Well, it is interesting what I got with a second playthrough (with speedrun, it functions most of the time at least)! In the first playthrough of the new update, as I mentioned in an earlier post, there were several occasions with dialog not really fitting a Stag path.
In this second run now, I had no unfitting text, even if I did few different choices. I also had some options to finetune the path, so you can have a couple events from other parhs. Nice!
Still I find it curious that the two runs came out quite differently.