New creator here

zake09

New Member
Oct 2, 2019
2
1
Im a new creator and in process of making an rpg game with a long story and over 100 girls to get to know and have join harem. its a big game and process to get everything in and working well. feel free to follow on patreon for updates and when first build is released.

patreon.com/Zake_games

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Insomnimaniac Games

Degenerate Handholder
Game Developer
May 25, 2017
3,392
6,061
Im a new creator and in process of making an rpg game with a long story and over 100 girls to get to know and have join harem. its a big game and process to get everything in and working well. feel free to follow on patreon for updates and when first build is released.

patreon.com/Zake_games

View attachment 3126478
If I may give some helpful map making advice so that you don't have to find out the hard way (like I did).
For starters, you're roofs are too small. It makes the buildings look flat, so try making them two or even three tiles deep. Your trees also feel unnaturally straight. Nature is more sporadic. Another thing to consider is player convenience. Those buildings are really far apart, with nothing in between. That leads to a lot of "dead" walking.

All in all, you took the first step, and that's what's most important! Good luck on your game, man!
 

hu lover

adult porn gave me purpose to be here.
Uploader
Jul 27, 2022
4,427
7,882
Im a new creator and in process of making an rpg game with a long story and over 100 girls to get to know and have join harem. its a big game and process to get everything in and working well. feel free to follow on patreon for updates and when first build is released.

patreon.com/Zake_games

View attachment 3126478
Salutations good sir, and good luck to you and your game project.
 

zake09

New Member
Oct 2, 2019
2
1
If I may give some helpful map making advice so that you don't have to find out the hard way (like I did).
For starters, you're roofs are too small. It makes the buildings look flat, so try making them two or even three tiles deep. Your trees also feel unnaturally straight. Nature is more sporadic. Another thing to consider is player convenience. Those buildings are really far apart, with nothing in between. That leads to a lot of "dead" walking.

All in all, you took the first step, and that's what's most important! Good luck on your game, man!
Thanks. and always love hearing what others think. want it to be a good game
 
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