Thank you for your suggestions.
However, that's not my kink.
The difference?
I want to make choices a "nice" and proper girl would take, except that doesn't always work! Personally speaking, I don't get a kick out of being forced into make a choice like "bring him home". To my primitive lizard brain, there's no difference between making that choice by myself and the game UI simply offering no alternatives. I want game options to "push him away", "rebutton my blouse", "ask him to stop pinching my nipples", "only let him insert the tip", and "frantically try to push him out, I only agreed to bareback sex because he promised to pull out"... (etc)
Perhaps my outlook becomes clear if I tell you I'm not into mc (mindcontrol). There's no excitement, no "will she, won't she?", if the girl is forced into slutty actions. It simply brings my kink to a screeching halt, which is to see a proper girl that thinks of herself as a decent woman, end up fucked and knocked up anyway. And still consider herself upstanding ("it was just that one time!").
You say this game disables options like "go home alone" or perhaps "brush off his advances". My ideal game - and this is perhaps a bit extreme just to make my point carry across - doesn't disable these "no" choices; instead it makes them
ineffectual or unreliable. The male isn't passively waiting for the girl's decision, he makes inappropriate advances all by himself. (If she's a bit drunk, too horny, or the NPC simply is a big-dicked alpha male, have there be a 80% chance of the hypothetical "shake your head" choice lead to the "smile as he grabs your ass" outcome instead, etc... The player selected the first choice, but the game proceeded as if you chose the second)
Hope that explains the difference.