I am rather surprised noone raised complaints about the rather tidious battles... you start only with a knife and have to fight zombies in close combat who can move faster than you and slowly chip your HP away...you can either train which cost food and water or try to heal yourself by sleeping through the day...which also cost food and water.
I found myself either eaten by zombies or starved in bed after only a few days... sometimes you encounter zombies that are as strong as you, which makes it possible to kill them without being hit, but that gets rarer with every passing day...
Also do harvest points refresh? I played for several in game days but they never did...the zombies on the floors below my flat did though
If the battles are tedious how do I fix that?
My ideas which I'll implement in v0.2 will be to:
- implement more story which would break up the monotony of going out, looting, and killing zombies.
- encourage the player to avoid fighting if they don't have to (through the story)
- maybe some kind of blocking mechanic which reduces damage by half (which will hopefully make battles more engaging)
If you have any ideas please tell me though.
How are you running out of food and water?
Admittedly I only did a surface level play test and didn't loot all the way down to floor 1 so I'll look into buffing food and water.
However I think it's because I didn't explain the stats. What you want to do is get your strength to lv 2 which will allow you to 2 hit the zombies instead of needing 3 hits. Then raise you constitution up which will raise your max health which makes sleeping more efficient because sleeping heals 10% of your max health.
for v0.2
- I'll mention these two things in the story
- maybe buff sleeping?
All the zombies have 30 health, do 10 dmg at an attack rate of once per second so I'm not sure what you mean when you say there are zombies as strong as you. Raising your agility does increase your movement speed though allowing you to kite the zombies once high enough.
I'm not sure what you mean by harvest points. Zombies should not be respawning and loot should not be respawning. Maybe they were off screen and you just didn't see them. If there are 10 zombies and you kill 1, there should be 9 when you go back. If they are respawning though, that's a bug and I need more information to fix it.
Clicking items in the inventory just seems to make them disappear. I found the storage for my flat and how to transfer a medkit to my person, but the UI doesn't give you any idea how to use items, what the items are, and combat is just 'swing away while you take tons of damage'. It definitely has potential - the 2d art is quality and I'm not having any problems with bugs or anything else, but UI needs work or explanation and combat should to be less of a "click faster than your healthbar depletes" ordeal. Also, a button to hide the dialogue window would be nice.
I haven't implemented the ability to use items yet, so I fucked up and that's a bug (I fixed it though so it's fine)
for v0.2
- already fixed item disappearing bug
- I'll implement the ability to use health kits only which will heal %50 of your max health
I think the problem with combat is that people are just spam clicking when you can only attack once per second. ideally you want to attack and then kite.
for v0.2
- mention how to fight in the story
- add attack sound effect so that the player will know spam clicking doesn't do anything.
I'm not sure how hard hiding the dialogue window will be but I'll try.