CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

VN NEW MAID (upcoming game) [Dev Thread]

FunBearDude

Newbie
Oct 30, 2024
66
56
If you want to make money on it you need to find your audience, for example this guy has almost 300 subscribers, and subscription costs 20-45$, and he doesn't even make games but just comics
hey thx for the tip, making comic seems viable route as well, i might consider doing it at some point
but now my biggest problem is not enough free time to do my stuff,
so i think i should focus on one project at a time

also i kinda get the feeling this dev sub forum don't really have enough traffic,
so once i get enough content on this game and get a playable demo out,
that should help the game to reach more people and maybe find its audience
 

srfsmrf_

Member
May 24, 2024
269
226
TL;DR (sorry - maybe another time ;))

BUTtt... Looks very good! Your sig got me checking out ;)
I like seeing both vaginal & anal - do you get to pick?

-edit- answering myself (I started reading in the end ;)) I suppose so:
later when the maid has become submissive, the game enters a ‘free use’ mode,
where player get to choose between a bunch of different porno action sequences to enjoy,
 
Last edited:
  • Like
Reactions: FunBearDude

FunBearDude

Newbie
Oct 30, 2024
66
56
TL;DR (sorry - maybe another time ;))

BUTtt... Looks very good! Your sig got me checking out ;)
I like seeing both vaginal & anal - do you get to pick?
hey thanks a lot!
ya you kinda get to pick..
after the linear story bits and right before the ending
there is this 'free use' mode, kinda like a bouns section
where you get to choose from a selection of hot banging animation to play,
that got both vaginal & anal action in various positions
tho you won't see all of them in the upcoming demo just yet
gotta need to wait for the full game to see everything
so stay tuned~
 
  • Like
Reactions: srfsmrf_

srfsmrf_

Member
May 24, 2024
269
226
You could also consider teaming up, or looking for some kind of 'mentor'? Somehow Ace X came to mind (I'm sure there are some others that don't pop up ATM ;)) who built himself a bit of a portfolio, also short - focused on the action games, and currently is working on a more full fledged game (his biggest yet). Guy can create some sexy models, make good, detailed sexy animations, create sexy scenarios. Perhaps your game could (e.g.) fit the portfolio of 'Ace X Game Studio'? So you got yourself a publisher so to say, and can simply focus on creating your game. Just an idea/possibility, you simply might prefer the solo route / figuring it all out on your own anyway :)

Is it Daz what you're using?
 
Last edited:
  • Like
Reactions: FunBearDude

FunBearDude

Newbie
Oct 30, 2024
66
56
You could also consider teaming up, or looking for some kind of 'mentor'? Somehow Ace X came to mind, who built himself a bit of a portfolio, also short - focused on the action games, and currently is working on a more full fledged game (his biggest yet). Guy can create some sexy models, make good, detailed sexy animations, create sexy scenarios. Perhaps your game could (e.g.) fit the portfolio of 'Ace X Game Studio'? So you got yourself a publisher so to say, and can simply focus on creating your game. Just an idea/possibility, you simply might prefer the solo route / figuring it all out on your own anyway :)

Is it Daz what you're using?
well i didn't use Daz tho i am aware that most 3D VN creator use that
i kinda wanted to do a real-time 3D game when first started out
so i used iclone and blender and UE, they seems to form a tighter ecology than Daz
but very soon i realized an actual 3D game is way outta my league, at least for a first game
even if i bang my head thru it, there's good chance its just gonna be buggy af
and even if its not too buggy, the art style i wish to go for would simply make the game very hard to run for most ppl
so i had to be practical and pivoted to the old school pre-rendered VN instead
but i already built a pipeline around UE and stuff so i will just keep using it

as for publishing or teamwork/crew, right now i kinda enjoy doing it as a solo dev
so i can keep the cost down as much as possible, and do stuff at my own pace
and learning everything about game dev is also a lot of fun and fullfilling too
if my game never takes off then guess i will just keep it as a hobby
if it goes anywhere then we will see what happens and figure out the proper approach down the road
 

TimoF965

Member
Nov 26, 2020
381
454
But I don't think it looks interesting, in a visual novel the first place is the story and the visual part just serves the story.
Exactly my thoughts. I do like the visuals very much - I don't need a comic-look for it. But story comes first for me. Without a good connection to the characters, horniness, corruption, humilation and all these emotions that make the difference between watching porn and playing an VN are not working.
Your visuals are very, very good. Can't stress that enough! But your story summary sounds "boring" as in "no VN, but a kinectic novel". The "free mode" is even more boring for me as there is not even a developing story or a given order, but simply "watch sex scenes in unconnected order that are visually inferior to 4k porn" ;) .

But:

so i was very consciously trying to scope down the story and make it doable for an inexperienced solo dev
Ok, if this is just a short projekt, maybe even a trailer for stories to come (will he try to get the stone back, will he sell his daughter, will he... , will we see it from the perspective of his daughter doing everything to save her dad?), than it is completly ok. Not try to learn how to create a VN by aiming at a 4-years, 20 paths game. Maybe you chose wisely.

but now my biggest problem is not enough free time to do my stuff,
Yes, also stresses the need to concentrate on learning the basics first.

but i already built a pipeline around UE and stuff so i will just keep using it
For me, the best decision (if you add a real story in the next game). Outstanding graphics, almost "free" animations and still a VN. I cannot think of a free roam Sex game that is doable by one person AND be somewhat interesting. Of course, an Alan Wake game with porn elements would be great, but a Doom eternal porn game (random sex scenes presented to you in "arenas" in a hurry :D ) would be a "doomed idea" ;) .

Just one suggestion: Maybe add a "spoiler" after one or two lines of the "story"-part of your post. I read it all and now it will not surprise me anymore. I thought you would just give away a fraction of the story or just the setting.
 
  • Like
Reactions: FunBearDude

FunBearDude

Newbie
Oct 30, 2024
66
56
Exactly my thoughts. I do like the visuals very much - I don't need a comic-look for it. But story comes first for me. Without a good connection to the characters, horniness, corruption, humilation and all these emotions that make the difference between watching porn and playing an VN are not working.
Your visuals are very, very good. Can't stress that enough! But your story summary sounds "boring" as in "no VN, but a kinectic novel". The "free mode" is even more boring for me as there is not even a developing story or a given order, but simply "watch sex scenes in unconnected order that are visually inferior to 4k porn" ;) .

But:


Ok, if this is just a short projekt, maybe even a trailer for stories to come (will he try to get the stone back, will he sell his daughter, will he... , will we see it from the perspective of his daughter doing everything to save her dad?), than it is completly ok. Not try to learn how to create a VN by aiming at a 4-years, 20 paths game. Maybe you chose wisely.



Yes, also stresses the need to concentrate on learning the basics first.



For me, the best decision (if you add a real story in the next game). Outstanding graphics, almost "free" animations and still a VN. I cannot think of a free roam Sex game that is doable by one person AND be somewhat interesting. Of course, an Alan Wake game with porn elements would be great, but a Doom eternal porn game (random sex scenes presented to you in "arenas" in a hurry :D ) would be a "doomed idea" ;) .

Just one suggestion: Maybe add a "spoiler" after one or two lines of the "story"-part of your post. I read it all and now it will not surprise me anymore. I thought you would just give away a fraction of the story or just the setting.
hey thanks for check out my game and gives feedback!

ya about the look of the game, the comic sytle look is kinda experimental but i think it looks fun,
tho i will be be careful not to over do it

as for the spoiler, i know it seems pretty rare that a dev would reveal the whole plot right on
since the story for my first game is gonna be so short so i guessed it wouldn't matter much
but i am gonna put spoiler warning to the article now

about the game direction, i've been wondering if there is some kinda stigma around kinectic novel?
do ppl absolutely hate it if there is no choices and branching paths and multiply endings?
i mean i don't have anything against this type of design of course
its just for practical reasons i am avoiding it at least for my first games

i have to admit that my story outline seems rather cliche and boring
cuz i needed to keep it small and action oriented
but i will do my best to put some meat to the actual plotline and dialogues
so when ppl play the actual game they should still find some surprises and laughs
and if the game does ok and ppl want more of it
i do have ideas for a possible sequel

i am in the middle of rewriting and refining the story for the first game
and i am putting in some details to make way for a possible follow-up
so for the sequel
current idea is to expand the plotline to center around maybe 5 major characters
including Mr. Chairman and Elsa(the maid/thief)
central storyline will be a sort of power struggle within the family
so Mr. Chairman will be disgraced following the conclusion of the first game
and he will lose his seat of power on the company board (so no longer "chairman" for him)
now he and his ally will need to track down Elsa and the ruby
while fight their way to regain power in the company
and in the process sparkled a serie of steamy encounters between the characters

so this possible 2nd game is gonna be bigger with more characters and locations
but i will still try to contain it so it doesn't get out of hand and become impractical for me to do
and also back to the game design problem
as i am kinda envision this sequel to be sort of an ensemble story
without a clear 'main character' to root for
so the players will have to keep guessing as to who is going to win in the end
also there might not be choices and branching paths
so its just gonna be a linear story albeit longer and with more complex plotlines
is that going to be a big no-no for VN lovers?
tell me what you guys think

also about Mr. Chairman's daughter (gonna call her Emma)
i am not sure why you guys seem to take interest in her
right now i only wrote her as a plot device to upping the stakes
and as a motivation to sell the ruby in the first place
but i haven't any idea if she could be important to future story
i am assuming Mr. Chairman gonna be divorced by his wife
and Emma is not talking to him anymore cuz she's furious
is it gonna be a let down if Emma doesn't have any role to play in the sequel?

anyway thx for the feedback let me know if you got more questions
 

TimoF965

Member
Nov 26, 2020
381
454
Thanks for you sharing your thoughts!

do ppl absolutely hate it if there is no choices and branching paths and multiply endings?
I personally love the thrill of thinking that I am the MC when it comes to VNs. And a strong contribution for me is to actually have to chose my and others doom ;) . I mean if I just read a book or see a movie, most of the time, I take the decisions lightly and just thinks occasionally "what an idiot doing this or saying that or saving her first". But if I AM the one who makes the decision, they really matter to me. If I got to know and to like the MC's girlfriend before and than *I* have to choose if she will get raped by the thugs or if I risk my life to help her, my decisions feel so much more emotional. And this can only be felt in an interactive VN - no porn, book or movie can get this kind of involvement.

So to answer your question: It is ok to read a kinectiv novel, but I am not that interestet because of a critical lack of exitement. With good choices, a VN will stand out of all the movies and porn, but a kinectic novel for me is nothing else than a (most of the time ugly visualised) porn.

But I also have to relevate this: I don't need an extreme bunch of decisions. Ok, those "Do you want to go there (-> sm-sex scene) or not (-> no sex scene and the story goes on unaltered) are also boring as fuck. You should do a survey upfront or in the options "Do you like sm? Do you like foot fetish?" and not bring up the question all the time before the scene.
But for me it is all fine if you just integrate some point system (chosing 5x a bad decision fpr your girlfriend and she will betray you, for example) or let the player only see one path and not the other (both interesting).
It does not have to have 8+ endings, but two to 4 different ones would be nice.

I hofe you get the fine line between boring and too much path-work that I try to illustrate :) .

but i will do my best to put some meat to the actual plotline and dialogues
so when ppl play the actual game they should still find some surprises and laughs
This would be nice. Be careful with too much jokes though as they could ruin the atmosphere. But on the other hand: It is your first and only a small game, so just do what you like and judge afterwards.

and if the game does ok and ppl want more of it
i do have ideas for a possible sequel
Sounds great!

as i am kinda envision this sequel to be sort of an ensemble story
without a clear 'main character' to root for
so the players will have to keep guessing as to who is going to win in the end
Very nice idea. I like unpredictable things!


so its just gonna be a linear story albeit longer and with more complex plotlines
is that going to be a big no-no for VN lovers?
tell me what you guys think
See above: If you want to win my love, you have to add at least some minor choices ;) . But there are also kinectic lovers out there and I also have played and enjoyed some kinectiv novels... but there are few of them.

i am not sure why you guys seem to take interest in her
right now i only wrote her as a plot device to upping the stakes
Because we all are perverts :D . Just mention a nice, young female clerk or toilet-woman and our fantasy starts spinning :D . And why not use her. She is (legally) young and very motivated to help her father :D .
 

Lounatick

Developer of Cheerleaders
Game Developer
Jan 30, 2019
178
602
Oh wow... I like the graphic style and the animations are clean! And you can't go wrong with a maid... =)
--> Bookmarked!


Good luck with your project(s).
 
  • Like
Reactions: FunBearDude

FunBearDude

Newbie
Oct 30, 2024
66
56
Thanks for you sharing your thoughts!


I personally love the thrill of thinking that I am the MC when it comes to VNs. And a strong contribution for me is to actually have to chose my and others doom ;) . I mean if I just read a book or see a movie, most of the time, I take the decisions lightly and just thinks occasionally "what an idiot doing this or saying that or saving her first". But if I AM the one who makes the decision, they really matter to me. If I got to know and to like the MC's girlfriend before and than *I* have to choose if she will get raped by the thugs or if I risk my life to help her, my decisions feel so much more emotional. And this can only be felt in an interactive VN - no porn, book or movie can get this kind of involvement.

So to answer your question: It is ok to read a kinectiv novel, but I am not that interestet because of a critical lack of exitement. With good choices, a VN will stand out of all the movies and porn, but a kinectic novel for me is nothing else than a (most of the time ugly visualised) porn.

But I also have to relevate this: I don't need an extreme bunch of decisions. Ok, those "Do you want to go there (-> sm-sex scene) or not (-> no sex scene and the story goes on unaltered) are also boring as fuck. You should do a survey upfront or in the options "Do you like sm? Do you like foot fetish?" and not bring up the question all the time before the scene.
But for me it is all fine if you just integrate some point system (chosing 5x a bad decision fpr your girlfriend and she will betray you, for example) or let the player only see one path and not the other (both interesting).
It does not have to have 8+ endings, but two to 4 different ones would be nice.

I hofe you get the fine line between boring and too much path-work that I try to illustrate :) .


This would be nice. Be careful with too much jokes though as they could ruin the atmosphere. But on the other hand: It is your first and only a small game, so just do what you like and judge afterwards.



Sounds great!



Very nice idea. I like unpredictable things!




See above: If you want to win my love, you have to add at least some minor choices ;) . But there are also kinectic lovers out there and I also have played and enjoyed some kinectiv novels... but there are few of them.



Because we all are perverts :D . Just mention a nice, young female clerk or toilet-woman and our fantasy starts spinning :D . And why not use her. She is (legally) young and very motivated to help her father :D .
thx for the follow up feedback!

well for the multi-path/ending structured VN
i do feel interested in doing one in the future
not sure what it's gonna be just yet
maybe just gonna be my take on the old school harem story with a male MC or sth
but its gonna take more planning and experience so it will have to wait
and i will have to spend time to play more of these type of games to do my research
most of my time with adult games were with honey select and similiar game.. just watched porn and jerk off

as for New Maid sequel
think i will stick to the kinectic novel format for now, just to play safe
also it will have some twists in plot that jumps around a little from different character's perpective
so no choices this time

as for why not include the daughter Emma
well the thing is i am think about expanding the characters to 3 guys and 2 girls for the sequel
so the story is gonna be like this guy bangs this girl in this setting, and that guy bangs another girl on a different setting
later the storyline would climax when all 5 of them get in the same room for a big showdown
that results in all of them having a steamy orgy gangbang with the guys take turns DP the girls
and if we are to bring a daughter into the fray
that could easily turns into a possible incest situation
which from what i understand is high risk and the game can be banned in many stores
so thats my hestitation to involve Emma, in order to avoid the risk

but for new girl it is going to be an assistant or secretary working in Mr. Chairman's company
who is very young and naive and falls in love with one of the guys
only to be.. well i won't spoil the story this time :)

so don't worry about not seeing young girls, we are gonna get some~
 
Last edited:

1ewdBro69

New Member
Dec 12, 2023
14
7
thx for the follow up feedback!

well for the multi-path/ending structured VN
i do feel interested in doing one in the future
not sure what it's gonna be just yet
maybe just gonna be my take on the old school harem story with a male MC or sth
but its gonna take more planning and experience so it will have to wait
and i will have to spend time to play more of these type of games to do my research
most of my time with adult games were with honey select and similiar game.. just watched porn and jerk off

as for New Maid sequel
think i will stick to the kinectic novel format for now, just to play safe
also it will have some twists in plot that jumps around a little from different character's perpective
so no choices this time

as for why not include the daughter Emma
well the thing is i am think about expanding the characters to 3 guys and 2 girls for the sequel
so the story is gonna be like this guy bangs this girl in this setting, and that guy bangs another girl on a different setting
later the storyline would climax when all 5 of them get in the same room for a big showdown
that results in all of them having a steamy orgy gangbang with the guys take turns DP the girls
and if we are to bring a daughter into the fray
that could easily turns into a possible incest situation
which from what i understand is high risk and the game can be banned in many stores
so thats my hestitation to involve Emma, in order to avoid the risk

but for new girl it is going to be an assistant or secretary working in Mr. Chairman's company
who is very young and naive and falls in love with one of the guys
only to be.. well i won't spoil the story this time :)

so don't worry about not seeing young girls, we are gonna get some~
glad to see you decide to expand the story
keep up the good work!
 
  • Like
Reactions: FunBearDude
Aug 18, 2020
17
7
Your graphics are awesome!

Most of the questions you have asked are the same questions I've asked also over the past few years. I am currently working on a VN with a writer. As soon as I get the devlog posted we'll be looking for another artist. I know you are not ready to work with anyone yet but if you change your mind, I'd like to have the first chance to discuss with you. Your renders are seriously impressive.

I don't want to hijack this discussion with a mile long post so I'll stick to one or two topics for now. So let's start with the big picture regarding what type of game to develop. Most Unreal devs insist on developing a real time adult game. I've partnered with a few and quickly realized the scope of such a game and decided it wasn't for me. It takes a small team and almost full time work. However, doing renders in Unreal and taking advantage of those incredible graphics at a few seconds of render time offers a huge advantage. It just takes time to learn. A lot of time. Of course you already know this.

There is, however, a large and established market for VN's. Some devs have made a decent income either solo or with a very small team. Most were DAZ renders loaded in Renpy, so that is what people are used to seeing and playing. I feel like Unreal is the next step. Better renders, more animations, better simulations, etc. There is potential there and that is why I was so excited to see someone else doing it. I don't think there are many of us taking this approach.

The next question is branching or linear(kinetic) story lines. Branching is much more complex and requires additional rendering. Most branches don't change much of anything but often there are one or two main branches that substantially alter the story. My opinion is that most people prefer this type of story (branching) and that is what sets these apart from just reading a romance novel or watching a porn movie. That said, it's hard to do. And even harder to do well.

Remember, this is a visuaul novel. You are very good at the visual part but there is no shame in looking for a really good writer. But I must tell you, really good writers are hard to find. And if you want to continue writing yourself, check out some of the AI assisted writing programs like NovelAI. They can help immensely in structure and brainstorming, but the actual creative story part will ultimately come from you.

Good luck on your first project. It gets a little addicting after you get started. I'd love to get into some of the technical discussions at some point. My workflow is the same or similar to yours (DAZ, Blender (Diffeomorphic), UE, MD, Resolve, etc.). I've also researched many of the places to actaully sell your game and/or get subscribers. That will be a lengthy post for another day. They all have their own rules and nuances.

Fun stuff, for sure.
 
  • Like
Reactions: FunBearDude

FunBearDude

Newbie
Oct 30, 2024
66
56
Your graphics are awesome!

Most of the questions you have asked are the same questions I've asked also over the past few years. I am currently working on a VN with a writer. As soon as I get the devlog posted we'll be looking for another artist. I know you are not ready to work with anyone yet but if you change your mind, I'd like to have the first chance to discuss with you. Your renders are seriously impressive.

I don't want to hijack this discussion with a mile long post so I'll stick to one or two topics for now. So let's start with the big picture regarding what type of game to develop. Most Unreal devs insist on developing a real time adult game. I've partnered with a few and quickly realized the scope of such a game and decided it wasn't for me. It takes a small team and almost full time work. However, doing renders in Unreal and taking advantage of those incredible graphics at a few seconds of render time offers a huge advantage. It just takes time to learn. A lot of time. Of course you already know this.

There is, however, a large and established market for VN's. Some devs have made a decent income either solo or with a very small team. Most were DAZ renders loaded in Renpy, so that is what people are used to seeing and playing. I feel like Unreal is the next step. Better renders, more animations, better simulations, etc. There is potential there and that is why I was so excited to see someone else doing it. I don't think there are many of us taking this approach.

The next question is branching or linear(kinetic) story lines. Branching is much more complex and requires additional rendering. Most branches don't change much of anything but often there are one or two main branches that substantially alter the story. My opinion is that most people prefer this type of story (branching) and that is what sets these apart from just reading a romance novel or watching a porn movie. That said, it's hard to do. And even harder to do well.

Remember, this is a visuaul novel. You are very good at the visual part but there is no shame in looking for a really good writer. But I must tell you, really good writers are hard to find. And if you want to continue writing yourself, check out some of the AI assisted writing programs like NovelAI. They can help immensely in structure and brainstorming, but the actual creative story part will ultimately come from you.

Good luck on your first project. It gets a little addicting after you get started. I'd love to get into some of the technical discussions at some point. My workflow is the same or similar to yours (DAZ, Blender (Diffeomorphic), UE, MD, Resolve, etc.). I've also researched many of the places to actaully sell your game and/or get subscribers. That will be a lengthy post for another day. They all have their own rules and nuances.

Fun stuff, for sure.
hey thx for checking out my game!

it does seem like a lot of ppl are assuming UE is only good for real-time games/app dev, but since the launch of UE5, lots more ppl are using it for offline/linear projects, especially in the vfx community, and i've used it on previz and virtual production/icvfx type of jobs a couple of times
so ya i am surprised too that there are not more ppl using it here for offline renders for VN
the render time is super fast (tho still depends on your lighting/sampling method)
and we all got our real-time 3D dream game down the road right? so its a good idea to get a head start

sorry i may not be able to join another dev team at the moment
unless someone is willing to offer me a huge wad of cash to set me free from my day job
the most precious resource i have now is my limited free time
so the more i branch out to do other stuff, the longer its gonna take for my own game to see the light of day
and i really don't wanna end up abandoning it

but its ok if you wanna ask anything about my pipelines
its not like its patented or sth, and most of what i know, the internet knows already
just be warned my methods are rather hacky
and from time to time i run into issues i don't know how to debug myself..

thx for tip with AI writing, i thought about it myself too, i might give it a go later
about the branching story with choices,
i love the idea but i could also see it as a technical road block
since i am only scratching the surfaces of renpy so i gonna have to keep it simple for now
but i do hope to make one actual VN with choices and many endings in the future
maybe in my 3rd or 4th game?

and you said you have done some research on adult game funding/marketing?
it would be awesome if you could put together a thread to discuss it
i can't seem to find any structured guide on this topic on the web
 
Aug 18, 2020
17
7
Absolutely. The most popular approach to funding is Patreon. And then when the adult VN/game is finished, put it on Steam and maybe itch.io. That's the short story.

The long story...

For the most part, the big credit card companies don't want anything to do with adult material. They are relentless about keeping those charges off their cards, therefore companies like Paypal are equally relentless about keeping adult material and their related charges off their platform. Most adult websites have to find clever and alternate ways to secure payment. For us small devs, Patreon is the savior. For some reason Paypal tolerates Patreon and its adult 3d content. Something we could not do on our own. But, Patreon has specific rules and anything outside those boundaries might get by for a while, but will most likely get removed from Patreon eventually. I can't remember all the rules but the big ones are anything underage, non-consensual, and anything resembling real people. Those are the big no-no's. Same goes for Steam. They have similar restrictions, but they will also not allow anything that has a school in it. No high schools or anything resembling them. At least that is what I heard. Steam also needs 2 hours of 'playtime' or the purchaser can ask for a refund.

Subscribestar is the alternative to Patreon, with less restrictions, but subscribers have often complained about not be able to use certain credit cards and some other things. So it works, but it doesn't work quite as well as Patreon. And, Patreon already has a huge subscriber base which makes it easier to attract new subscribers since they are already Patreon members.

Some other places you can sell your finished product are Affect3d.com (crypto payment options), itch.io, and 3dperversion.com. I've only sold on Affect3d.com and I have no complaints.

One time donations can be made through buymeacoffee.com or something like that. I'm not sure how well they work and I think there are two sites like that. But there again, you can't mention anything about adult artwork for those donations.

If you do work for people or want to pay people, crypto is a viable option for those transactions.
 
  • Like
Reactions: FunBearDude

FunBearDude

Newbie
Oct 30, 2024
66
56
Absolutely. The most popular approach to funding is Patreon. And then when the adult VN/game is finished, put it on Steam and maybe itch.io. That's the short story.

The long story...

For the most part, the big credit card companies don't want anything to do with adult material. They are relentless about keeping those charges off their cards, therefore companies like Paypal are equally relentless about keeping adult material and their related charges off their platform. Most adult websites have to find clever and alternate ways to secure payment. For us small devs, Patreon is the savior. For some reason Paypal tolerates Patreon and its adult 3d content. Something we could not do on our own. But, Patreon has specific rules and anything outside those boundaries might get by for a while, but will most likely get removed from Patreon eventually. I can't remember all the rules but the big ones are anything underage, non-consensual, and anything resembling real people. Those are the big no-no's. Same goes for Steam. They have similar restrictions, but they will also not allow anything that has a school in it. No high schools or anything resembling them. At least that is what I heard. Steam also needs 2 hours of 'playtime' or the purchaser can ask for a refund.

Subscribestar is the alternative to Patreon, with less restrictions, but subscribers have often complained about not be able to use certain credit cards and some other things. So it works, but it doesn't work quite as well as Patreon. And, Patreon already has a huge subscriber base which makes it easier to attract new subscribers since they are already Patreon members.

Some other places you can sell your finished product are Affect3d.com (crypto payment options), itch.io, and 3dperversion.com. I've only sold on Affect3d.com and I have no complaints.

One time donations can be made through buymeacoffee.com or something like that. I'm not sure how well they work and I think there are two sites like that. But there again, you can't mention anything about adult artwork for those donations.

If you do work for people or want to pay people, crypto is a viable option for those transactions.
hmm interesting info thx a lot!
gonna have to dig into this stuff later~