Really good adaptation of what is good in RPG Maker games and what is good in visual novels. Static images of events and 3D environment you can almost freelly enjoy and explore. There is plot, massive amount of characters and they have individual characters and models. Some bugs with walking around NPC's here and there and collision markers not in all places they should but who cares?! Its a solid game through and through. If all RPG Maker games had such solid 3D graphic in them as that made in unity, then I would play them all the time.
Dev knows what he is doing I must say, solid renders, many choices and long gameplay. The only fault I can find in this game is that I cannot redo my choice without loading previous save. Thats what makes renpy better in this case. Rewind of choices without walking around which in my case is a waste of time if I am doing it a second time. Best playtrough is the first time. Second is a damn chore becouse I need to walk from one point to another. There should be a way to skip walking altogether if we did it previously. That way playing again would be smoother and felt less like a chore to do.
Dev knows what he is doing I must say, solid renders, many choices and long gameplay. The only fault I can find in this game is that I cannot redo my choice without loading previous save. Thats what makes renpy better in this case. Rewind of choices without walking around which in my case is a waste of time if I am doing it a second time. Best playtrough is the first time. Second is a damn chore becouse I need to walk from one point to another. There should be a way to skip walking altogether if we did it previously. That way playing again would be smoother and felt less like a chore to do.