Exactly my thoughts. I do like the visuals very much - I don't need a comic-look for it. But story comes first for me. Without a good connection to the characters, horniness, corruption, humilation and all these emotions that make the difference between watching porn and playing an VN are not working.
Your visuals are very, very good. Can't stress that enough! But your story summary sounds "boring" as in "no VN, but a kinectic novel". The "free mode" is even more boring for me as there is not even a developing story or a given order, but simply "watch sex scenes in unconnected order that are visually inferior to 4k porn"
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But:
Ok, if this is just a short projekt, maybe even a trailer for stories to come (will he try to get the stone back, will he sell his daughter, will he... , will we see it from the perspective of his daughter doing everything to save her dad?), than it is completly ok. Not try to learn how to create a VN by aiming at a 4-years, 20 paths game. Maybe you chose wisely.
Yes, also stresses the need to concentrate on learning the basics first.
For me, the best decision (if you add a real story in the next game). Outstanding graphics, almost "free" animations and still a VN. I cannot think of a free roam Sex game that is doable by one person AND be somewhat interesting. Of course, an Alan Wake game with porn elements would be great, but a Doom eternal porn game (random sex scenes presented to you in "arenas" in a hurry
) would be a "doomed idea"
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Just one suggestion: Maybe add a "spoiler" after one or two lines of the "story"-part of your post. I read it all and now it will not surprise me anymore. I thought you would just give away a fraction of the story or just the setting.
hey thanks for check out my game and gives feedback!
ya about the look of the game, the comic sytle look is kinda experimental but i think it looks fun,
tho i will be be careful not to over do it
as for the spoiler, i know it seems pretty rare that a dev would reveal the whole plot right on
since the story for my first game is gonna be so short so i guessed it wouldn't matter much
but i am gonna put spoiler warning to the article now
about the game direction, i've been wondering if there is some kinda stigma around kinectic novel?
do ppl absolutely hate it if there is no choices and branching paths and multiply endings?
i mean i don't have anything against this type of design of course
its just for practical reasons i am avoiding it at least for my first games
i have to admit that my story outline seems rather cliche and boring
cuz i needed to keep it small and action oriented
but i will do my best to put some meat to the actual plotline and dialogues
so when ppl play the actual game they should still find some surprises and laughs
and if the game does ok and ppl want more of it
i do have ideas for a possible sequel
i am in the middle of rewriting and refining the story for the first game
and i am putting in some details to make way for a possible follow-up
so for the sequel
current idea is to expand the plotline to center around maybe 5 major characters
including Mr. Chairman and Elsa(the maid/thief)
central storyline will be a sort of power struggle within the family
so Mr. Chairman will be disgraced following the conclusion of the first game
and he will lose his seat of power on the company board (so no longer "chairman" for him)
now he and his ally will need to track down Elsa and the ruby
while fight their way to regain power in the company
and in the process sparkled a serie of steamy encounters between the characters
so this possible 2nd game is gonna be bigger with more characters and locations
but i will still try to contain it so it doesn't get out of hand and become impractical for me to do
and also back to the game design problem
as i am kinda envision this sequel to be sort of an ensemble story
without a clear 'main character' to root for
so the players will have to keep guessing as to who is going to win in the end
also there might not be choices and branching paths
so its just gonna be a linear story albeit longer and with more complex plotlines
is that going to be a big no-no for VN lovers?
tell me what you guys think
also about Mr. Chairman's daughter (gonna call her Emma)
i am not sure why you guys seem to take interest in her
right now i only wrote her as a plot device to upping the stakes
and as a motivation to sell the ruby in the first place
but i haven't any idea if she could be important to future story
i am assuming Mr. Chairman gonna be divorced by his wife
and Emma is not talking to him anymore cuz she's furious
is it gonna be a let down if Emma doesn't have any role to play in the sequel?
anyway thx for the feedback let me know if you got more questions