The entire problem is that every update can fit in a nutshell.Newlife in a nutshell.
The entire problem is that every update can fit in a nutshell.Newlife in a nutshell.
Together.The entire problem is that every update can fit in a nutshell.
Will do, setting a reminder at November 12, 2028tell me when it's complete XD
If it isn't done by that day, I'll haunt you in your dreams.Will do, setting a reminder at November 12, 2028
I forgot about Python, you're completely right also a really well supported language. There's still a lot of backend logic driving a game like this so you will have to learn to code regardless, especially if you don't want to end up like yanderedev or Innoxia or... well... Splendid Ostrich. I've never worked with renpy but its main focus seems to be VNs, which a game like this is not, so I can't imagine its implementation.That's the programmer answer. The porngame developer answer is to use renpy and not worry about trying to clone java's crappy default skin.
I decompiled the jar to find out what the socialisation event is. If you have a female friend, you'll go both get your heads shaved. Super fun!New socialisation event? how do you access these?
I'm really tempted to try to create a few "engine" bits inThat's the programmer answer. The porngame developer answer is to use renpy and not worry about trying to clone java's crappy default skin.
Trash talking newlife is a universal hobby of any porn game community.The cool thing about newlife updates is that we can all hang out to talk trash about the game.
For sure, you have to learn to code enough to make the logic, but the main game play loop is pretty basic as far as that goes. The sex engine is one of the best parts of the game, and that's more complicated. NPCs can be premade, or generated, neither is too complicated as long as you don't care about importing user created NPCs. Then there's the variable parts of the writing to make traits and customization worthwhile.I forgot about Python, you're completely right also a really well supported language. There's still a lot of backend logic driving a game like this so you will have to learn to code regardless, especially if you don't want to end up like yanderedev or Innoxia or... well... Splendid Ostrich. I've never worked with renpy but its main focus seems to be VNs, which a game like this is not, so I can't imagine its implementation.
The developer still need to understand that we pay for something precise tha advance and grow, like dancing reaper, not something lost between update, i can pay 10€ month to someone who will work for it, if he is unable to work alorne, then build a team... It's not mandatory to do the best game, but at least, make a true game, not something between alpha beta and crash test...I absolutely love seeing updates for this game, but only because it gets people talking again.
Its like a good place to vent or something and it improves my mood reading everyone talking about how small the updates are VS how much time it takes for each update.
The sad thing is that I can take this exact paragraph and throw it in the Female Agent section, and more recently the Lilith's Throne section. Just goes to show how these projects all end up in purgatory for no reason.
Renpy is a perfectly adequate engine - there are several very complicated games that have been built on it:I forgot about Python, you're completely right also a really well supported language. There's still a lot of backend logic driving a game like this so you will have to learn to code regardless, especially if you don't want to end up like yanderedev or Innoxia or... well... Splendid Ostrich. I've never worked with renpy but its main focus seems to be VNs, which a game like this is not, so I can't imagine its implementation.
The game is supposed to be played like a Roguelike anyways with fresh start, random attributes, and randomized NPCs. People just tend to use cheats/tailor-made NPCs so they can trigger certain scenes (or in my case, I like to hit every scene in one run) and I think certain events do not trigger or get buggy once it starts hitting triple digit weeks.It's only meant to be played 52 weeks at a time so none of that stuff happens even if you set it to 520.
Plus saves aren't compatible so even if it did that'd be rough. Though I thought the new save system was supposed to fix that.
Did you recently update to OSX Big Sur? If so, I had the same issue. I went ahead and just uninstalled Java completely using these commands on the official Java page:I have java downloaded but for some reason newline doesn't work on my Mac anymore
I mean, if I was getting paid a very liveable salary for doing fuck all, I wouldn't abandon my project eitheras much as this dev gets for barely putting out content, at least they didn't abandon the project.
Well it's built on Python, so you can do whatever Python can do, I wouldn't really attribute that to Renpy... Which, again, only exposes VN functionality and for a purely text based game I just have to wonder... Why? I'm not familiar with the games you mentioned, but they seem to at least contain cg. If your game is purely text based with lots of variations depending on different attributes, then why use Renpy? You wouldn't try to hammer in a screw or screw in a nail. Sugarcube/Twine is way more tailored toward this type of game.Renpy is a perfectly adequate engine - there are several very complicated games that have been built on it:
lab rats 2
love and sex: second base
Holiday island
Superpowered
V.I.R.T.U.E.S
Two of them (Superpowered, lab rats 2) have an extensive modding history, showing that even without developer support, the community is able to build on it.