- Mar 22, 2018
- 11
- 4
Hello everyone!
I'm kinda totally new for game development and this awesome forum, so I've decided to say hi first. I'll introduce myself later due to keep this message as short as possible (since I have 0 messages, there's premoderation for me), but I have to apologize for my English first, it's not my native.
Straight to the point, I'd like to create this thread to have a place I can ask some stupid questions about development and share my experience with you guys. At the point, I'm planning to fulfill myself with a new hobby. Since I'm writer back home in Russia, have 5 years of experience in С# programming and hell over two decades of gaming, I think trying myself as adult games developer is not a bad idea.
So my first question is about... well... piracy.
I've played a bit with Unity, Ren'py and DAZ and now I'm starting to understand what kind of game I want to create for my first run. The problem is I'm not a designer myself so I'm gonna use borrowed assets. It's not a problem for non-commercial demos and nonpublic first tries but it will become problem at some point later. So the question is: Can someone use unofficially accessed (with maybe a bit of modifications) assets to create commercial projects or must he stick with free ones/buy them officially?
And again, sorry for my English.
I'm kinda totally new for game development and this awesome forum, so I've decided to say hi first. I'll introduce myself later due to keep this message as short as possible (since I have 0 messages, there's premoderation for me), but I have to apologize for my English first, it's not my native.
Straight to the point, I'd like to create this thread to have a place I can ask some stupid questions about development and share my experience with you guys. At the point, I'm planning to fulfill myself with a new hobby. Since I'm writer back home in Russia, have 5 years of experience in С# programming and hell over two decades of gaming, I think trying myself as adult games developer is not a bad idea.
So my first question is about... well... piracy.
I've played a bit with Unity, Ren'py and DAZ and now I'm starting to understand what kind of game I want to create for my first run. The problem is I'm not a designer myself so I'm gonna use borrowed assets. It's not a problem for non-commercial demos and nonpublic first tries but it will become problem at some point later. So the question is: Can someone use unofficially accessed (with maybe a bit of modifications) assets to create commercial projects or must he stick with free ones/buy them officially?
And again, sorry for my English.