Frank when he is about to upload the new version this friday.
Bedlam: time for a bugfix *wink*
the old curse strikes again.
Its not a curse, its just bedlam waiting in ambush then springing the trap as usual.
He sits in the dark, quivering, waiting for that moment
No, what's really funny is that Bedlam thinks that he is catching us unawares... except he is predictable every time. Frank says he's almost done but won't promise a day... I say "Frank is hopefully going to have it done on Friday so we can play it on the weekend"... Bedlem releases a hotfix right before Friday, but forgets that I'm trying to help Frank out with this Biomancy bug in the mod (which I still haven't figured out, have some new ideas today so I'll see if they work tomorrow).
Or my favorite is when Frank says he's releasing the mod tomorrow but he hasn't even started on it! Then Bedlam releases a hotfix! I think that has happened twice now!
The best part about watching this game of cat and mouse between the two is that it looks more like Tom and Jerry.
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You all expect too much of me, giving credit where credit ain't do. I'm just lucky that it played out like you all say. Not saying I haven't tried to play mind games with Bedlam, but most of the time it looks like I do are the times where things just work out.
Speaking of the update though, it's a couple days late, but here it is. Big changes came with it. And ya, I say big changes, but there only big to me, because they were a hassle.
Changelog:
The menu:
- I've been meaning to do this for fucking ever. I hated the drop down menu that I was using, but I moaned and groaned and found reasons not to change it. Because I knew it was gonna be time consuming. And it was. But it's better now.
- Biomancy options have been adjusted. Just corrected and renamed them to suit the less redundant functions.
Biomancy:
Bedlam did a small major update to it. This came in the way of him adding Change Race and Create Futa.
He adjusted how a handful of things in how biomancy work, and I took the opportunity to enlighten myself a bit more in regards to how his code works. Would resulted me in fixing up the biomancy mod and realizing my code is shit.
Change Race: For favour of better stability, the mod currently uses Bedlam's version of Change Race. Which is extremely limited. You can transform into only a handful of races, and only certain races can be targeted.
That will change. I'm still putting the modded version tback ogether, but I've already figured out what I need to do and tested a minimalist version of it. So the only thing I have to do is build it. Which will take a couple days. Which is why it isn't in this update.
Futafication: Only difference from the mod version and his is it doesn't work on manly men. Otherwise, I didn't see any reason to adjust it. If for some reason Bedlam decides sissies and their kin are too manly to futafy, I'll correct that.
-New biomancy menu: I mentioned them above, but working my way through his code for the above made me realize I'd been over complicating things. Changed it a bit, took out the parts that didn't want to work, and we're left with something a little simpler but stable.
Backlash Caster: A while ago bedlam adjusted the targeting in biomancy. This is the long overdue fix for that.
Explosion (NPC Caster only): Like it says, Explosion should only be able to happen when "not you" is casting. If it happens when you do it, there's fuckery afoot.
Intended Target: Very straightforward. Hits who you selected.
Fixes:
-Corrected the redundant events in corruption.
-Fixed(?) the issue with some Patreon starts not being available to some patreon codes.
-Removed the player wardrobe. It was simply creating more bugs than it was worth.
Everything else should be relatively the same.
Update should be finished uploading quite soon. I'll have another one out by the end of the week with an update to the updated Change Race.
Hello, friends. I have a question. Is there an option where a biomancy spell can sometimes affect the entire camp?
And if not, can there be a way to implement such an option? Make its cost rather high in power (for example, the caster is unavailable for some days, maybe even a week or two and also you lose lots of gold and or supplies, around 1-2k each)?
Many thanks
My inner voice is telling me "No". Not in the sense that it's not doable, but more in the way of "It can be done, but it'll break so many things." There's a reason that a lot of biomancy and corruption events will fail, and that's because it's not firing on an acceptable target (IE: can't cast "shrink cock" on a woman, or "enlarge wings" on a wingless dude).
That said, I will still take a look, and if I find it's perfectly feasible way to do it, I'll attempt to bring it to life. That's what happened with Slave Leader and that turned out.... well, it turned out.