Others No Trace Of Luck [Development Thread] [Godot]

NoTraceOfLuck

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Apr 20, 2018
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I'm ready to release the latest update.

Changes since the previous update:
  • Complete replacement of all Lisa art in the entire game (except the poker training in the park sequence). Character art and all event CGs. This includes the includes the market date sequence.
  • Complete replacement of all Ashely art in the entire game
  • Complete replacement + improvement of the Boa strip poker scene

Since this is just an early access release just for this development thread, there are 2 features in the game that will likely be removed from the full f95 release. 1: Scene Selector on the main menu, and 2: Gallery on the main menu

  • Scene Selector - Allows you to select any scene you've seen before and replay it. This mostlyworks but there are some situations where it currently breaks the game
    • If you select a text message scene, it will break the game
    • Certain scenes can end up in a soft-lock. Once you complete the scene, there are no other playable routes for you to take. So I do not recommend using the scene selector as a way to kickstart a new save file. Use it only to replay certain Scenes
  • Gallery - The gallery does not work, the button does nothing

Remember if you've previously played a scene on any save file, you should be able to hold ctrl to skip through it now. (If this doesn't work, save your game and reload it so the save file is updated to the latest version)

Over the next day or two there are a number of new features I want to add to the game. Once those are done, I will post this to the main f95 thread. I don't plan on adding any totally new story content until after that is complete.

Download here:

Would appreciate any new feedback on the Boa scene, the Lisa Market scene, and the Ashely Park scene.
 
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NoTraceOfLuck

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Apr 20, 2018
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I identified a bug in the previous upload that could cause the Boa scene to crash if you 1: won enough games to strip her, then 2: lost

Fixed in this version

 
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H2Ooze

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Sep 23, 2023
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The Boa scene is really good. I appreciate it being an actual game of strip poker and not just a quick game to see her tits. Seeing the lost items on the table was a nice touch too. The dialogue and images in the new update were great. Big fan of the new changes. It might be a bit of work but I hope future strip poker games show the character taking off their clothes like you did with Boa, that was really good.

The new images for Lisa and Ashley are looking good. Ashley looks like she actually fits in with all the other characters now. My only small critique would be with the Boa scene. She says "wow." at the start of her sentences a little too often, it made me laugh lol. Other than that the new stuff looks great. Keep up the good work
 

NoTraceOfLuck

Member
Game Developer
Apr 20, 2018
238
353
The Boa scene is really good. I appreciate it being an actual game of strip poker and not just a quick game to see her tits. Seeing the lost items on the table was a nice touch too. The dialogue and images in the new update were great. Big fan of the new changes. It might be a bit of work but I hope future strip poker games show the character taking off their clothes like you did with Boa, that was really good.

The new images for Lisa and Ashley are looking good. Ashley looks like she actually fits in with all the other characters now. My only small critique would be with the Boa scene. She says "wow." at the start of her sentences a little too often, it made me laugh lol. Other than that the new stuff looks great. Keep up the good work
Thanks for testing it! I just went through and it looks like she says 'wow' in almost every dialogue, lol. Thanks for noting that, I'll have to change it.

I'm not sure how exactly to handle the character himself yet. The way I would prefer to do it is to have him strip from his own POV (like looking out of his eyes) but that is extremely hard to do with AI and would take way too long (and probably not look very good.) So I'd have to settle for having full body shots like Boa has. I'll have to see what is possible / what looks good vs how much time it takes, for future poker sessions.

Thanks again for playing & leaving feedback, appreciate it!
 

H2Ooze

New Member
Sep 23, 2023
11
2
Thanks for testing it! I just went through and it looks like she says 'wow' in almost every dialogue, lol. Thanks for noting that, I'll have to change it.

I'm not sure how exactly to handle the character himself yet. The way I would prefer to do it is to have him strip from his own POV (like looking out of his eyes) but that is extremely hard to do with AI and would take way too long (and probably not look very good.) So I'd have to settle for having full body shots like Boa has. I'll have to see what is possible / what looks good vs how much time it takes, for future poker sessions.

Thanks again for playing & leaving feedback, appreciate it!
Oh by character I meant the girls haha. Rather see them strip than the guy, I dont really care about what/how the main guy takes off lol. But It was a really nice addition seeing his clothes on the table too when you lose in the Boa scene so maybe stuff like that would be neat.
 

lagaard

Member
Jan 25, 2018
284
145
Gave the new version a little bit of a spin, and I do like the newer artstyle for sure.
The rework on the opening strip poker with Boa is nice as well, and I think including the lost clothing on the table is pretty great actually. Nicer then it vanishing into the ether, though I can imagine its kind of a pain in the butt.
I tried doing that in Koikatsu once, and it involves a lot of turning models invisible and flattening them and... it's just a pain.

I'm still a little iffy on the "Lives" system, but that's more just a narrative disconnect. I can understand not wanting each life to represent a piece of clothing due to the amount of work that could mean, but it also feels weird how you have to win (or lose) a few hands, to actually win/lose, and the dialogue suggests you only played that one hand. That might be some nitpicking on my end though.

I'm still really looking forward to the first real strip poker match we can unlock though. And I'm really interested to see how such a scene with Lisa will go.
Call it a really, really specific thing, but I guess a lesbian character playing strip poker against a guy is potentially really interesting for well, the entire situation. And interested to see how you'll handle writing it as well.

The scene select thing is a nice debug addition though for sure.

As a potential thing, this might be a Godot thing, but it is a bit of a thing that it can't save the progress of something. Like if you save in the middle of a poker game, and load it, you go back to the start. While this prevents savescumming I suppose, it does also make it tricky if you want to try and see different outcomes... I do like how there is changes depending on how well (or poorly) the game is going for the player.
 

NoTraceOfLuck

Member
Game Developer
Apr 20, 2018
238
353
Gave the new version a little bit of a spin, and I do like the newer artstyle for sure.
The rework on the opening strip poker with Boa is nice as well, and I think including the lost clothing on the table is pretty great actually. Nicer then it vanishing into the ether, though I can imagine its kind of a pain in the butt.
I tried doing that in Koikatsu once, and it involves a lot of turning models invisible and flattening them and... it's just a pain.

I'm still a little iffy on the "Lives" system, but that's more just a narrative disconnect. I can understand not wanting each life to represent a piece of clothing due to the amount of work that could mean, but it also feels weird how you have to win (or lose) a few hands, to actually win/lose, and the dialogue suggests you only played that one hand. That might be some nitpicking on my end though.

I'm still really looking forward to the first real strip poker match we can unlock though. And I'm really interested to see how such a scene with Lisa will go.
Call it a really, really specific thing, but I guess a lesbian character playing strip poker against a guy is potentially really interesting for well, the entire situation. And interested to see how you'll handle writing it as well.

The scene select thing is a nice debug addition though for sure.

As a potential thing, this might be a Godot thing, but it is a bit of a thing that it can't save the progress of something. Like if you save in the middle of a poker game, and load it, you go back to the start. While this prevents savescumming I suppose, it does also make it tricky if you want to try and see different outcomes... I do like how there is changes depending on how well (or poorly) the game is going for the player.

Thanks for trying it out!

Having the clothing on the table was difficult and I wasn't sure if I was going to do it for future rounds of poker, but it seems like everybody enjoyed that detail so I think I'll try to include it in future ones as well. Basically I have to have entire separate sequences of dialogues/backgrounds depending on if you lost clothing or not. It will get even harder if the player can lose more than 1 piece of clothing, because it increases the possible routes from 2 to 4. And a 3rd piece of clothing would increase it to 8. For that reason I likely will only ever draw the player's clothing on the ground for 1 piece of clothing (even if, story-wise, you lose more than one)

The lives system I have in place primarily to act as some padding to draw out the not-very-realistic 1v1 poker matches. Without them, the Boa match could be completely over in as little as 3 hands / just a few seconds (which doesn't feel very immersive to me either.) In 'real' strip poker there would be 4 or 5 players that inherently pad out the game, but adding more players is simply too much of an artwork burden for me to do without burning out on making art (just the Boa scene alone took 10 hours of artwork.)

The save system is definitely a limitation. It's not an inherent Godot limitation, but it's a limitation with how I designed the game's underlying systems from the start. This is the first game I've made and many of the core systems like saving I created when I barely knew what I was doing. Currently the game is broken up into distinct "Stages" and when you save, it simply bookmarks which stage you're on, and starts it from the beginning. All poker matches are their own "stage" so saving in a poker match will always put you back at the beginning of the match. It isn't intended to be an anti-save-scum feature, just a limitation of how I made the game.
 
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NoTraceOfLuck

Member
Game Developer
Apr 20, 2018
238
353
I am uploading the latest release (this one I will release to the official F95 thread later tonight). My previous update was primarily artwork related, so I wanted to make this one a functionality / feature release. The next release will be a story release (fresh new story content). Ashely will definitely receive story content in the next update. I am also debating between either Ana or Amy. Lisa already has by far the most story content so she won't receive any in the next update. The next update will likely also have some new NSFW content as there is a relatively large amount of story between the Boa scene & the current end of the game.

In this release I have added the following features:

  • If an image has a video associated to it, the video can be played in the wallpaper app with a new button
  • 1740212958985.png


  • Poker now has a skip button & cheat button. Currently you get 1 cheat in some matches. In the future I plan to add ways to increase the amount of cheats you can have.
  • This only works in Five Card Draw poker, I likely won't be adding it to Texas Hold 'Em poker
  • Skip button can be used to skip the match if you've played it before on another save.
  • 1740213126522.png

  • If a scene is eligible for ctrl skipping (meaning you've previously completed it on any save file), a little message is displayed
  • 1740213068361.png

  • I've addition a "transition" animation for some scenes, to reduce the jarring immediate teleportation to/from your home when scenes end.

  • 1740213259654.png


  • Added a skip button for dates that you've completed before
  • 1740213429742.png

  • Fixed some bugs:
    • Not all the wallpapers were unlocked after completing the Lisa Park Training sequence
    • The Ana market sequence did not have any wallpapers for it
    • Some wallpapers were out of order
    • Using Small Talk in the lisa training sequence was glitchy / could crash the game

  • And some other back-end improvements

Download:
 
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NoTraceOfLuck

Member
Game Developer
Apr 20, 2018
238
353
Ashely looking cute in her next scene :giggle: (it's a good one)


8cb92c2e-a585-4da3-b938-24624ee66e3f(1).png

Preliminary art stage is completed. This means I have about 100 images in their original, not-enhanced state. Much of these are slight variations of them same pose / situation. So my steps are:

  • Out of each distinct set of situations, locate the images I will actually use.
  • Storyboard them, put them in order, figure out how the actual plot is going to play out
  • Then, there will usually be gaps in the story in which I don't have a corresponding image, so I will do second pass of generating new, specific images to fill these gaps.
  • When all that is done, I will take the selected images, and enhance them with a 2nd AI model to match the art style of the rest of the game.

The above is an un-enhanced, raw image. A finalized version will entail:
  • Convert to the new art style
  • Fix or remove the nonsense logo on the coffee cup
  • Remove the floating popcorn particles
  • Fix some of the weird shit in the backgrouns (what is that weird white blob?)

Something unfortunate I've noticed is that Ashely really does not render well with my new AI model (to which I previously converted all the art in the game.) This means Ashely as a character is much harder and higher effort to produce content for than the other girls, because I need to use a seperate model first, then convert to my new model. This is unfortunate, but something I will accept at this point.
 

CREONMILKY2

New Member
Feb 12, 2023
6
3
Ashely looking cute in her next scene :giggle: (it's a good one)


View attachment 4585369

Preliminary art stage is completed. This means I have about 100 images in their original, not-enhanced state. Much of these are slight variations of them same pose / situation. So my steps are:

  • Out of each distinct set of situations, locate the images I will actually use.
  • Storyboard them, put them in order, figure out how the actual plot is going to play out
  • Then, there will usually be gaps in the story in which I don't have a corresponding image, so I will do second pass of generating new, specific images to fill these gaps.
  • When all that is done, I will take the selected images, and enhance them with a 2nd AI model to match the art style of the rest of the game.

The above is an un-enhanced, raw image. A finalized version will entail:
  • Convert to the new art style
  • Fix or remove the nonsense logo on the coffee cup
  • Remove the floating popcorn particles
  • Fix some of the weird shit in the backgrouns (what is that weird white blob?)

Something unfortunate I've noticed is that Ashely really does not render well with my new AI model (to which I previously converted all the art in the game.) This means Ashely as a character is much harder and higher effort to produce content for than the other girls, because I need to use a seperate model first, then convert to my new model. This is unfortunate, but something I will accept at this point.

Epic progress! can't wait for the finished art

Welcome Babes.gif
 

NoTraceOfLuck

Member
Game Developer
Apr 20, 2018
238
353
Newest update available. This contains one new scene with Ashely. It should be available after completing the 'Track Amy Perrier' event.

I believe this is the longest single scene in the game, around 20 minutes of content without skipping. It has by far the most unique artworks and took by FAR the longest amount of time out of any other scene in the game. Probably around 30 hours of work.

This is due to a few things:
  • Like I said before, Ashely is hard to generate in my new AI model. Sometimes she just becomes super anime and looks terrible. I spent a lot of time trying to get her mostly consistent, but there are definitely still scenes where it's pretty noticeable. I probably won't be trying to improve those scenes further as they're already pretty much as good as I could get.
  • I created a sequence in which you chat with Ashely against a consistent background. When I first started this game, I told myself I would not do this due to it being too time consuming. But I did it anyway, and yep, it took a long time. It came out pretty good, in my opinion, though I do wish I chose a different background. Oh well, something to learn for next time.

Between these two things, this scene just took a very very long time to build. I was originally planning to move on immediately to some new story content, but this scene used up all my art motivation, so in my next post I will explain what I am working on next.

Downloadable here:

Teaser image (you can actually kind of see how 'anime' she looks in this image, this is one of those that I couldn't really get perfect.) I still think it looks good, but looks off compared to the other images.

1740715642559.png
 

NoTraceOfLuck

Member
Game Developer
Apr 20, 2018
238
353
Upcoming Content Plans:


The game is really getting into full swing now, and honestly, it's turning out way better than I ever thought it would. And for this reason, there are 2 things I want to address.

Steam Release
  • Due to how good the game is feeling, some day I would like to try and release it on Steam. However, due to certain concerns, I am going to make some specific changes to a few things to try and reduce the chance that Steam rejects me.
  • Obviously, the whole game is a parody in many ways, but I feel there are a few situations where it is extremely noticeable and greatly increase the chances of me getting rejected on Steam
  • I don't plan to actually release on steam until many many more updates, probably at least a year.

So I plan to make the following changes:
  • The Amy character art will change.
The change will be along the lines of the following (not finalized, but it will be something close-ish to this.)

----------------Old Art ------------------------ New Art (Concept, not final)
d31b491c-bd2a-4a7d-a194-d489cc0c43de.png 3924575a-fd7d-403a-86b4-a667b2510a20.png


  • The Ana Song character will no longer be named Ana Song. I don't know what her new name will be, but something different. Conceptually and artistically the character won't change, just her name (and the art where her name is written on her shirt)

  • Boa will have her earrings removed and most likely her name changed

  • The Tessa character may completely change. I never really liked her old art anyway.


Patreon

I have created a Patreon.

I am not using it as a way to fund the game, but rather as a way to gauge interest/support for the game and build a community. There is only a $1 tier and it does not come with any benefits. The game will continue to release for free on Patreon, Itch, and F95. Currently there are no plans for Patreon exclusive content. Patreon and Itch will both receive the same 'Major Releases' that I post on the official F95 release thread.



Visions Of A New Dating System

Those who have been following for a long time might remember when I proposed the Dating system for the game, approximately 8 months ago: https://f95zone.to/threads/no-trace-of-luck-development-thread-godot.204911/post-14240523

And anybody playing the current version of the game is aware of how the system has evolved to it's current state:

1740717190367.png


I believe this mechanic, as it currently exists, is great for one thing: plot building / serving up story content. However, I originally built it to serve three different purposes:

  1. Serve story content
  2. Create the feeling of being on a date, getting to know your partner, and building a relationship
  3. I want the ability for the player to ask 'Spicy' questions.

Regarding #3: However, in the way the date system currently works, this doesn't really work with the story. You're training Lisa in Poker and having this nice friendly scene, and you ask her how big her tits are? No, doesn't work.

In my opinion, the current system completely fails to accomplish #2. For the most part, it just involves clicking on the right-most option over and over, and then clicking on Flirt whenever it is available. It doesn't feel like you're actually doing anything. I tried to make it more engaging by locking options / putting 'bad' choices. But I feel that this only makes the mechanic worse at #1 (building story) and does not meaningfully accomplish #2 in any way.

And another current failure with the game: Introducing fun side stories is hard to work in canonically with the main story. I want a more flexible way to just, eg: go to the beach with Lisa. Without having to figure out how to work this into her core storyline.

--------------
For these reasons, I am planning some major changes around dating.

1: The existing dating system will be kept, but will be simplified. It will no longer be possible to fail a date in any way other than repeating questions you've already asked (I still like that mechanic), rather, your success in the date will be measured by how many memories you unlocked.

2: The smalltalk option will most likely be removed.


3: I plan on introducing a completely new dating minigame that is intended to better accomplish the 'Date Feeling'. This will be a sort of "Puzzle" minigame (I intend to make it optional, or at least have an extremely easy mode.) In this minigame, there will be two stages.


Stage 1:
  • You must 'probe' your date to figure out what they want to talk about during that date. There will be a series of categories (you can think of them in terms of colors. Red, Blue, Orange, Green, etc...) And you will ask questions corresponding to each color.
    • Eg, you may ask "Hey how are you" and this corresponds to both Blue and Red categories. If she responds positively to this question, you know that either Red or Blue is a topic she wants to discuss on the date.
    • By strategically asking questions, you will narrow down exactly which 'Color' of question she wants to talk about on that date.
  • After a certain amount of probe questions, you will determine a list of topics she wants to talk about. If you ask perfect probing questions, you will have a perfect idea of exactly which topics she wants to discuss. If your probe questions are insufficient, you may end up needing to choose between options that won't resonate on that date.


Stage 2:
  • You will use the information from Stage 1 to determine the topics she wants to talk about in Stage 2. (Red, Blue, Orange, Green, etc...). If you successfully identify these topics, you will fill a relationship meter. Upon filling the meter (after ~3 successful questions), you will unlock the 'Flirt' option
  • The 'Flirt' option will allow directly asking 'Spicy' questions. Eg: Ask her cup size.
  • Spicy questions will occur in stages. Eg: In the first relationship stage, the questions will be more tame. In later stages, the questions will be more intense.


Side Missions
  • This date mechanic will be entirely separate content from the main story content (everything in the game currently is 'main story content')
  • Dates themselves will correspond with 'side missions', eg: a day at the beach with Lisa. You will do the date, then progress into a small self-contained story with her.

Hoping to have a prototype / mocks available in the coming days. If this turns out not to be fun during my testing, I will scrap the whole mechanic.
 
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NoTraceOfLuck

Member
Game Developer
Apr 20, 2018
238
353
Hello!

Today I will describe in detail my new proposed dating system. Remember, the old date system will still exist, but I will change it so that you really can't lose, and it will be primarily for advancing the story.

This new dating system is designed to enhance your relationship with the girls, make it feel less like a static kinetic novel, have a little bit of fun gameplay, and allow you to ask spicy questions when they otherwise wouldn't make sense in the main story.

An important note: This new date system is entirely optional, the puzzles are optional, and it will only unlock optional side stories. So it can be skipped if you do not want this sort of puzzle gameplay.


Here is my mocked up new UI:

mock.png


Wow that's a lot of stuff, and seems confusing, right? Actually it's pretty simple, let me break it down.

It consists of 3 screens

Screen 1 / Stage 1
screen1.png

Stage 1 is where most of the action happens.

Objective: your date will select 3 secret colors. You will need to figure out:

  1. Which 3 colors they chose
  2. The order of the colors

These colors corresponds to 'Categories' which they want to chat about.
  • Pink - Passion - Heart
  • Red - Lust - Flame
  • Blue - Muse - Quill
  • Teal - Adventure - Compass
  • Yellow - Joy - Smiley Face
  • Orange - Aspiration - Shooting Star
  • Purple - Connection - Intertwined Rings
  • Green - Comfort - Teacup

So, as an example, let's say in this case Lisa chose these as her secret colors, in this order:
  1. Red (Lust)
  2. Blue (Muse)
  3. Pink (Passion)
You must now use your clues and figure out which colors she chose.


Determining Her Choices

You are presented with a list of choices to select from. In this example, there are many duplicates, but in the real game, there will be no duplicates.

1740881547623.png

Each choice corresponds to two different colors. (In higher difficulties, it may correspond to three). In this example, let's say you selected this topic, which has the colors Blue and Pink:

1740881692773.png

When you select a topic, Lisa will either tell you:
  • "I prefer [Color] over [Other Color]"
  • Or in the case of a three-color topic: "I prefer [Color] over [Other Color] and [Other Color]"
1740882005509.png

Or
  • I don't want to talk about any of those [Color] [Other Color]
    • This happens if NEITHER color on the topic corresponds to one of her three secret color choices
1740882024503.png


In this case, since her choices were:
  1. Red (Lust)
  2. Blue (Muse)
  3. Pink (Passion)
And you selected a topic with Blue and Pink, she will say:
  • "I prefer [Blue] over [Pink]"

Now, with this information, you know:
  • Blue is definitely one of her choices
  • Pink may or may not be one of her choices


And that's pretty much it. You will select choices and use her responses to gain information on the colors she chose and the order of those colors. You will use these buttons at the top to make your guess at her chosen colors:

1740882224626.png

You will have a limited number of Topics before she forcibly moves on to stage 2. In this example, you can make 6 more selections before she will force you into Stage 2.


Screen 2 / Stage 2
screen2.png


Stage 2 is simple, you will select the topics in the correct order. The panel in the top right of the screen is a reminder of your selection in Stage 1, though you are not forced to follow it. If you are second guessing your choices, you can proceed in Stage 2 however you want.

If you exited Stage 1 without having a good idea of her choices, you will need to select randomly or choose to leave early.


Relationship Meter

Your goal is to build up her relationship meter. Here is how each action affects the relationship meter:

  • Correctly identifying a color, in the correct order
    • Large relationship gain
  • Correctly identifying a color, in the wrong order
    • Small relationship gain
  • Selecting an incorrect color
    • At low relationship levels - No relationship gain
    • At high relationship levels - Relationship loss
  • Correctly identifying all colors, all in the correct order
    • I don't know exactly what this will do now, but each time you do this, I will track it, and it will build towards some sort of reward, special cg, or little special side mission in the future.
Relationship meter carries over between dates, so if you don't fully fill it in this date, your progress will continue next time you go on a date.

When you fill up the relationship meter, you get your prize ;)

You will unlock the 'Spicy Question' button.



Screen 3 / Spicy Reward Stage
screen3.png

The spicy question button is exactly what it sounds like, you will get to ask a question that you otherwise would not able to ask without pissing her off.

As your relationship level increases, the selection of spicy questions will change, allowing you to ask bolder and bolder questions.

In future updates, certain spicy questions will correspond to a special text message event with your character afterwards.


Thanks for reading, please let me know any feedback you have on this system. It will take me at least a few days to have a working prototype. There is still a possibility that this system is not fun, and if so, I may still scrap it entirely.
 

H2Ooze

New Member
Sep 23, 2023
11
2
Hello!

Today I will describe in detail my new proposed dating system. Remember, the old date system will still exist, but I will change it so that you really can't lose, and it will be primarily for advancing the story.

This new dating system is designed to enhance your relationship with the girls, make it feel less like a static kinetic novel, have a little bit of fun gameplay, and allow you to ask spicy questions when they otherwise wouldn't make sense in the main story.

An important note: This new date system is entirely optional, the puzzles are optional, and it will only unlock optional side stories. So it can be skipped if you do not want this sort of puzzle gameplay.


Here is my mocked up new UI:

View attachment 4603433


Wow that's a lot of stuff, and seems confusing, right? Actually it's pretty simple, let me break it down.

It consists of 3 screens

Screen 1 / Stage 1
View attachment 4603436

Stage 1 is where most of the action happens.

Objective: your date will select 3 secret colors. You will need to figure out:

  1. Which 3 colors they chose
  2. The order of the colors

These colors corresponds to 'Categories' which they want to chat about.
  • Pink - Passion - Heart
  • Red - Lust - Flame
  • Blue - Muse - Quill
  • Teal - Adventure - Compass
  • Yellow - Joy - Smiley Face
  • Orange - Aspiration - Shooting Star
  • Purple - Connection - Intertwined Rings
  • Green - Comfort - Teacup

So, as an example, let's say in this case Lisa chose these as her secret colors, in this order:
  1. Red (Lust)
  2. Blue (Muse)
  3. Pink (Passion)
You must now use your clues and figure out which colors she chose.


Determining Her Choices

You are presented with a list of choices to select from. In this example, there are many duplicates, but in the real game, there will be no duplicates.

View attachment 4603463

Each choice corresponds to two different colors. (In higher difficulties, it may correspond to three). In this example, let's say you selected this topic, which has the colors Blue and Pink:

View attachment 4603493

When you select a topic, Lisa will either tell you:
  • "I prefer [Color] over [Other Color]"
  • Or in the case of a three-color topic: "I prefer [Color] over [Other Color] and [Other Color]"
View attachment 4603495

Or
  • I don't want to talk about any of those [Color] [Other Color]
    • This happens if NEITHER color on the topic corresponds to one of her three secret color choices
View attachment 4603496


In this case, since her choices were:
  1. Red (Lust)
  2. Blue (Muse)
  3. Pink (Passion)
And you selected a topic with Blue and Pink, she will say:
  • "I prefer [Blue] over [Pink]"

Now, with this information, you know:
  • Blue is definitely one of her choices
  • Pink may or may not be one of her choices


And that's pretty much it. You will select choices and use her responses to gain information on the colors she chose and the order of those colors. You will use these buttons at the top to make your guess at her chosen colors:

View attachment 4603499

You will have a limited number of Topics before she forcibly moves on to stage 2. In this example, you can make 6 more selections before she will force you into Stage 2.


Screen 2 / Stage 2
View attachment 4603437


Stage 2 is simple, you will select the topics in the correct order. The panel in the top right of the screen is a reminder of your selection in Stage 1, though you are not forced to follow it. If you are second guessing your choices, you can proceed in Stage 2 however you want.

If you exited Stage 1 without having a good idea of her choices, you will need to select randomly or choose to leave early.


Relationship Meter

Your goal is to build up her relationship meter. Here is how each action affects the relationship meter:

  • Correctly identifying a color, in the correct order
    • Large relationship gain
  • Correctly identifying a color, in the wrong order
    • Small relationship gain
  • Selecting an incorrect color
    • At low relationship levels - No relationship gain
    • At high relationship levels - Relationship loss
  • Correctly identifying all colors, all in the correct order
    • I don't know exactly what this will do now, but each time you do this, I will track it, and it will build towards some sort of reward, special cg, or little special side mission in the future.
Relationship meter carries over between dates, so if you don't fully fill it in this date, your progress will continue next time you go on a date.

When you fill up the relationship meter, you get your prize ;)

You will unlock the 'Spicy Question' button.



Screen 3 / Spicy Reward Stage
View attachment 4603438

The spicy question button is exactly what it sounds like, you will get to ask a question that you otherwise would not able to ask without pissing her off.

As your relationship level increases, the selection of spicy questions will change, allowing you to ask bolder and bolder questions.

In future updates, certain spicy questions will correspond to a special text message event with your character afterwards.


Thanks for reading, please let me know any feedback you have on this system. It will take me at least a few days to have a working prototype. There is still a possibility that this system is not fun, and if so, I may still scrap it entirely.
I dont mind the change, but my biggest concern would be that it might be a little too complicated. You might have to have a tutorial prompt or have one of the dates be a trial run just to explain the system in the game. My other question I have is would this system still have a variety of rotating images like the current system has? One of the things I like about the current system are the different images that'll appear depending on what prompt you pick even if its a minor thing.

Idk I like the idea but I cant say for sure until there's a prototype to try. Keep up the good work on the development though!
 
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NoTraceOfLuck

Member
Game Developer
Apr 20, 2018
238
353
I dont mind the change, but my biggest concern would be that it might be a little too complicated. You might have to have a tutorial prompt or have one of the dates be a trial run just to explain the system in the game. My other question I have is would this system still have a variety of rotating images like the current system has? One of the things I like about the current system are the different images that'll appear depending on what prompt you pick even if its a minor thing.

Idk I like the idea but I cant say for sure until there's a prototype to try. Keep up the good work on the development though!
I agree I think it could seem complicated, so I will have some kind of tutorial

The existing date system with rotating images will still be in the game, this new system will be completely separate for optional additional interactions with the characters, I will most likely add a new app to the phone for accessing dates of this new type. The old date system (with rotating images) is good for telling the story, so I plan to keep it and continue to add more dates of that type.

Thanks for the feedback! And thanks for being a Patreon subscriber too! :)
 

kaikai121

New Member
Nov 26, 2019
4
7
great idea :) I'm looking forward to testing it :) I like your game, I've probably played it for 6 hours or so now :) and I'm
already supporting you on patreon :) hope for even more updates ❤
notraceofluck-membership-card-patreon.png
 
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CREONMILKY2

New Member
Feb 12, 2023
6
3
Thanks so much for the support, every time somebody subscribes or leaves some feedback it's another big boost of motivation :)
I liked the fact that I was losing. it's always better to have some RNG in battles rather than a guaranteed win. In my opinion, you don't have to make the game easier otherwise it would feel like a slideshow to me.