New in develop info and help

Cohibozz

Member
Aug 14, 2018
126
27
hi guy,
i've a good story that i want transform in a adult game.
i've downloaded Daz Studio and i'm making lessons and different try on it to create scene and animations.

for interface i've donloaded ren'py and twine (i think for my first game i've to use twine, i've too much things to learn yet)

can u give me some hint to how start with?

where find models, tools, locations, forniture or other? ty a lot.
 
Jun 29, 2018
145
132
What works best for me are video tutorials, especially to start with. Seeing someone do something as they explain it really helps me understand not only what to click but why it's being clicked.

Some YouTube channels I really found useful are:

Daz3d - Has some great intro videos:


Shannon Maer:


The WP Guru - Has some really good older Daz videos:


SickleYield - has excellent stuff:


I'll also just search by specific subjects on Youtube for something such as:

Daz Studio Dformer
Daz Studio Iray Render


I'm still pretty new to this but I started small, just trying to make a nice looking render of a girl. I then learned more about adding different types of lights and using HDRI images.

I also set goals to create different types of images. Bright high contrast images, dark images with very low directional light, colored lights.... I have a list of different types of images I like to try to recreate them.

I also take screenshots from games for images that really catch my attention. I use a easy free program called Jing for this, it also lets you put notes on the image you take so I can specify what about it got my attention.

Example:
2018-09-02_1554.jpg

I have a folder of images like this I can reference for inspiration or as a small project to work on. For this image it uses colored light which I've not tried before so I could try to imitate it to force myself to work with it. I hope that helps out some.
 
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Cohibozz

Member
Aug 14, 2018
126
27
i've started with study. but many stuff to learn :)
this is my first try with render my first set.

why my render iss not "clear" like some that i see online? i've to change some setting in render pref? or only postprocessing with photoshop?

i've another big problem...i don't know how set genitalis in my model :) ....nice adult game with barbie and Ken models! ahahaha
 
Jun 29, 2018
145
132
It looks like you are using an image and a prop for the ground the character is sitting on but they each have different light levels. The background looks like it's much darker than the area she is in.

Is the background from an image (HDRI ?) that you set in the Render Settings Environment section? If it is I suggest trying to adjust the Environment Intensity and Environment Map sliders to bring more light into the background so it's closer to the foreground.

Environment_Lights.png

One quick thing I like to do is use an HDRI environment map to get nice looking realistic lighting and raise the light level so the background looks correct and the amount of light on what will be the shadow side of the figure is right. Keep in mind, this is for the shadow side.

Then I'll frequently add a light in the scene to brighten up the other side of the figure a little more. If I remember correctly I did that with this figure:

Chloe_test_2.png

The background image is from the HDRI image and it's creating most of the light in the room. On the right side of the image I have a light making her left side a bit brighter, trying to create nice shadows on her.

What I've been learning about rendering is there's not a single "right" setting to use. There are a lot of variables and each image requires some adjustment to fit those settings.

Some important things to keep in mind are:

Iray prefers brighter scens, darker ones require longer renders usually.
When adjusting a light's "Luminous Flux" value don't be afraid of going very high - like 700K.
HDRI image maps can give you some great natural looking lights to the scene.

When I'm setting up a render I've started using these basic settings to start with in the Render Settings sections:

General: Set the image size.

Progressive Rendering:
Everything at default then turn on Rendering Quality, set the quality to 3-5, then set the Rendering Converged Ratio to 99%. This so far has been a good starting point for me and then I'll adjust if needed.

Environment: I add the HDRI I like, rotate the dome to adjust how the light hits the character, and then set the Environment Intensity and Map values.

Tone Mapping: This is my last step usually. I'll adjust the ISO and/or Shutter speed to adjust overall brightness levels, set the Burn Highlights and Crush Blacks to .25 to start with, and sometimes I'll set Saturation to .25 if I think the image needs a bit of a kick.

Granted, these are just the starting point and every image will need some adjusting. As you use more HDRI maps you will see they vary in how much they light the scene. Some work perfectly and you may not even need to any any other lights for the image you want.

I'm sure I forgot a few thousand other settings but I hope that helps out. There are some good tutorials out there that helped me get a better understanding (thought I know I have a lot to learn still). I liked Iray Turbo by Dreamlight:

 
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Cohibozz

Member
Aug 14, 2018
126
27
i've a question. for indoor image, if i've to do different rendering i think it's better render all the scene first and then render the figure and put it in the scene in postprocessing with photoshop.

for outdoor scene i think it's better render the full scene with figure for shadows, but in indor scene u think my idea is right?
 
Jun 29, 2018
145
132
So far I'm still in the learning stage and have been rendering the figure in the scene at one time. I do plan on doing some testing to composite a background 'scene' with separately rendered characters so I'm curious to see what others may be able to add.

I think it should make the process of creating completed images a bit faster and providing you get the lighting on the characters to match the type of lighting in the scene it shouldn't look out of place.

I'm not a huge fan of images I see where the character is basically floating above the background image, I prefer them to appear to be actually in the scene. I think if you do the composition where only part of the figure is in the scene, so you don't have to spend time creating shadows at their feet, I think it could work easily.

As an example here are some images from Dating My Daughter.

compositexample.jpg

I don't know if that's how these images were created but it seems like it would be a good time to do it. Setup the character with lighting you like and render 5 or 6 different expressions/poses and then add those to the one background.

Another thing to consider when trying to create lights on the character is the idea of Art vs Reality. How real do you want to create your images compared to how pretty do you want them to be. In real life people don't have 3 point lighting surrounding them every day so if you work too hard for realism you could end up with boring looking images. Maybe that's is a subject for another post though. :coldsweat: