got around to playing the prequel and then this demo and i really enjoyed whats to offer. the many PoVs are interesting (especially Azar and Vashti) and i really like the addition of active skills compared to the prequel. the UI is a big clunky but with the engine used i get it. what i love the most is that level ups are now given guaranteed (which means my monkey brain of "gotta feed more kills to this weaker unit" doesn't act up) and the addition of the assassins (who are possible to defeat but can fuck you over) adds a soft-timer on each maps, especially if you want two characters to grope each other. i also really like how in the Zaman and Shah route, the elements make it so cucking (with ur MC) is rewarded as much as the love route, but in the Azar and Vashti routes, cucking is a tad harder due to the skills & lack of connecting affinity with Zaman and Shah (especially in Vashti route due to Withering Aura)
that being said, theres a few lil things here and there i wasn't a super big fan with (mainly in terms of gameplay balance)
Withering Aura working even when the chapter starts just wastes one whole turn cuz every party member besides Shah sometimes will be debuffed. MC Azar is fucked up levels of strongs and, his bow having 1 range access feels wrong with how powerful he is and his only real downside is that cucking is slightly harder due to his skill & affinity. also, the last chest in that one map where the MC transforms is so far away that an assassin is basically guaranteed to spawn to fuck you over in some capacity and getting gropes there is pretty challenging if you also want chests. Idk if I like the challenge provided by this map, especially when the transformed characters are locked to 5 movements (especially sucks for MC Zaman who has 6 movements normally) and while Zaman and Vashti are stronger than their regular counterpart, Shah and Azar are dogshit.
also, while it one again plays into the challenge of this game & this is only a demo, i found the numbers of skill slot we have access to to be pretty small, so small that I wanted one more slot for nearly all the characters and sometimes had to remove Patch Up to make some space. oh and for the dual elements (like Magma for MC Zaman) the description ain't super clear and you gotta do a bit of mental gymnastics and think of the opposite elements to see what affinities would work best with you. a small nitpick but it stuck with me so i wanted to bring it up.
can't wait for the full release of this game, i had fun with it