- Apr 4, 2020
- 135
- 385
Dear All,
The renders below are WIP sketches of scenes in a VN RenPy game I might starting working on in earnest soon. Though I feel I have gained a reasonable grasp of the Daz basics over the past few weeks, these renders threw up some questions for me.
Question 1.
In this render, my MC is waiting for somebody while thinking about stuff. The question is about the lighting. Lighting this scene with just the HDRI made everything too dark... increasing the HDRI light washed out the walls/arches in the background. As a solution I chose to add a blue spot light to light the MC while keeping the HDRI light low. Unfortunately the metal on the sword scabbard didn't pick up much in the way of light... and I want it to have a bit of 'sparkle' and 'presence' as the sword is important to the story. I added a second blue spot to get more reflections off the scabbard... but that was v tricky as it added too much light into the rest of the composition and created a blue cast on the bench. Not good.
How would one go about lighting this scene in such a way as to have the sword be more prominent?
Question 2.
I this render we're having some fun at the edge of a pond in the middle of nowhere. Again there's a lighting issue. The scene is lit only with an HDRI. I feel that the grass is too bright but reducing the HDRI light output not only makes the characters darker, but the whole scene then feels less 'summery'. The tonal value of the grass on the ground seems to be off, it's too light green. Is there a way to have the grass be less 'light' without resorting to post-processing trickery?
Question 3.
In the BJ render above... ideally I'd have the characters posed on some sort of sheet/blanket/cloak. For bonus effect I'd want the blowjobee to scrunch up the cloak with her fist. How would I go about modelling such a scunchable prop? Could it be done with dForce somehow? (dForce being something in Daz I'm still very ignorant of).
Any help and suggestions regarding these questions would be awesome - Many thanks
The renders below are WIP sketches of scenes in a VN RenPy game I might starting working on in earnest soon. Though I feel I have gained a reasonable grasp of the Daz basics over the past few weeks, these renders threw up some questions for me.
Question 1.
In this render, my MC is waiting for somebody while thinking about stuff. The question is about the lighting. Lighting this scene with just the HDRI made everything too dark... increasing the HDRI light washed out the walls/arches in the background. As a solution I chose to add a blue spot light to light the MC while keeping the HDRI light low. Unfortunately the metal on the sword scabbard didn't pick up much in the way of light... and I want it to have a bit of 'sparkle' and 'presence' as the sword is important to the story. I added a second blue spot to get more reflections off the scabbard... but that was v tricky as it added too much light into the rest of the composition and created a blue cast on the bench. Not good.
How would one go about lighting this scene in such a way as to have the sword be more prominent?
Question 2.
I this render we're having some fun at the edge of a pond in the middle of nowhere. Again there's a lighting issue. The scene is lit only with an HDRI. I feel that the grass is too bright but reducing the HDRI light output not only makes the characters darker, but the whole scene then feels less 'summery'. The tonal value of the grass on the ground seems to be off, it's too light green. Is there a way to have the grass be less 'light' without resorting to post-processing trickery?
Question 3.
In the BJ render above... ideally I'd have the characters posed on some sort of sheet/blanket/cloak. For bonus effect I'd want the blowjobee to scrunch up the cloak with her fist. How would I go about modelling such a scunchable prop? Could it be done with dForce somehow? (dForce being something in Daz I'm still very ignorant of).
Any help and suggestions regarding these questions would be awesome - Many thanks