邪教の虜/Captive of Evil [Studio Neko Kick]

Feb 14, 2022
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While the machine translations are dead, if anyone is interested in the RAW of this game, until new links are posted it can be found on kimochi.info, .
 
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Shisaye

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Dec 29, 2017
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After specific request here's a SLRMTL for v1.0.

This is not a proofread format please do not use this for a Game-Release thread.

Changelog:
1.1: Fixed a standing picture crash.
1.2: Made it compatible with mosaic removal mods.

Note: If you are using the Mosaic Removal Mod you need to reapply the translation after applying the mod.

If you experience a crash, game-breaking bug, or seriously broken text please post me a screenshot and a short description when it happened. Providing a save just before the problem occurs would drastically increase the speed of the fixing process.
 
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Shisaye

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Dec 29, 2017
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Btw, this game uses a spine system for it's animations.
That means they are not made up of individual frames, but instead puzzled together from body parts. So all you would have to do to remove the censorship from the animations is de-mosaic the dick and vagina parts in the www>img>spines>CG1-CG7 folders. (A total of 7 pictures.)

Edit: There's another mosaic layer. It's not quite that easy.
 
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Aug 24, 2020
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Btw, this game uses a spine system for it's animations.
That means they are not made up of individual frames, but instead puzzled together from body parts. So all you would have to do to remove the censorship from the animations is de-mosaic the dick and vagina parts in the www>img>spines>CG1-CG7 folders. (A total of 7 pictures.)
How do you de-mosaic? Is there any tutorial you can refer me to?
 

Shisaye

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Dec 29, 2017
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How do you de-mosaic? Is there any tutorial you can refer me to?
Very simply put, you edit them in Photoshop. You add a non mosaic texture to it.

Either re-draw it yourself, or you could cut out a dick or a pussy from a different picture and resize it to fit the mosaic parts.
There's AI solutions as well, but they're pretty rough.

The reason I've mentioned it is because of the spine animation system there's actually only 7 pictures that would need to be edited for the entire game.
In most RPGM games you look at a few hundred, or animation wise, even a few thousand pictures you would have to edit.
This is one of the part pictures as an example:
CG1_1.png

Edit: Ah fuck it I'll make a mod myself. It's only 7 pictures.

Edit2: Seems like there's another layer of mosaic somewhere.

Edit3: Ha! Found it. It's a bit more complicated than expected, but I will make a mosaic removal mod of this. Might still take a few days though. The second layer is inside Commonevents so those changes have to be repeated for a translation.
 
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TwoWay232

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Feb 28, 2019
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Very simply put, you edit them in Photoshop. You add a non mosaic texture to it.

Either re-draw it yourself, or you could cut out a dick or a pussy from a different picture and resize it to fit the mosaic parts.
There's AI solutions as well, but they're pretty rough.

The reason I've mentioned it is because of the spine animation system there's actually only 7 pictures that would need to be edited for the entire game.
In most RPGM games you look at a few hundred, or animation wise, even a few thousand pictures you would have to edit.
This is one of the part pictures as an example:
View attachment 2145138

Edit: Ah fuck it I'll make a mod myself. It's only 7 pictures.

Edit2: Seems like there's another layer of mosaic somewhere.

Edit3: Ha! Found it. It's a bit more complicated than expected, but I will make a mosaic removal mod of this. Might still take a few days though. The second layer is inside Commonevents so those changes have to be repeated for a translation.
I love you
 

Shisaye

Engaged Member
Modder
Dec 29, 2017
2,840
5,126
Are you able to extract the game animations?
I assume you mean videos or frames.
No, there are none.
You have part pictures that get used in very long scripts assigning their position and movement during a scene.

Basically to explain it better this is one of the part sets "CG1_1.png".
CG1_1.png

These bits are defined in the "CG1_1.atlas"
For example one of the dicks:
mozaic1
rotate: false
xy: 1390, 127
size: 196, 575
orig: 196, 575
offset: 0, 0
index: -1

They are then placed, moved, deformed, or otherwise modified by the "CG1_1.json"
Here's a random bit as example:
"mozaic1":{"scale":[{"curve":0.25,"c3":0.75},{"time":0.6667,"x":0.949,"y":0.973,"curve":0.25,"c3":0.75},{"time":1.4,"x":0.999,"y":1.09,"curve":0.25,"c3":0.75},{"time":1.5833,"x":1.017,"y":1.009,"curve":0.25,"c3":0.75},{"time":2.1667,"curve":0.25,"c3":0.75},{"time":2.4667,"x":0.949,"y":0.973,"curve":0.25,"c3":0.75},{"time":2.75,"x":0.999,"y":1.09,"curve":0.25,"c3":0.75},{"time":2.9,"x":1.017,"y":1.009,"curve":0.25,"c3":0.75},{"time":3.6667,"curve":0.25,"c3":0.75},{"time":4.3333,"x":0.949,"y":0.973,"curve":0.25,"c3":0.75},{"time":5.0667,"x":0.999,"y":1.09,"curve":0.25,"c3":0.75},{"time":5.25,"x":1.017,"y":1.009,"curve":0.25,"c3":0.75},{"time":5.8333,"curve":0.25,"c3":0.75},{"time":6.1333,"x":0.949,"y":0.973,"curve":0.25,"c3":0.75},{"time":6.4167,"x":0.999,"y":1.09,"curve":0.25,"c3":0.75},{"time":6.5667,"x":1.017,"y":1.009,"curve":0.25,"c3":0.75},{"time":7.3333}]},
 
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Jan 13, 2022
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After specific request here's a SLRMTL for v1.0.

This is not a proofread format please do not use this for a Game-Release thread.

Changelog:
1.1: Fixed a standing picture crash.
1.2: Made it compatible with mosaic removal mods.

Note: If you are using the Mosaic Removal Mod you need to reapply the translation after applying the mod.

If you experience a crash, game-breaking bug, or seriously broken text please post me a screenshot and a short description when it happened. Providing a save just before the problem occurs would drastically increase the speed of the fixing process.
ehhh, it's just the www folder. What to do with this? Also, is there even an english version of the game?