Others No Trace Of Luck [Development Thread] [Godot]

NoTraceOfLuck

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Game Developer
Apr 20, 2018
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I'm ready to release the latest update.

Changes since the previous update:
  • Complete replacement of all Lisa art in the entire game (except the poker training in the park sequence). Character art and all event CGs. This includes the includes the market date sequence.
  • Complete replacement of all Ashely art in the entire game
  • Complete replacement + improvement of the Boa strip poker scene

Since this is just an early access release just for this development thread, there are 2 features in the game that will likely be removed from the full f95 release. 1: Scene Selector on the main menu, and 2: Gallery on the main menu

  • Scene Selector - Allows you to select any scene you've seen before and replay it. This mostlyworks but there are some situations where it currently breaks the game
    • If you select a text message scene, it will break the game
    • Certain scenes can end up in a soft-lock. Once you complete the scene, there are no other playable routes for you to take. So I do not recommend using the scene selector as a way to kickstart a new save file. Use it only to replay certain Scenes
  • Gallery - The gallery does not work, the button does nothing

Remember if you've previously played a scene on any save file, you should be able to hold ctrl to skip through it now. (If this doesn't work, save your game and reload it so the save file is updated to the latest version)

Over the next day or two there are a number of new features I want to add to the game. Once those are done, I will post this to the main f95 thread. I don't plan on adding any totally new story content until after that is complete.

Download here:

Would appreciate any new feedback on the Boa scene, the Lisa Market scene, and the Ashely Park scene.
 
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NoTraceOfLuck

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Apr 20, 2018
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I identified a bug in the previous upload that could cause the Boa scene to crash if you 1: won enough games to strip her, then 2: lost

Fixed in this version

 
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H2Ooze

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Sep 23, 2023
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The Boa scene is really good. I appreciate it being an actual game of strip poker and not just a quick game to see her tits. Seeing the lost items on the table was a nice touch too. The dialogue and images in the new update were great. Big fan of the new changes. It might be a bit of work but I hope future strip poker games show the character taking off their clothes like you did with Boa, that was really good.

The new images for Lisa and Ashley are looking good. Ashley looks like she actually fits in with all the other characters now. My only small critique would be with the Boa scene. She says "wow." at the start of her sentences a little too often, it made me laugh lol. Other than that the new stuff looks great. Keep up the good work
 

NoTraceOfLuck

Member
Game Developer
Apr 20, 2018
188
248
The Boa scene is really good. I appreciate it being an actual game of strip poker and not just a quick game to see her tits. Seeing the lost items on the table was a nice touch too. The dialogue and images in the new update were great. Big fan of the new changes. It might be a bit of work but I hope future strip poker games show the character taking off their clothes like you did with Boa, that was really good.

The new images for Lisa and Ashley are looking good. Ashley looks like she actually fits in with all the other characters now. My only small critique would be with the Boa scene. She says "wow." at the start of her sentences a little too often, it made me laugh lol. Other than that the new stuff looks great. Keep up the good work
Thanks for testing it! I just went through and it looks like she says 'wow' in almost every dialogue, lol. Thanks for noting that, I'll have to change it.

I'm not sure how exactly to handle the character himself yet. The way I would prefer to do it is to have him strip from his own POV (like looking out of his eyes) but that is extremely hard to do with AI and would take way too long (and probably not look very good.) So I'd have to settle for having full body shots like Boa has. I'll have to see what is possible / what looks good vs how much time it takes, for future poker sessions.

Thanks again for playing & leaving feedback, appreciate it!
 

H2Ooze

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Sep 23, 2023
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Thanks for testing it! I just went through and it looks like she says 'wow' in almost every dialogue, lol. Thanks for noting that, I'll have to change it.

I'm not sure how exactly to handle the character himself yet. The way I would prefer to do it is to have him strip from his own POV (like looking out of his eyes) but that is extremely hard to do with AI and would take way too long (and probably not look very good.) So I'd have to settle for having full body shots like Boa has. I'll have to see what is possible / what looks good vs how much time it takes, for future poker sessions.

Thanks again for playing & leaving feedback, appreciate it!
Oh by character I meant the girls haha. Rather see them strip than the guy, I dont really care about what/how the main guy takes off lol. But It was a really nice addition seeing his clothes on the table too when you lose in the Boa scene so maybe stuff like that would be neat.
 

lagaard

Member
Jan 25, 2018
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Gave the new version a little bit of a spin, and I do like the newer artstyle for sure.
The rework on the opening strip poker with Boa is nice as well, and I think including the lost clothing on the table is pretty great actually. Nicer then it vanishing into the ether, though I can imagine its kind of a pain in the butt.
I tried doing that in Koikatsu once, and it involves a lot of turning models invisible and flattening them and... it's just a pain.

I'm still a little iffy on the "Lives" system, but that's more just a narrative disconnect. I can understand not wanting each life to represent a piece of clothing due to the amount of work that could mean, but it also feels weird how you have to win (or lose) a few hands, to actually win/lose, and the dialogue suggests you only played that one hand. That might be some nitpicking on my end though.

I'm still really looking forward to the first real strip poker match we can unlock though. And I'm really interested to see how such a scene with Lisa will go.
Call it a really, really specific thing, but I guess a lesbian character playing strip poker against a guy is potentially really interesting for well, the entire situation. And interested to see how you'll handle writing it as well.

The scene select thing is a nice debug addition though for sure.

As a potential thing, this might be a Godot thing, but it is a bit of a thing that it can't save the progress of something. Like if you save in the middle of a poker game, and load it, you go back to the start. While this prevents savescumming I suppose, it does also make it tricky if you want to try and see different outcomes... I do like how there is changes depending on how well (or poorly) the game is going for the player.
 

NoTraceOfLuck

Member
Game Developer
Apr 20, 2018
188
248
Gave the new version a little bit of a spin, and I do like the newer artstyle for sure.
The rework on the opening strip poker with Boa is nice as well, and I think including the lost clothing on the table is pretty great actually. Nicer then it vanishing into the ether, though I can imagine its kind of a pain in the butt.
I tried doing that in Koikatsu once, and it involves a lot of turning models invisible and flattening them and... it's just a pain.

I'm still a little iffy on the "Lives" system, but that's more just a narrative disconnect. I can understand not wanting each life to represent a piece of clothing due to the amount of work that could mean, but it also feels weird how you have to win (or lose) a few hands, to actually win/lose, and the dialogue suggests you only played that one hand. That might be some nitpicking on my end though.

I'm still really looking forward to the first real strip poker match we can unlock though. And I'm really interested to see how such a scene with Lisa will go.
Call it a really, really specific thing, but I guess a lesbian character playing strip poker against a guy is potentially really interesting for well, the entire situation. And interested to see how you'll handle writing it as well.

The scene select thing is a nice debug addition though for sure.

As a potential thing, this might be a Godot thing, but it is a bit of a thing that it can't save the progress of something. Like if you save in the middle of a poker game, and load it, you go back to the start. While this prevents savescumming I suppose, it does also make it tricky if you want to try and see different outcomes... I do like how there is changes depending on how well (or poorly) the game is going for the player.

Thanks for trying it out!

Having the clothing on the table was difficult and I wasn't sure if I was going to do it for future rounds of poker, but it seems like everybody enjoyed that detail so I think I'll try to include it in future ones as well. Basically I have to have entire separate sequences of dialogues/backgrounds depending on if you lost clothing or not. It will get even harder if the player can lose more than 1 piece of clothing, because it increases the possible routes from 2 to 4. And a 3rd piece of clothing would increase it to 8. For that reason I likely will only ever draw the player's clothing on the ground for 1 piece of clothing (even if, story-wise, you lose more than one)

The lives system I have in place primarily to act as some padding to draw out the not-very-realistic 1v1 poker matches. Without them, the Boa match could be completely over in as little as 3 hands / just a few seconds (which doesn't feel very immersive to me either.) In 'real' strip poker there would be 4 or 5 players that inherently pad out the game, but adding more players is simply too much of an artwork burden for me to do without burning out on making art (just the Boa scene alone took 10 hours of artwork.)

The save system is definitely a limitation. It's not an inherent Godot limitation, but it's a limitation with how I designed the game's underlying systems from the start. This is the first game I've made and many of the core systems like saving I created when I barely knew what I was doing. Currently the game is broken up into distinct "Stages" and when you save, it simply bookmarks which stage you're on, and starts it from the beginning. All poker matches are their own "stage" so saving in a poker match will always put you back at the beginning of the match. It isn't intended to be an anti-save-scum feature, just a limitation of how I made the game.
 
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NoTraceOfLuck

Member
Game Developer
Apr 20, 2018
188
248
I am uploading the latest release (this one I will release to the official F95 thread later tonight). My previous update was primarily artwork related, so I wanted to make this one a functionality / feature release. The next release will be a story release (fresh new story content). Ashely will definitely receive story content in the next update. I am also debating between either Ana or Amy. Lisa already has by far the most story content so she won't receive any in the next update. The next update will likely also have some new NSFW content as there is a relatively large amount of story between the Boa scene & the current end of the game.

In this release I have added the following features:

  • If an image has a video associated to it, the video can be played in the wallpaper app with a new button
  • 1740212958985.png


  • Poker now has a skip button & cheat button. Currently you get 1 cheat in some matches. In the future I plan to add ways to increase the amount of cheats you can have.
  • This only works in Five Card Draw poker, I likely won't be adding it to Texas Hold 'Em poker
  • Skip button can be used to skip the match if you've played it before on another save.
  • 1740213126522.png

  • If a scene is eligible for ctrl skipping (meaning you've previously completed it on any save file), a little message is displayed
  • 1740213068361.png

  • I've addition a "transition" animation for some scenes, to reduce the jarring immediate teleportation to/from your home when scenes end.

  • 1740213259654.png


  • Added a skip button for dates that you've completed before
  • 1740213429742.png

  • Fixed some bugs:
    • Not all the wallpapers were unlocked after completing the Lisa Park Training sequence
    • The Ana market sequence did not have any wallpapers for it
    • Some wallpapers were out of order
    • Using Small Talk in the lisa training sequence was glitchy / could crash the game

  • And some other back-end improvements

Download:
 
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