- May 7, 2024
- 371
- 2,645
CivitAI.Do you guys know what AI the dev uses?
CivitAI.Do you guys know what AI the dev uses?
Uh... since we're on the subject, how the hell do you keep a persistant character like laura? Like in most AI games of recent months the characters are so consistent the only thing that mark them as AI-generated is the rather distinct AI touch and even that is becoming more of a blur as the weeks pass by...It's something that beffudle me quite a bit if I'm honest xDCivitAI.
I experimented with a lot of different physical traits, until I found the ones giving the most cohesive results every time. In the very first version, Laura had short hairs, but I changed it for a ponytail because it gave me the same haircut every time. Even then, a relatively large amount of pictures I generate are too different to actually use, so the solution is often to generate quite a lot of pictures to select the perfect one. And even then, I have to accept that there will be differences.Uh... since we're on the subject, how the hell do you keep a persistant character like laura? Like in most AI games of recent months the characters are so consistent the only thing that mark them as AI-generated is the rather distinct AI touch and even that is becoming more of a blur as the weeks pass by...It's something that beffudle me quite a bit if I'm honest xD
Oh! I see... so like for everyone 1 usable image you get like 30 or 40 that are unusable junk ? That's understandable now that you've pointed it out and despite the AI speed generation it still must take you quite some time to parse through all that...I experimented with a lot of different physical traits, until I found the ones giving the most cohesive results every time. In the very first version, Laura had short hairs, but I changed it for a ponytail because it gave me the same haircut every time. Even then, a relatively large amount of pictures I generate are too different to actually use, so the solution is often to generate quite a lot of pictures to select the perfect one. And even then, I have to accept that there will be differences.
That's the reason why Ashley cut her hairs. Generating her had becoming too annoying as she was taking more place in the game. Her hairs were giving me hell.
No, not that much. I'd say for 1 usable I get 4 or 5 that are usable but not good enough, and 1 or 2 unusable, in most cases. But I'm still generating a lot more, because "usable" is not good enough anymore.Oh! I see... so like for everyone 1 usable image you get like 30 or 40 that are unusable junk ?
That's understandable. So it's the complexity of what you need that directly influence how many generated pics are going to come out of the generator before you find the one you want.No, not that much. I'd say for 1 usable I get 4 or 5 that are usable but not good enough, and 1 or 2 unusable, in most cases. But I'm still generating a lot more, because "usable" is not good enough anymore.
It depends a lot on what I'm trying to do though. When I'm aiming for very specific poses and elements, I sometimes have to generate 200 pictures to get a single usable one. That was the case for a few pictures from the last update (which also explains why I tend to stay on the safe side).
All pictures from the game. New chapters 31-32 are moved to a separate archive
Pixeldrain: Pixeldrain
Pixeldrain: Pixeldrain
Pixeldrain: Pixeldrain
The numbers mason what do they mean!
click on the link and watchwhat is this?
Anyone have an unlocked pictures field script at all to inject?Heres the "UnlockedPictures" Field with all pictures unlocked:
Just replace the UnlockedPictures field with this in your save file.You don't have permission to view the spoiler content. Log in or register now.
Pirates always win.Congratulations on getting the new version 12 hours early.