Hi,
i have a little problem with bump/normal maps (i am not sure witch is causing the problem) on the neck. As seen in the picture the bump is much stronger and higher scaled on the neck than on the face. I know the neck-textures belong to the body textures, which are in fact larger scaled and more bumpier, but i would expect a transition between those textures on the neck area. I reset all shaders with the ShaderMixer and reaplied the Michael 8 Iray Shader/Textures, because i thoughed maybe i have messed up the shaders while trying different others.
I can't seem to find anyone else on google with the same problem and much less a solution. So i suppose it is indeed something i messed up.
Does anyone have any idea what might be causing the problem and how it might be fixed?
The only thing i could think of would be to adjust the texture itself. However, it seems strange to me that there are such problems with a standard figure.
Aditional Information:
I am using DAZ 4.11 Pro Build Public btw.
I used Greg as Base-Figure and shaped him with various tools and used the Michael 8 Textures/Shaders (By thinking about it again, i assume different UV-Maps on both Base-Meshs are causing the Problem :S )
i have a little problem with bump/normal maps (i am not sure witch is causing the problem) on the neck. As seen in the picture the bump is much stronger and higher scaled on the neck than on the face. I know the neck-textures belong to the body textures, which are in fact larger scaled and more bumpier, but i would expect a transition between those textures on the neck area. I reset all shaders with the ShaderMixer and reaplied the Michael 8 Iray Shader/Textures, because i thoughed maybe i have messed up the shaders while trying different others.
I can't seem to find anyone else on google with the same problem and much less a solution. So i suppose it is indeed something i messed up.
Does anyone have any idea what might be causing the problem and how it might be fixed?
The only thing i could think of would be to adjust the texture itself. However, it seems strange to me that there are such problems with a standard figure.
Aditional Information:
I am using DAZ 4.11 Pro Build Public btw.
I used Greg as Base-Figure and shaped him with various tools and used the Michael 8 Textures/Shaders (By thinking about it again, i assume different UV-Maps on both Base-Meshs are causing the Problem :S )
Last edited: