I prefer the nightly rape to the nightly mind-control. Is there a way to keep it from progressing that way? I want the Leader to remember events, not be MC'd into a different person.
Should be; I'll have to look into it but if it's the series of events I think it is, I should be put in a switch to prevent the event from occuring.
Same rule as always though; no promises. If I can get it to work easily, then it's done. If I can't, I'll try and find an easy way, but it gets behind everything that's been requested that I'm still working away at.
Update is coming. Ran into an issue with this last night where the isolated version no longer wanted to add events to the player slavery options, but the integrated version was working fine.
I was only using integrated version for a point check, but it might be the version you guys get if I can't figure out what I buggered.
To clarify, I'm starting the upload for that version right now, and will post it when it's finished. I'm just going to try and fix what I wrecked and hope I fix it before the other version goes live.
(And because I'm notoriously unclear):
Isolated= What this whole revamp was for; detaching player slavery from npc slaver slavery entirely.
Integrated= the opposite. I fully built player slavery into the standard slaver slavery mechanics to more thoroughly track events. It's clean, it's beautiful, and it takes like ten times as long to do than everything else in the mod combined. So extremely impractical. Which is also antagonistic to the point of the revamp.
Editted
The previous version was pretty much a blend of both, but buggy, as is known.