DLsite, not that it's particularly super popular.



Depends on where the devs want it to go and overall it's a learning experience. While it's got some bugs the gameplay is solid compared to most other unity games I've come across. Honestly I'm all for them commiting to this project completely or doing a remake/overhaul with a better engine or system but keeping alof of the same elements. It has some great replay value compared to 99.9% of the adult games on here.



I mean AI could be better but it's certainly usable and just requires human intervention via the commands you can issue which they abide by.



Trees > Vehicles is realistic. While it may not be necessary in this type of game it does give obstacles. While it's rough going full speed and stopping immediately the trees are mostly easy to avoid...



This point I do agree with wholeheartedly, the game is very easy and I typically do playthroughs on "Hard mode" by losing all the girls to the natives at the beginning.(Will likely bog down your system because the game is still capturing footage from all the points the gals are at) Another way I have tried increasing the difficulty is by converting about half or so of the island then going to the 3 bases near each other that are typically on the complete opposite side of the island and pulling all three camps then losing all my heroines and natives to them and have a large army I have to face at the end which ultimately you can avoid but I like to try and clear it out anyway. While this makes it a bit harder it's still very easy to complete the game and objectives with no heroines. The next question becomes how would the devs make it harder? Larger swarms(likely causing bogging down)? Higher Damage and HP? Smarter AI? Dodge/shield diminishing returns or cooldown? I'm totally down for the Dev making this Dark Souls difficult.



Are you calling for a smaller island? why? I want a bigger island with more threats and areas to explore.... The island really isn't very large especially considering you have a truck that goes "Mach Fuck" speeds. What benefit other than maybe less PC resource requirements would this gain? The game needs more optimization and to utilize more cores. The game uses a small percentage of my PC's available resources to run this game mostly because I have no choice. If I could utilize 80%+ of my PC resources and the game run really smooth 100+ FPS I would take it all day.



That's on you, this game has minor PC resource requirements compared to most modern games. Fan curves exist for a reason and you can turn on v-sync to reduce FPS cap to 60. I wouldn't recommend this game without the FPS CAP because they gameplay is no better at the points the FPS jumps above 60 fps.



Not 100% sure what you mean by this but I'm assuming you mean NPC congestion. I mean the only congestion is when you enter a tribes base. Most bases only have like 6-8 natives, but sometimes they can get up to 12 or so. This feels like a PC resource issue concern.
Depends on where the devs want it to go and overall it's a learning experience. While it's got some bugs the gameplay is solid compared to most other unity games I've come across. Honestly I'm all for them commiting to this project completely or doing a remake/overhaul with a better engine or system but keeping alof of the same elements. It has some great replay value compared to 99.9% of the adult games on here.
repeating the same chore 20 times does not constitute gameplay. ressource gathering and base building with work post that could be manned by the girls, that way you have a reason to capture native girls or a tradeoff between using your own to increase efficiency at the cost of loosing fighting power during exploration. for exemple.

Trees > Vehicles is realistic. While it may not be necessary in this type of game it does give obstacles. While it's rough going full speed and stopping immediately the trees are mostly easy to avoid...
so, just to make it clear, we're talking about a game where a furry midget catboy with his harem of humanoid catgirls crash a bigass ship on an island, need to gather meat to generate energy, drive a monster truck that shoot lasers and that can go from 0 to 150 Mph in less that 3 seconds, on sand. add to that the fact that there are trees every 10 meters that are a nuisance to dodge because said truck turns like a soap bar. Also, the catboy and the girls all are equiped with laser pistol And lightsabers but can loose to a bunch of primitive humans, fighting with sticks and stones and no sense of situational awareness, seing that they'll fuck a girl while watching every one of their comrades being killed in front of them.

Realism wasn't really part of the conception, I guaranty you. it was just annoying to make a function that tilt the trees in the direction the truck was going when it hit them and turning off the collision.

This point I do agree with wholeheartedly, the game is very easy and I typically do playthroughs on "Hard mode" by losing all the girls to the natives at the beginning.
yeah, I do the same but it's not a good thing. if the aim is to have a NTR element as a consequence for not being careful, then loosing a girl should be a consequence to the player's failure or bad decision.Not a willing Sacrifice.

Are you calling for a smaller island? why? I want a bigger island with more threats and areas to explore.... The island really isn't very large especially considering you have a truck that goes "Mach Fuck" speeds. What benefit other than maybe less PC resource requirements would this gain? The game needs more optimization and to utilize more cores. The game uses a small percentage of my PC's available resources to run this game mostly because I have no choice. If I could utilize 80%+ of my PC resources and the game run really smooth 100+ FPS I would take it all day.
Yup, that's what i'm saying, a 200km² in unnecessary. making it smaller would reduce downtime due to traveling, remove the need for the truck(I hate this thing) and reduce ressources required to render the island and it's billions trees. reducing distance and travel speed would make it more dangerous on long expeditions.
exemple: you're across the map, you just lost a girl during a fight and she's being ravaged by her new native friends. you could either attempt to rescue her with what you have on hand, or got back to the ship and risk her being corrupted when you get back with help.

That's on you, this game has minor PC resource requirements compared to most modern games. Fan curves exist for a reason and you can turn on v-sync to reduce FPS cap to 60. I wouldn't recommend this game without the FPS CAP because they gameplay is no better at the points the FPS jumps above 60 fps.
granted, pretty much every indie game made in UE5/unity tend to be very shitty in term of optimisation.I can run helldiver2 without hearing my fans but any of these game get them on high alert status. but again, is the Island size really necessary?

Not 100% sure what you mean by this but I'm assuming you mean NPC congestion. I mean the only congestion is when you enter a tribes base. Most bases only have like 6-8 natives, but sometimes they can get up to 12 or so. This feels like a PC resource issue concern.
Nop, i meant gestion. why not press a button that pull up a companion page where you can assign orders or check on where are your girls and what are they doing? right now, you scroll hoping to find the girl you're looking for and trying to give her order without fucking every other girl's order. this page could also display girls stats and effect, allowing you to actually care for her and remember who they are instead of "random catgirl 1"
 
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The_Thiccness

Member
May 20, 2022
151
206
repeating the same chore 20 times does not constitute gameplay. ressource gathering and base building with work post that could be manned by the girls, that way you have a reason to capture native girls or a tradeoff between using your own to increase efficiency at the cost of loosing fighting power during exploration. for exemple.
While I do agree with you and that can be observed in my original review of the game. I like those ideas, and certainly could be implemented which it would be kinda like a better Mad Island. I mean if you complete the game with only the starter girls or no girls at all the last fight is quite entertaining and challenging, typically having some natives helps a lot with the last encounter. Also, increased difficult would bring in the need for the native girls through the play through.

so, just to make it clear, we're talking about a game where a furry midget catboy with his harem of humanoid catgirls crash a bigass ship on an island, need to gather meat to generate energy, drive a monster truck that shoot lasers and that can go from 0 to 150 Mph in less that 3 seconds, on sand. add to that the fact that there are trees every 10 meters that are a nuisance to dodge because said truck turns like a soap bar. Also, the catboy and the girls all are equiped with laser pistol And lightsabers but can loose to a bunch of primitive humans, fighting with sticks and stones and no sense of situational awareness, seing that they'll fuck a girl while watching every one of their comrades being killed in front of them.

Realism wasn't really part of the conception, I guaranty you. it was just annoying to make a function that tilt the trees in the direction the truck was going when it hit them and turning off the collision.
Yah, I mentioned it wasn't necessary in this type of game but I'm not opposed to obstacles while driving. Maybe I've gotten used to the driving and avoiding the trees that it doesn't bother me much. It's kinda comedic too, so it's good fun in my mind.


yeah, I do the same but it's not a good thing. if the aim is to have a NTR element as a consequence for not being careful, then loosing a girl should be a consequence to the player's failure or bad decision.Not a willing Sacrifice.
Yah, maybe it'll get to a point where they can make some improvements on this. I've only been following the game for about 6-8 months but not too closely to each update.

Yup, that's what i'm saying, a 200km² in unnecessary. making it smaller would reduce downtime due to traveling, remove the need for the truck(I hate this thing) and reduce ressources required to render the island and it's billions trees. reducing distance and travel speed would make it more dangerous on long expeditions.
exemple: you're across the map, you just lost a girl during a fight and she's being ravaged by her new native friends. you could either attempt to rescue her with what you have on hand, or got back to the ship and risk her being corrupted when you get back with help.
I mean you'll need something to drag the parts back to the ship. I can understand reducing the vehicle speed and reducing it's health significantly and maybe even increasing the requirements for it. Reducing the amount of tree clutter could be nice, it's a tribal island so I understand the tree clutter. I like the size of the Island, I guess it depends on how much smaller you are talking.

granted, pretty much every indie game made in UE5/unity tend to be very shitty in term of optimisation.I can run helldiver2 without hearing my fans but any of these game get them on high alert status. but again, is the Island size really necessary?
As someone who has play Helldivers 2 pretty regularly that is odd to hear, Nekotto island uses like 30% of GPU usage and like 15-20% on CPU. While Helldivers 2 uses like 60% CPU and like 80%+ GPU. Highly unlikely that this game produces more noise from the GPU than Helldivers 2. But I guess if you play at low resolution and low graphics results will vary. I would stilll look into the fan curve.

Nop, i meant gestion. why not press a button that pull up a companion page where you can assign orders or check on where are your girls and what are they doing? right now, you scroll hoping to find the girl you're looking for and trying to give her order without fucking every other girl's order. this page could also display girls stats and effect, allowing you to actually care for her and remember who they are instead of "random catgirl 1"
Maybe something in addition to the current command system more menus often clunk up the gameplay especially if you use for commands. I do like the idea of sending off a battalion to go do something. That' a pretty big undertaking I would think especially for an adult game. I mean it's already impressive you can command like 29 units at the same time more or less.
 

reaver34

Newbie
Sep 23, 2018
83
115
While I do agree with you and that can be observed in my original review of the game. I like those ideas, and certainly could be implemented which it would be kinda like a better Mad Island. I mean if you complete the game with only the starter girls or no girls at all the last fight is quite entertaining and challenging, typically having some natives helps a lot with the last encounter. Also, increased difficult would bring in the need for the native girls through the play through.



Yah, I mentioned it wasn't necessary in this type of game but I'm not opposed to obstacles while driving. Maybe I've gotten used to the driving and avoiding the trees that it doesn't bother me much. It's kinda comedic too, so it's good fun in my mind.




Yah, maybe it'll get to a point where they can make some improvements on this. I've only been following the game for about 6-8 months but not too closely to each update.



I mean you'll need something to drag the parts back to the ship. I can understand reducing the vehicle speed and reducing it's health significantly and maybe even increasing the requirements for it. Reducing the amount of tree clutter could be nice, it's a tribal island so I understand the tree clutter. I like the size of the Island, I guess it depends on how much smaller you are talking.



As someone who has play Helldivers 2 pretty regularly that is odd to hear, Nekotto island uses like 30% of GPU usage and like 15-20% on CPU. While Helldivers 2 uses like 60% CPU and like 80%+ GPU. Highly unlikely that this game produces more noise from the GPU than Helldivers 2. But I guess if you play at low resolution and low graphics results will vary. I would stilll look into the fan curve.



Maybe something in addition to the current command system more menus often clunk up the gameplay especially if you use for commands. I do like the idea of sending off a battalion to go do something. That' a pretty big undertaking I would think especially for an adult game. I mean it's already impressive you can command like 29 units at the same time more or less.
I agree with pretty much everything. overall I am hopeful for the game, there's a foundation that's laid down but lots of parts require rethinking/improvement.

I mean you'll need something to drag the parts back to the ship.
could reduce the part of the ship and make it transportable by a few girls. Or find another way to give the player something to do, if you think about it, you can craft a Giant truck by using meat, why can't I print meat based ship parts aswell?

maybe give the player the objective to raid villages because the local have gathered electronics that has fallen from the ship on the island.

we need to gather ship parts because the game says we do, it could be anything really, the Dev's so far have shown creativity and "originality" in a few ways, nothing restrict them to 5 tons ship part to drag across the island.
 

Kazuka13

Active Member
Jul 24, 2017
512
394
I saw some of the comments and... I don't even see how anyone can unintentionally die in this game.

Shoot your target once, then let the girls swarm the animals and outnumber them. even elephants AI won't take them down. Then once you get the rover, use that to attack everything. This game is THAT EASY.

no joke, if ANYONE on your team dies when you don't want them to, it honestly is a skill issue. Maybe bad luck if an elephant attacks the same character like 3 times. Also, friendly fire is a thing in this game and that might cause a random death. The rest is entirely on you.

I kid you not when I say that the hardest part in this game is collecting stuff cause combat is not hard AT ALL unless you're getting swarmed w/o the rover, and that thing is tanky AF. Also, don't send your characters in alone unless you want them to get taken out.

And honestly, this game isn't even full blown NTR since you're forced to get your girls back to win the game anyway. The final event doesn't finish until you fuck all catgirls back into submission.
 
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Daskolin

Newbie
Sep 28, 2017
44
35
Game will be re-balanced later on difficulty. For now its in systems development phase.

Like game is in pre-alpha. The game core is not done yet(systems)
 

Stupidkiller

Well-Known Member
Jan 12, 2018
1,037
2,059
Game will be re-balanced later on difficulty. For now its in systems development phase.

Like game is in pre-alpha. The game core is not done yet(systems)
That's very wishful thinking, I don't think the devs see it that way at all considering they want to move on to their next game already. All we've been getting are small extras, not core systems. What you see is what you get.
 
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FrogFrozen

Member
Jan 9, 2018
491
628
repeating the same chore 20 times does not constitute gameplay. ressource gathering and base building with work post that could be manned by the girls, that way you have a reason to capture native girls or a tradeoff between using your own to increase efficiency at the cost of loosing fighting power during exploration.
Yeah, this is the game's current core issue. There's just little to no interactivity. The unique way video games connect to their audience that other mediums don't have is the fact they are interact-able. You can make decisions in them. Leaning into that is just as integral to a well-made game as a well-made movie leaning into using camera angles, pans, and effects to influence the way the audience feels about a scene.

This is generally less important when your goal is porn, but when your goal is NTR porn, it becomes just as important as it is for most games. The decisions inherent to strategically dealing with dilemmas (Such as the one you mentioned. How to divy up the crew between repairing the ship, offense, and gathering resources.) is not only intrinsically interactive, but opens up many possibilities for NTR events or opportunities for the antagonistic force to exploit an opening and snatch a girl.

Making your game on a similar level of interactive quality as would be expected from a general audience game is one of the most conducive to the NTR genre of porn game design decisions you can make. Since every point of interactivity increases the NTR potential. This, however, also makes the NTR genre by far the hardest one to make a game in.

(Which might have something to do with all the devs that just make generic GoR game and then slap like two text boxes about how she's married/has a boyfriend near the start. NTR games are alot harder to make and they can't be assed to do that, but want the money the genre brings in. So, they just half-ass it to get the tag in there. It's like putting Wolverine on the cover of a comic book he doesn't even appear in just because he's mentioned in conversation at one point.)

^ I don't see this dev doing that with this one, though. He came off less lazy and more inexperienced/clueless. He shows willingness and drive to improve on that, which gives me hope he could one day produce something actually really good, but this game's never reaching that through patches. The underlying code/design have far too many problems. Many of the core issues can't be fixed without throwing out entire swathes of code and replacing them with something else.

(Such as throwing out much of the current game-cycle and reinventing the wheel to make it more management-based. From my experience, making an NTR game management based is the best compromise between development cost, interactivity, and NTR factor. Its so much easier to balance NTR/gameplay for turn/action-point/resource dilemmas than poorly designed combat that's impossible to lose if you have half a brain cell.

Maybe even just say "Fuck it" and go full Pikmin with protagman not really doing any combat, just ordering them around. That would make combat easier to balance, cause then the dev can use a timer to calculate how long it takes the girls to kill different enemies depending on how many of the girls are fighting it together. And he could try to balance that with the base management side so that you're always one or two girls short of the optimal damage-done-vs-damage-taken performance. So that while you'll generally win, you do get slowly whittled down. Make their health another resource and all that and a surprise attack can actually be really bad for you, then.)

At that point, it would be less intensive, less costly, and more constructive to start on this concept all over again from scratch. Preferably in a few years when he's more experienced, has all the feedback over this one sifted through and organized, and maybe has the dosh to hire an in-house or contracted modeler.
 

cwb1551

New Member
Apr 27, 2020
1
0
Most of the characters in this game are shared models. I actually suggested to the author on the dllist's author page before that the 1.34 version added a shoe removal function. My suggestion was to just take off the shoes without taking off the socks. He said that the socks of the model are incomplete and cannot be achieved, but what I understand is that some games use the same model and can see the socks, but they do not wear the model. I suspect that the author's knowledge of model processing ability is lacking. On the whole, I think the author should first do a good job in this game and then do the next game. If this game is not good, then the next bug will be more
 

..Ori..

New Member
Jul 15, 2021
2
3
Who needs to write to be updated to version 1.39? =)

Updated to version 1.39
- Fixed a bug that caused the camera on the face to turn off every time a character other than the one in the center performed an action when selecting that character.
- The distance between the camera on the face and the character has been changed to fix the problem that caused parts of the clothes to be cut off.
- Fixed an issue where players could pass through parts of the hull.
- Fixed an issue where locals at bases participating in raid plans would not join the raid immediately after the game was restarted.
- Fixed an issue where locals at the bases participating in the hunting plan did not go hunting immediately after restarting the game.
- Fixed mismatch of mission signatures.
- Fixed a bug that caused the loss timer to reset if a squad that had switched sides was captured in the drone's field of view.
- Target loss conditions have been changed from "when there are no players nearby" to "when there are no allies nearby".
- Fixed a bug that prevented players from getting lost after the final event.
- When giving an order to the entire squad, being far away from the player, the order will now be given only to all squads led by the commander of the selected squad.
- If the Rover explodes, the landing units will no longer be invincible. - Fixed a bug where locals couldn't make out the corpse of a small animal if it was right under them.
 
2.50 star(s) 11 Votes