New Parody Multiverse Game

Chanta

New Member
Jul 3, 2022
1
0
Well. I am new here and I been thinking about developing a game. I have the assets and some knowledge of renpy and stuff. This new game is about my favorite character, Madara from Naruto, and I've been making some scenes on koikatsu with him, and then I thought "These aren't that bad. How about if I take them into a story?".

So, what do you think? The premise is giving him a second chance, after the fourth shinobi world war, when he is given a second chance to conquer, let's say, not the world, but the hearts of every, and I mean every, girl in the multiverse. Every girl you can think about. There are some things that will be hard to represent, but I think it's posible. What are your thoughts?


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MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
Respected User
Game Developer
Aug 17, 2019
5,376
8,645
Aside from it being a walking lawsuit (specifically Pierrot)? It really depends on where you go with it. Is it a trainer? A 'parody' VN with an actual story?

Now, I've never used KK. So, I couldn't say I know what the asset library would look like for it, but is there enough for a decent amount of character diversity from different universes? I know Daz is rather limited in this area (aside from the bigger franchises, of course), so I can't really imagine KK being too much better off. But again, what would I know about that? Anyway, I'd make sure you have enough assets in regard to recreating characters from different universes before starting, though I'm sure you've already looked into it. And as I sort of mentioned below, I'd be ready to pull the plug on this project at any point. The studios/artists/publishers of the works you're parodying (for lack of better word) have made it known that they aren't afraid to come after creators in any medium. Mostly YouTubers right now, but I imagine fan games/parodies aren't too far off that path for them and could quite likely be next.
 

KiaAzad

Member
Feb 27, 2019
291
214
Since it's your first game, start small and get ready to fail, with first games, failing is the most likely outcome, and the chance goes up the more ambitious the project is.
Once you got past your first experience, you'll have a good idea what to do for your next one.