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Unity - Nine Lives of Yoki [v0.5.1] [YJ Project]

  1. 5.00 star(s)

    junkieboyfriend

    First of all, the protagonist is very cute, and I'm not all that in to furry business. The mechanics are smooth thus far, sprite animations are very nice even if it is currently limited due to it's recent release/continuing development. Music is peaceful & adds to the game -- I feel like it's not often I enjoy OSTs of games. Very much looking forward to the addition of the sound effects, as it has no sounds except for the background music. Felt a bit awkward getting the business silently, but the animations very much compensated for that. Control scheme is ergonomic & straightforward. Huge amount of potential for this game if this is just the beginning of it's development, would recommend downloading it even at the current stage. Will be watching this.
  2. 4.00 star(s)

    winterlune

    Overall, the art style of the game is quite pleasant. Though in agreeance with some of the other reviewers, the controls of the game could be improved on heavily.

    The animation is also rather nice in my own eyes, though may not be for everyone. And, while they're very few over all scenes in the game currently, I think giving this a 1 star review bomb is frankly unwarranted as it's easy enough to tell that there is a fair bit of care put into making the game over all.

    Give the developer more time, let them cook; we may see a pretty good game once it's more polished.

    For the moment, 4 stars is good enough in my book considering my earlier remark. It does need more polish.
  3. 1.00 star(s)

    Suminohana

    - Horrendous platforming
    - No music
    - Atrocious control scheme. You can use the arrows, but the bottom and up arrows don't work, so you're left with WASD+Q+E+Space
    - Bad level design (you have to re-do nearly all the last jumps when climbing)
    - No SFX
    - Basically zero configuration
    - Just two scenes. The one with the wolf is alright, the snowman one not so much
    - No tutorial regarding the weird magic system
    - The art is fine

    If this ever gets worked on, maybe it can become good, but I wouldn't have high hopes.
  4. 5.00 star(s)

    Asriel151512

    I like that platformer, waiting for new updates♥
    The game has potential, I really want to believe that the author will not abandon the project and will continue to improve his creation.
    The “resistance/submission” system is more than satisfactory, finally no need to chisel the “left” “right” buttons.
  5. 3.00 star(s)

    ApocCharging

    Played version 0.5.1

    Overall
    Great art and animation. Clearly still a demo with plenty of issues, however, those issues are small. Promising and looking forward to more.

    Good
    1. Partial ultrawide support
    2. Good, bright pixel art
    3. Sex animations have a beginning and end to them, the sex animation doesn’t just snap from not happening to happening
    4. Cute design of the slime wrapping around the snowman and giving it a scarf

    Issues
    1. No resolution and fullscreen options in the Options menu
    2. Can’t resize the non-fullscreen window
    3. Partial ultrawide support - the level select buttons go off the top of the screen, suggesting the ultrawide view is actually a zoomed in view of the 16:9 scene
    4. Controller support is limited to joystick movement. No jump, attack, opening menu, etc.
    5. Options menu has placeholders for adjusting the Sounds and Ambience levels, but no slider to do so
    6. Can’t navigate menu with keyboard
    7. The level select menu shows level 1 as a black silhouette, the same as levels 2 and 3, suggesting that level 1 isn’t unlocked
    8. Moving while holding down starts to crawl. Releasing the controls does not cause your character to stand back up, which is the more common way this is handled in other games.
    9. Zero sound during gameplay
    10. No health bars above enemies when fighting them
    11. When getting a game over, the screen fades out and big text blocks the middle of the screen. Nearby enemies stand around. It would be better if enemies pursue and have sex with you after a game over and you can watch it clearly.
    12. I was knocked down by the first snowman and it approached me. After touching me it disintegrated and my character disappeared. Had to go back to the main menu.
    13. Unclear what the horizontal pink bar in the UI is. I assume it's a pleasure bar but it doesn’t change its value. It’s an EXP bar.
    14. After getting grappled and not being successful in fighting back, the sex animation starts. It’s impossible to know what stage of the animation is playing and no button presses speed it up.
    15. The wall jumping and grappling feels bad. The first wall to grapple onto is the very edge of a ledge, making you think you can pull yourself up, but you can’t. You have to jump away in the opposite direction.
      1. Player should be able to press jump with no direction, or press up, to pull their character up from a ledge
      2. Grappling onto a wall requires you to press jump against that wall, instead of other games where you just hold a direction against the wall. When wall jumping back and forth, this means you have to press the jump button twice as many times as you expect.
    16. Can’t attack a slime while it’s doing its ‘attach to a snowman’ animation
    17. Getting up after being knocked down, before getting sex grappled, requires you to press the jump button. In most games like this you can also/primarily press the left/right movement buttons
    18. Coyote time jumping isn’t implemented
    19. A sign in the first level says “soon”, implying it’s the end of the demo, but it isn’t. There’s level to explore after the sign.
    20. Can’t attack in the air
    21. Filling the level up bar does nothing
    22. Jumped into an invisible wall and fell off a cliff because of that
    23. Edges of platforms, or the character’s collision shape, is rounded, causing you to slide off the edge of a block sometimes
  6. 4.00 star(s)

    amgwtfover

    v0.5.1 - This is a really good initial impression, and despite it's shortness, something which has a ton of promise and H quality in it's current state.

    + The H animations are handmade and excellent, with varying stages, life and dynamic animations and finishing animations that don't just add yoghurt splashes or shake the screen
    + There is a great deal of movement and combat actions, and while the claw is a bit finnicky on reach compared to enemies, it's well built and functions as it should
    + The devs seem rather invested and provide frequent updates with meaningful impact, rather than waiting 6 months for "the water texture is now 30% nicer".

    - Sound on the main menu and then complete and utter silence afterwards was a bit off-putting. Having any sound, any voice, moans or even little "hup!" for jumping and attacking would make all the difference
    - The game is quite short right now, 2 enemies with an animation each, no game over animation. The level design is interesting, but it's clearly very bare bones with clear intention to populate it more.

    Overall, a 4/5 because it's worth a download, it's great handmade animation with a tentalisingly good level of hotness to them, and it looks promising. Taking away a star purely because of the negatives above it seems a bit bare bones and short right now.