Feature idea: Extension of nightly abuse. The abuser, instead of taking from the total gold, decides the PC could be used to better make them money. They could either generate random NPCs in your tent (I'm assuming the coding allows for random NPC's?) or take you to the tavern and let the mercenaries there use you, since the place already exists and I'm hoping that one of the nightly events there could be copied and tweaked to keep it simple. Maybe they could pimp you to other slavers, under the guise of "training to better understand slavery from both sides," and give a hit to overall respect.
Feature idea: daytime conversations with a slaver who is already using you could lead to a forced event. (I'm assuming here that there is some sort of flag for slavers who pay you nightly visits?)
As I have no idea how difficult any of this would be to put into practice, feel free to totally ignore. I just dislike where the nightly use currently leads, which is to the "puppet leader" hypno stuff. I want the leader to know they are being used, the alternate personality bimbo thing is a hard left turn from what is otherwise a submission path.
Eh, I never ignore requests and suggestions. I just place in the "try to implement list" and depending on how easy they were to get working, move them into a relative location on the "actually add list" or the "maintenance is too high" pile.
Or I forget about them if I never make it that far >.>
Let's walk through this a moment:
"Generate Random NPC's to be pimped out to during the nightly event" That might be doable. Depending on how we handle it, it could go like this: "Roll 1d6 to decide total number of clients, Use modded slave/r generator to create NPC, subtract from current client count, run one of the forced sex scene events (either from the nightly pool or modify a slave scene), remove NPC, check for number of clients from current client count, run again until out of clients. Multiply random value by total number of clients for gold payout."
Proof of concept won't be anything different than a different name running through a forced event, till I decide to do something about that at least (or some magical fairy shows up and says "I like writing smut"), but it's theoretically doable. Whether it is at the tavern or in your tent could be random, with the latter granting a reputation hit. Maybe figure out a random chance for one of your other slavers to show up to pay and bang ya.
Doing it in the Tavern would be a lot simplier, because, as you guessed, events like that already exist. Instead of a handful of scenes running back to back, play out one of the many scenes involving a character getting a train run on them, but tweaked to suit the scenario. Could be easier to produce variety in this case.
Now like I said.. recently.. to someone, doable doesn't mean "easy; I'll have it done by the weekend" but rather "ya, I can picture what I'd need to do to make it work in my head". Whether it actually works out in a manageable way is yet to be seen.
"talking to slaver forces forced events" That's actually legitimately easy. All this would require would be adding a flag to... force the nightly event to the pool of talking events. Add a check to see if they are an abuser/nightly and that "Extended Nightly Events"(because choice is important in a game about slavery and rape) is active, then seperate them into two pools; one with the forced events trigger, one without.
This! I was actually hoping to implement a testing, personal version of something similar over a year back. I was nagging Frank about it so I could understand Forced flags a little better but he was busy and the topic died shortly after that
. I couldn't get through those freaking flags. I mean, I was able to loop them to make a dumber version of what Frank did quite recently but doing a spin-off that wasn't a temporary band-aid was a task beyond my motivation, with RAGS Editor constantly crashing after 10min.
That sounds like me. I am that kind of terrible person that would do that
. The flag thing I totally understand, and is the reason the majority of my flags are custom made, rather than using Bedlam's own.
With that in mind, as I said above, I am willing to take another swing at it. I'll be less busy soon enough and I think I'm only backlogged like four requests? One I've already murdered and just haven't presented the body, so three really.
RAGS editor is indeed a terrible thing to use, and constantly makes me wish Bedlam actually finishes the Twine version one day. Blessed be, I could just create an install script for that like I do for the other Twine games.
There are Portrait packs for Strive for Power/Conquest and tons for D&D games like (Baldurs Gate) etc and Pathfinder games which could be used for a lot of races some are even nsfw (always thought it would be nice to be able to import them all into the game along with maybe a tag system).
this pack might be suitable it's not too big
found it on
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I have a handful of mods released on the nexus, so fortunately I do have an account.
I breezed through those packs and found a couple of portraits that are signficantly better than what's in the game. Well, honestly, most are better, but I'm trying to pretend to be picky.
Thank you for pointing them out to me.
I have somewhere in the neighborhood of 30 GB of art I've downloaded for the purpose of creating similar packs (a small one of which I posted on the TiTS forum). Of course the ones I made for that game are largely useless for this one because I imagine this game doesn't support transparent backgrounds just judging by the existing artwork in the game.
I have a few I've made for No Haven (and again, gigabytes of imagines I've gathered to make more with), mostly of elves and wrights since that's what I had been playing at the time. Of course, most of mine are edits of existing art just because I rarely can leave well enough alone.
Let me check.
*subs Cara harpy for your pink Harpy*
Nope, transparent images work just fine, both for the examine and the portrait. So ya, any you think you want to share/sub into the in-game content I'm more than willing to... canonize for the mod.
so ehm.. had an issue with full custom character creation and a cheated start, going through things in order and picking pretty much everything almost.. taking recruiter before the strong right arm ends up with the person picked for recruiter being the second in command and the one selected to be the 2ic not being present at camp start at all. dunno if it's for everyone but tested twice with the same results for picking Alyanara d'Vyr for recruiter and Kaara de Sindero Oscuro for the strong right arm. tried it a third time just now with nothing selected other than recruiter first then strong right arm and still just get the Alyanara and no sights of Kaara with it.
edit: for testing purposes decided to check if taking the strong right arm first rather than recruiter changes anything but still the same issues with whoever gets picked for recruiter overwriting and taking preference as the second in command position so effectively strong right arm isn't doing anything cause recruiter overwrites it.
yeah i remember having those issues too you have to put Alyanara always as strong right arm if you pick her or any other slaver won't show up. other combinations are good i think, i didn't test it all
Edit:
forgot to mention this happens in the vanilla version too, so it's not a bug introduced by the mod
I think I know what causes it. Bedlam missnamed a handful of flags via copy/paste, and correcting them should fix this issue. I'll test it quickly before I do my update tonight.
On that note: Update is coming tonight, I'm just doing some last minute testing to check for the things I usually miss.