Im not sure if the dev will see this so i will skip the suggestions for now,the ver as of this review is 0.16.1 and i will not give a score/rating as of yet,the 2 star rating is bc i cant post a review without.
+Interesting concept that is quite lacking on the site
+Nice art,especially the suit the protagonist wears
=combat is not bad and has alot of potential to become something great,like a fusion between Tower of Trample and MGQ maybe, but is hampered right now by how repetitive it is.
-The enemies give you warning ahead of doing their grab attack instead of a type of pattern or subtle hint which really makes it boring and too easy,breaking out of the afromentioned easy to avoid grab is too easy,you even have a 100% jail-free ability that costs little HP,combined with this that you rarely lose HP and little when you do,is broken.
-Enemies have nothing asside from a status effect and grab ability
-items are easy to buy with little griding and deal too much dmg,one shotted a mini boss with 2 fire bombs
-VERY SMALL item pool,since atleast for now the protagonist doesnt change armor or weapons and only a gear upgrade is mentioned (which isnt in the game at the moment) and no accesorries which means asside from upgrades there won't be any change in equiptment.
-enemies drop only gold and no exp which means that you won't get any new skills until you beat the boss,i only leveled once after i beat the boss and no new skill
-slows down randomly and almost freezes
-dialogue is slow and stupid:like Jack and the prota talking about how women like big dicks when she encounters the rubber golem first time)
-fights are only 1 on 1,this isnt necessarly a bad thing bc of the early stage of the game but it would be a good idea to add more enemies and the potential to aquire allies,like in Griftlands which is a good example
-calling the music basic would be a understatement,its not only basic but also boring to put it short
-the boss has multiple ways to handle it but only the generic fight is availabe at the moment which is dumb
-many placeholders in the first map which is also very short
-very short map
-annoying riddles which for non natives like myself are hard to do and googleing them breaks the whole point of having them
+ as of now submissivel and dominant paths dont diverge too much but its not bad for very early alpha,hopefully they will be expanded upon so they are more than just copies
-the story feels very rushed and outside the main quest there arent any side quests or something resembling lore like books
With that all said i hope the dev fixes many of those issues since its only a demo so its not a big deal,looking forward to the rubber adventure!