- Jun 1, 2018
- 34
- 44
I've decided to learn a bit of programming, and among other things I thought, "why not try making one of these games I enjoy?" So first I need to choose a game system, and was wondering what might work best.
My plan is to have an interactive map, where each location has certain associated actions (like buying a drink at a bar) and a list of events which could happen each time you go there (like running into your friend at the bar). Within each event, the player should be able to select a wide range of actions which will then affect the game from then on (like getting drunk at the bar and feeling ill).
I don't think this is especially complex, though there would be quite a lot of flags for the game to track. Any thoughts on what might work for this?
PS: I really don't want RPGmaker because I don't like the gameplay experience it gives.
My plan is to have an interactive map, where each location has certain associated actions (like buying a drink at a bar) and a list of events which could happen each time you go there (like running into your friend at the bar). Within each event, the player should be able to select a wide range of actions which will then affect the game from then on (like getting drunk at the bar and feeling ill).
I don't think this is especially complex, though there would be quite a lot of flags for the game to track. Any thoughts on what might work for this?
PS: I really don't want RPGmaker because I don't like the gameplay experience it gives.