Alvir

Member
Game Developer
Sep 18, 2022
346
379
How does futa work? I'm exploring, but can't find anything - no potion, no event.
You need to up your relationship with Euna(the alchemist redhead) by doing her repeatable interaction. Then you will get a request to help with finding ingredients for a body-changing potion - that's the start of the futa quest chain, after completing it you will be able to turn yourself or Suzumi (or both) into futanari ^_^
 

BeholdTheWizzard

Well-Known Member
Oct 25, 2017
1,207
986
Ok, did it and I am dissapointed. Why?
Other body changes bundled with the PP. No. A big no. What if I don't want big breasts of a big butt? Also, sterile.

And b.t.w - If you use the potion on your protege, she still uses the strapon.
 
Last edited:

Alvir

Member
Game Developer
Sep 18, 2022
346
379
Ok, did it and I am dissapointed. Why?
Other body changes bundled with the PP. No. A big no. What if I don't want big breasts of a big butt? Also, sterile.

And b.t.w - If you use the potion on your protege, she still uses the strapon.
futa art is on the to-do list, so everything will be much more futa-friendly in future updates ^_^

about sizes - I'll add size modification potions (you will be able to modify breasts size, and ass size), but I'm not sure if I'll be able to implement it in art, as it ups the amount of drawing tremendously (maybe I'll do it gradually, or somewhere in the future).
 

Zarvan

New Member
Jan 20, 2025
1
0
Why is there no AI CG tag? There is AI art in the banner for this game, is there none in the game itself?
 

Alvir

Member
Game Developer
Sep 18, 2022
346
379
Why is there no AI CG tag? There is AI art in the banner for this game, is there none in the game itself?
I can assure you that there is no AI art in the banner as every image there was made by me, with corresponding files available (Illustrator files). One (if I remember right) temporary background image in the game is generated by AI but will be replaced in near future.

PS. Yes, I'm not very skilled at background images XD
 
  • Like
Reactions: ThisIsMe88

AH-64E

Member
Nov 2, 2017
123
768
You need to up your relationship with Euna(the alchemist redhead) by doing her repeatable interaction. Then you will get a request to help with finding ingredients for a body-changing potion - that's the start of the futa quest chain, after completing it you will be able to turn yourself or Suzumi (or both) into futanari ^_^
In regards to that quest, the slime girl just repeats that you lack a vessel to contain her essence. I've tried putting the necklace on you/Suzumi/both, as well as getting duplicates of the pouch/empty vial from Euna. Nothing works. Also, the initial potion vial stacks separately from ones you ask for afterwards. Finally, Euna talks about buying an aroma pouch when you select the option to buy a vial (though you do get a vial, and not a pouch).

On the point of duplications, equipping and removing any item duplicates it.
 
  • Like
Reactions: Alvir

Alvir

Member
Game Developer
Sep 18, 2022
346
379
In regards to that quest, the slime girl just repeats that you lack a vessel to contain her essence. I've tried putting the necklace on you/Suzumi/both, as well as getting duplicates of the pouch/empty vial from Euna. Nothing works. Also, the initial potion vial stacks separately from ones you ask for afterwards. Finally, Euna talks about buying an aroma pouch when you select the option to buy a vial (though you do get a vial, and not a pouch).

On the point of duplications, equipping and removing any item duplicates it.
That potion bottle stacking is fixed in the next update (it was due to save restore function, that unfortunately made items to duplicate), so this quest should work just fine in version 0.4.3
Sorry for the inconvenience!
 

BeholdTheWizzard

Well-Known Member
Oct 25, 2017
1,207
986
futa art is on the to-do list, so everything will be much more futa-friendly in future updates ^_^
Was not refering to the art, but sex options (still show strap-on fuck), but yeah, art too.

about sizes - I'll add size modification potions (you will be able to modify breasts size, and ass size), but I'm not sure if I'll be able to implement it in art, as it ups the amount of drawing tremendously (maybe I'll do it gradually, or somewhere in the future).
Art changes aren't really needed, at least as far as I'm concerned.

All I personally want is for the futa potion to NOT change nothing else on the body, expect growing a PP. And no not be sterile.
 
  • Like
Reactions: Alvir

Alvir

Member
Game Developer
Sep 18, 2022
346
379
Was not refering to the art, but sex options (still show strap-on fuck), but yeah, art too.



Art changes aren't really needed, at least as far as I'm concerned.

All I personally want is for the futa potion to NOT change nothing else on the body, expect growing a PP. And no not be sterile.
not being sterile will be implemented with potion later in development ^_^ (I've finally implemented Alchemy into the game in version 0.4.3)
 
  • Like
Reactions: ♍VoidTraveler

Ghost''

Well-Known Member
Mar 17, 2021
1,636
3,825
Noblesse Oblige [v0.4.2] Unofficial Android Port

You don't have permission to view the spoiler content. Log in or register now.


- 286mb


My Android Ports have a 2nd Persistent save location. So, even if you uninstall the game, the saves will remain Intact.

Saves location: Storage/0011/Game-name


You can also join my discord server for more and support me.



You can also join 0011 discord server



If you like my works please support me.


Android Port Updated..
 
Oct 1, 2023
167
162
This game has potential; I like the art and the general concept. Definitely suffering from feature creep (MC gender choice with variant sex scenes? a combat system with a dozen elements to theoretically have resistances to? a dozen skills to grind, many of which do absolutely nothing?).
Moreover, I peeked at the code, and it desperately needs refactoring. I might write a longer commentary on that later, but generally speaking:
  1. I encountered several bugs in 0.4.2 that are just references to methods that don't exist, for example gainKnowlegeArcaneSTB (the correct method name is gainArcaneLoreSTB) in the centaur event. This is a mistake that's only possible to make if you aren't getting static analysis on your code - I don't know how hard it is to get static analysis in renpy (especially in old renpy 7), but it may well be worth looking into - it'd probably reveal a lot of problems immediately.
  2. The most dire part is probably the skill system. Currently, every skill has its own duplicate set of methods, which is why the character class is 900 lines long, most of them copypasted. You are already having problems due to this, since it seems you have renamed some skills in the past (leaving incorrect skill names in many places, e.g. "Knowlege:Social" (sic) is still mentioned in the Niwair dialogue, even though it's now Nature Lore), and right now you're in the process of adding new magic-related skills, which will require their own copypasted sets of methods. I'd suggest writing a Skill class storing the skill's name, the stat that affect that skill's experience gain rate, and all other things that are common to all skills. Then you can have a Skills enum storing all the different skills, and the MC can have a dictionary mapping skills to their experience, and another for their ranks, and only a single set of methods for gaining/losing experience. Then the code to, say, gain experience would look like MC.gainSTB(Skills.Perception, 5), and it'd be always be easy to add new skills or rename them. The character class would become like 800 lines shorter, and the entirety of Niwair's skill advancement dialogue would be generated procedurally.
  3. Schedule events also seem to take a lot of code but probably not worth refactoring much if you aren't planning to add many new ones. I will say that having a somethingEXP variable for every single schedule event that has an expense is a bad way to do it - a dictionary would have been far easier to manage.

P.S. After writing this I realised you're using renpy 7, which means Python 2, which means neither dataclasses nor enums are directly available. Upgrading might be a good idea, but even without using either of those features it's still possible to simplify the code like this, by having Skill be a normal class and having Skills be a "fake enum" using class variables:
Python:
class Skills:
    Perception = Skill("Perception", exp_stat=Stats.WIS)
    Dancing = Skill("Dancing", exp_stat=Stats.AGI)
 
  • Like
Reactions: barkripper
4.10 star(s) 8 Votes