Nah. While the point that romantic relationship is the base of a good nts story stands true for me, I wouldn't want this game to over indulge in describing too much of the details in the everyday life of MCs, for the reason that redundancy prolong the production time. Imo, Stag already put into sufficient effort in portraying the romantic interactions, especially compares to other nts dev. Considering the greatest benefit of a texting simulator is that it allows most of the interactions remain unseen, yet assumable, the current romantic elements were enough to tell an enjoyable nts story.Definitely! I find it a little frustrating, to be honest, that the developers focus so heavily on netorase that they sometimes miss the point that the relationship between the MC and Lauren is what truly powers the netorase in this game. I think It’s important for players to have a clear and immersive experience that reflects the dynamics of their relationship, especially when there's another character like Nathan involved. If the devs create scenes that reflect these moments – whether through texts, photos, or additional dialogue – it could greatly enhance the narrative and emotional investment players have in the game.
Could more lovey dovey scenes make the game better? Yes, I believe so. But I think there's always a point of balance a dev needs to take into consideration. What we're getting now, I think is a good balance