- Sep 30, 2017
- 125
- 246
Ah man, reminds me of the days I thought I could make a game like Free Cities in a few months. Good times.Be careful with your ambitions. I started just like you, even worse, the games I use as reference ARE Twine sandboxes, and I thought, hey, I can do mine as well.
Turns out, even with a programming background as mine, with an easy entry software like Twine, is quite an enormous task. It took me 1.5 years to do something that could finally be called game, and even after that, my game only have 4 locations (I'm adding a fifth on the next update). If you go the open-world/sandbox/free roam route, be prepared to program, HARD.
Yazen_ , games with actual gameplay are great, but like everyone else is mentioning, they're more technically challenging. Something I think is easy to overlook is that next to just being able to program efficiently, you also need to manage your game's structure in a way that keeps working down the line. Large projects quickly become a mess unless you pay close attention to your organisation and workflow, in my experience. That's yet another reason why it's easier to start small.