i notice the game have random generate number/code meaning this only work once you cheat cannot relog the old cheat, this is so anti cheat, i suggest you guys cheat the days date forever gameplay and grind all you levelwhy my ce not working can u help me
I think that's because you just grabbed base address. for most of game try use pointeri notice the game have random generate number/code meaning this only work once you cheat cannot relog the old cheat, this is so anti cheat, i suggest you guys cheat the days date forever gameplay and grind all you level
don't worry i already cheat the days date and grind all max level this one is legit, not finish collect bugs totally rng to find allI think that's because you just grabbed base address. for most of game try use pointer
bro có thể up level rồi scan mà, sau đó dùng chức năng ghim giá trị, thì qua ngày hôm sau không bị reset nữaAYO I FOUND THE NEW WAY TO CHEAT THE GAME BY KEEPING THE DATE. I was almost giving up and didn't get enough level so i tried to cheat it with the date. I keep it day 28th forever muhehehe and saved the game, no more Finn ending and you can have more time to get all bug n costume collections. good luck gooners
What tools did you use to make the translation?
what a kingYou must be registered to see the links,You must be registered to see the links,You must be registered to see the links,You must be registered to see the linksand a handful of self made scripts.
I had an idea earlier I tried putting into practice. I have updated my other post with a new version of the translation. I need people to tell me if this breaks anything. I still need to do some tweaking as I think I might have duplicate translations but in the few minutes I tried from my save point, it all seemed to work.
View attachment 5554922
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quick question as i'm also getting into translating Unity and UE4 games myself; but are your "self-made" scripts necessary or just to help with the translating process?You must be registered to see the links,You must be registered to see the links,You must be registered to see the links,You must be registered to see the linksand a handful of self made scripts.
I had an idea earlier I tried putting into practice. I have updated my other post with a new version of the translation. I need people to tell me if this breaks anything. I still need to do some tweaking as I think I might have duplicate translations but in the few minutes I tried from my save point, it all seemed to work.
View attachment 5554922
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Hello, I would like to ask: how do you quickly find all the text?You must be registered to see the links,You must be registered to see the links,You must be registered to see the links,You must be registered to see the linksand a handful of self made scripts.
I had an idea earlier I tried putting into practice. I have updated my other post with a new version of the translation. I need people to tell me if this breaks anything. I still need to do some tweaking as I think I might have duplicate translations but in the few minutes I tried from my save point, it all seemed to work.
View attachment 5554922
![]()
quick question as i'm also getting into translating Unity and UE4 games myself; but are your "self-made" scripts necessary or just to help with the translating process?
i'd love to be able to do the same but i just can't wrap my head around finding or extracting the right assets from the game to use on translation
ue4textextractor seems to only pull bits and pieces instead of full text, so I have to feed it more.Hello, I would like to ask: how do you quickly find all the text?
Oh... I tried translating more of the game but Textractor wasn't getting the data, I tought it was because the dev didn't use Text and put everything in Strings, but maybe it was just the tool. You do need to get a .usmap file to extract assets as json, right? May I ask what did you use to generate this file in UE5?ue4textextractor seems to only pull bits and pieces instead of full text, so I have to feed it more.
I start with ue4textextractor to get a base, use fmodel to export all the assets as jsons, use a script to pull any "Key" and "SourceStrings" out of the jsons and to calculate the string fcrc's, translate with google, another script to reformat the results and create a new locres with ue4textextractor.
Technically the scripts aren't necessary, but I would be hunting through View attachment 5556506 and this was a "small" game AND I'm too lazy for that. Though if you wanted to be pedantic about it most text is in the data tables, which if the dev kept proper Unreal naming scheme start with "DT_" that and anything that might be a UI element.
Same could be said for the rest. If I were hunting manually I could just add lines to the locres myself with ue4localization tool, but again View attachment 5556514 (I know I have some duplicates) no thanks.
I useYou do need to get a .usmap file to extract assets as json, right? May I ask what did you use to generate this file in UE5?
Thanks for the reply, I do appreciate it. I've tried UE4SS but it asked me to provide extra lua files I'm not sure how to generate. It worked fine with the previous game of this same dev tho so it may be an issue with supporting UE 5.6. I'm going to give Dumper7 a try.I useYou must be registered to see the links. Sometimes I have to bounce around commits to get it to not crash the game though. You can also try andYou must be registered to see the links, hasn't worked for me as well as dumper7 though.
How to calculate the FCRCue4textextractor seems to only pull bits and pieces instead of full text, so I have to feed it more.
I start with ue4textextractor to get a base, use fmodel to export all the assets as jsons, use a script to pull any "Key" and "SourceStrings" out of the jsons and to calculate the string fcrc's, translate with google, another script to reformat the results and create a new locres with ue4textextractor.
Technically the scripts aren't necessary, but I would be hunting through View attachment 5556506 and this was a "small" game AND I'm too lazy for that. Though if you wanted to be pedantic about it most text is in the data tables, which if the dev kept proper Unreal naming scheme start with "DT_" that and anything that might be a UI element.
Same could be said for the rest. If I were hunting manually I could just add lines to the locres myself with ue4localization tool, but again View attachment 5556514 (I know I have some duplicates) no thanks.
How to calculate the FCRC
I encountered an issue where some parts of the game are translated, but some parts are not. I checked the text in the .locres file, and all the text is present. How should I resolve this?You must be registered to see the links
You must be registered to see the links
you need to get access to the Unreal Engine source code before you can see the link.You must be registered to see the links