Mod Ren'Py Nephilim Multi Mod[Duke Knox]

4.50 star(s) 2 Votes

Are you interested in the UI enhancement mod?


  • Total voters
    438
  • Poll closed .

BigWilli

Newbie
Nov 3, 2022
18
20
Does this mod still have a walk through and is it up to date with 5.5?
I didn't see the gallery had anything updated to it. Don't know about the rest.

@DukeKnox (I think I'm failing at tagging) Could there please be a "how to use/update for dummies" sticky on page 1 if 0.5.d is supposed to be manually updated by us grateful folks? Thanks so much for your time, efforts, and work on this - I appreciate it!
 

Knox_

Member
Modder
Oct 1, 2023
258
940
I didn't see the gallery had anything updated to it. Don't know about the rest.

@DukeKnox (I think I'm failing at tagging) Could there please be a "how to use/update for dummies" sticky on page 1 if 0.5.d is supposed to be manually updated by us grateful folks? Thanks so much for your time, efforts, and work on this - I appreciate it!
This mod is fully compatible with all future versions of the game. I release an updated version of the mod alongside each game update to ensure new gallery content is included. All core features of the mod—aside from gallery updates—are version-independent and designed to work universally across game updates. The walkthrough system is also universal. It dynamically detects the outcomes of all in-game choices and displays them contextually during gameplay.

In short, you can reliably use this mod with the latest version of the game without compatibility issues.
 

BigWilli

Newbie
Nov 3, 2022
18
20
This mod is fully compatible with all future versions of the game. I release an updated version of the mod alongside each game update to ensure new gallery content is included. All core features of the mod—aside from gallery updates—are version-independent and designed to work universally across game updates. The walkthrough system is also universal. It dynamically detects the outcomes of all in-game choices and displays them contextually during gameplay.

In short, you can reliably use this mod with the latest version of the game without compatibility issues.
Thank you for the response!
 

Knox_

Member
Modder
Oct 1, 2023
258
940
Mod Version 0.5.e – Update Coming Soon

I know the update has taken a bit longer than expected. The delay was due to my semester exams, which temporarily shifted my focus away from development.

That said, version 0.5.e brings some significant improvements. One of the key features I’ve implemented is a dynamic cheat console. I’m calling it "dynamic" because it performs runtime scanning of all in-game variables and filters them based on gameplay relevance—specifically, those that directly impact game logic or player experience. The console includes:

Lazy loading for better memory and performance handling

Advanced filtering options to quickly access meaningful variables

A dedicated Harem Mode

Universal compatibility, like the rest of the mod's systems


I’ve also cleaned up a good amount of redundant code to improve performance and maintainability. Additionally, some alternate features that were originally designed for Ren'Py 8.x.x have now been conditionally disabled—they’ll only activate if the game is running on Ren'Py version 8.x.x or above.

This update is focused on improving the toolset, optimizing runtime behavior, and ensuring compatibility across different versions of the engine.
 

Knox_

Member
Modder
Oct 1, 2023
258
940
Nephilim Save Compatibility Fix
File: save_cleaner.rpy
This is a compatibility layer that allows you to load and play save files that were created while using the Mod prior to v0.5.e, even when the mod is no longer installed.

Important Note: If you have never used this mod before(and it's your first time using this mod), you do NOT need this file. This fix is only required for players who previously played the game with the mod prior to v0.5.e and now wish to continue their existing saves without the mod installed.

This file provides minimal implementations of the mod's custom functions, ensuring your existing saves will load without errors while maintaining game progression. No mod features will be present, but your saves will work normally.

How to Use
  1. Download save_cleaner.rpy
  2. Add it to your game's directory: [Nephilim installation folder]/game/
  3. Start the game and load your saves as normal
The file must remain installed as long as you wish to use these modded saves.
 

Knox_

Member
Modder
Oct 1, 2023
258
940
I have to manually add each scene to the gallery. Now, I'm working on a tool that will allow the player to create their own replays. For example, the player can select the starting and ending checkpoints to create a replay.

Done!

The custom replay gallery feature is now implemented, and it's working flawlessly! Players can create their own replays by selecting the start and end checkpoints, naming the replay, and saving it—simple and smooth. Now, it might look pretty easy on the surface, but trust me—the backend work behind this was intense. A lot of time and effort went into making this system function seamlessly behind the scenes.


I’m not releasing it just yet—it still needs a bit more UI polish to look and feel right.

Reminder: This only works on Ren'Py 8.x.x (Python 3-based). It won’t run on the current Python 2-based engine the game uses. So, either upgrade your engine or wait for me to (maybe) backport it—no promises though, it’s a lot of work!


Working Previews!
screenshot0001.png screenshot0002.png
screenshot0003.png 10.png screenshot0004.png
 

jwhu

Member
Nov 25, 2020
142
59
Hey does the automated walkthrough just automatically select the best choices for the harem/all girls path? New to the game and mod so not sure how it works.
 

Knox_

Member
Modder
Oct 1, 2023
258
940
Hey does the automated walkthrough just automatically select the best choices for the harem/all girls path? New to the game and mod so not sure how it works.
Yeah! It follows the harem path and will automatically select choices that increase relationships, trust etc. Just turn on the automated mode and sit back—you’ll enjoy all the game scenes like watching a movie.
 

jwhu

Member
Nov 25, 2020
142
59
Yeah! It follows the harem path and will automatically select choices that increase relationships, trust etc. Just turn on the automated mode and sit back—you’ll enjoy all the game scenes like watching a movie.
Just out of curiosity, why does the automated walkthrough choose the dark path? And does it matter if i choose light path instead?
Edit- I am referring to choice of killing or sparing the assassin, where you either get the eye beam power or mana manipulation.
 
Last edited:
  • Like
Reactions: Gen Urobuchi

Knox_

Member
Modder
Oct 1, 2023
258
940
Just out of curiosity, why does the automated walkthrough choose the dark path? And does it matter if i choose light path instead?
Edit- I am referring to choice of killing or sparing the assassin, where you either get the eye beam power or mana manipulation.
The automated walkthrough system chooses options based on a scoring algorithm that looks for certain patterns in each choice. Choosing the "light path" is still valid, but the system is designed to optimize for the highest calculated score, not a specific narrative.

How it works:
For each choice, the system calculates a score using configurable weights. For example, if a choice increases a stat (e.g., += 5), it gets a higher score than one that increases it by a smaller amount. If a choice sets path = True or relation = True, it receives additional points based on the current strategy (balanced, aggressive, or conservative). The walkthrough system also considers past outcomes and can adapt its behavior over time. When both choices are similar (e.g., both have +=), it will pick the one with the higher value or the one that matches more of the weighted criteria. This sometimes results in the system consistently picking the "dark path" or the top option, simply because it matches the scoring logic better. The current framework is not hardcoded to always pick a specific narrative path; it’s designed to maximize the calculated score. If you want it to behave differently (for example, always pick the "light path" or prioritize certain outcomes), the scoring weights and logic can be adjusted.

Since I receive very little user feedback about how the automated system should behave, it’s hard to know what to improve or change. If users provide more feedback about what kind of choices or playstyle they want the automation to prioritize (for example, always picking the light path, or focusing on certain stats), I can adjust the logic and scoring to better match those preferences.
 
Last edited:

Bobber Tail

Engaged Member
Nov 28, 2017
2,005
1,009
The automated walkthrough system chooses options based on a scoring algorithm that looks for certain patterns in each choice. Choosing the "light path" is still valid, but the system is designed to optimize for the highest calculated score, not a specific narrative.

How it works:
For each choice, the system calculates a score using configurable weights. For example, if a choice increases a stat (e.g., += 5), it gets a higher score than one that increases it by a smaller amount. If a choice sets path = True or relation = True, it receives additional points based on the current strategy (balanced, aggressive, or conservative). The walkthrough system also considers past outcomes and can adapt its behavior over time. When both choices are similar (e.g., both have +=), it will pick the one with the higher value or the one that matches more of the weighted criteria. This sometimes results in the system consistently picking the "dark path" or the top option, simply because it matches the scoring logic better. The current framework is not hardcoded to always pick a specific narrative path; it’s designed to maximize the calculated score. If you want it to behave differently (for example, always pick the "light path" or prioritize certain outcomes), the scoring weights and logic can be adjusted.

Since I receive very little user feedback about how the automated system should behave, it’s hard to know what to improve or change. If users provide more feedback about what kind of choices or playstyle they want the automation to prioritize (for example, always picking the light path, or focusing on certain stats), I can adjust the logic and scoring to better match those preferences.
I think most want the path with the most content. Since game isn't finished and we have no way of knowing tomorrows choice values, it would need to see the whole existing game choices and adjust from there, rather than as choices appear in queue. I realize it is more difficult, but some mods allow players to see all scenes, supposedly without upsetting the path, it gets confusing as I refuse to understand the programming involved and am only here to chill.
 

Knox_

Member
Modder
Oct 1, 2023
258
940
Mod Update: Released!

This update brings the Custom Gallery Patch, just like I mentioned earlier — now you can create and save your own gallery scenes!

How to Record a Scene:

1. Press Shift + M to open the recorder.


2. Follow the instructions shown on the recorder screen.


3. Set your end point, then save the replay.


4. Go to the Replay Screen, and under the Custom Gallery section, you'll find your recorded scene.



Important:
When you're done recording, make sure to turn off the recorder by either clicking the X icon on the recorder screen or pressing Shift + M again.

That’s it — have fun!
 
4.50 star(s) 2 Votes