- May 23, 2020
- 66
- 257
- 196
Cleared 0.3. Feels a lot like a demo.
A couple of nit-picks:
- changing the protagonist's name does nothing, the game still calls him "Lewis"
- the first puzzle with the heart-letters is a nice idea, but a bit too complicated for the first puzzle of the game. Many people won't be smart enough to solve it quickly. (Figuring out that you can overlay the letters is easy, but then you have to realize that it is supposed to be "Bjad" instead of "Bcad". j is the 10th letter in the alphabet, but you have to subtract 1, since it starts counting at 0.)
- the red-green sketch lines on Euphy's dialogue images look odd. Is it suposed to look like her projection is flickering? It's not coming across very well.
- typos: "buzz off untill", "in her own world at the momment"
- Annie jumps into her role as bodyguard + manager too quickly. Wasn't she just hired from a cleaning service?
- it's weird that Roxy doesn't react with emotion when you find her. She was in there for a long time and running out of food, right? A normal person would try to break out after a few days at least.
- why a vegetable cutting minigame? Extra mechanics like this are bottom priority.
- no saving the game (was addressed in other comments)
The animated H-scenes are great though, especially the cutscene with Euphy early on. Overall, the characters are likeable and the story is relatively coherent so far. Dialogue is mostly good.
A promising start, but still has a long way to go.
Hello! Thanks for the critique.
To address a few things-
The red green sketch work on Euphy aren't on purpose. Those sprites aren't done yet. They'll be cleaned up in the next update.
There are a few edits and extra bits of story I want to squeeze into the earlier parts of the game to fix how whiplashy the characters kinda are. I had to rush out a lot of the earlier updates of the game, and this caused me to fuck up some of the character writing. (This has been bugging me hardcore lol so i totally agree with your points about Annie especially).
The carrot game as you stated, is low priority. I'm not coming back to that until i actually implement the core gameplay loop. This will start after the "Intro" of the game, which will end shortly after where the content currently is in the current version.
I appreciate the feedback!