You would expect a slow burn ntr game like this to be little more than a proof of concept but this game is already more than ready to be played across multiple sessions. It's game that somehow manages to make timed text messages not just tolerable, but effective in pacing content. Somehow utilizes unity in a way that actually functions and doesn't have me throwing up my hands and praying that engines besides Ren'py are outlawed.
The game does lack concision at some points, and most scenes could use a few more CG, but these criticisms are quite minor.
This game really just works for me but be warned if you desire nonlinearity or expect CG for the vanilla parts of the game you will be disappointed. You will also be disappointed if you want BBC, ugly bastard, or any other ntr trope that are genre mainstays for a reason.
I'm hoping the dev branches out into those and many other directions as this is a rock solid foundation for a game that's already worth playing but has a ton of room to grow.
The game does lack concision at some points, and most scenes could use a few more CG, but these criticisms are quite minor.
This game really just works for me but be warned if you desire nonlinearity or expect CG for the vanilla parts of the game you will be disappointed. You will also be disappointed if you want BBC, ugly bastard, or any other ntr trope that are genre mainstays for a reason.
I'm hoping the dev branches out into those and many other directions as this is a rock solid foundation for a game that's already worth playing but has a ton of room to grow.