The ending is implemented, if you haven't seen an ending screen then it's a bug and I'll check it out.Are the endings implemented? The game doesn't seem to end after hitting the time limit in story mode.
The ending is implemented, if you haven't seen an ending screen then it's a bug and I'll check it out.Are the endings implemented? The game doesn't seem to end after hitting the time limit in story mode.
You need to up your relationship with Euna(the alchemist redhead) by doing her repeatable interaction. Then you will get a request to help with finding ingredients for a body-changing potion - that's the start of the futa quest chain, after completing it you will be able to turn yourself or Suzumi (or both) into futanari ^_^How does futa work? I'm exploring, but can't find anything - no potion, no event.
futa art is on the to-do list, so everything will be much more futa-friendly in future updates ^_^Ok, did it and I am dissapointed. Why?
Other body changes bundled with the PP. No. A big no. What if I don't want big breasts of a big butt? Also, sterile.
And b.t.w - If you use the potion on your protege, she still uses the strapon.
I can assure you that there is no AI art in the banner as every image there was made by me, with corresponding files available (Illustrator files). One (if I remember right) temporary background image in the game is generated by AI but will be replaced in near future.Why is there no AI CG tag? There is AI art in the banner for this game, is there none in the game itself?
In regards to that quest, the slime girl just repeats that you lack a vessel to contain her essence. I've tried putting the necklace on you/Suzumi/both, as well as getting duplicates of the pouch/empty vial from Euna. Nothing works. Also, the initial potion vial stacks separately from ones you ask for afterwards. Finally, Euna talks about buying an aroma pouch when you select the option to buy a vial (though you do get a vial, and not a pouch).You need to up your relationship with Euna(the alchemist redhead) by doing her repeatable interaction. Then you will get a request to help with finding ingredients for a body-changing potion - that's the start of the futa quest chain, after completing it you will be able to turn yourself or Suzumi (or both) into futanari ^_^
Thank you for reporting it - I'll check it ^_^In [touchHerself_disobedience.rpy] , lines 175, 182, 183, 184 {/color} closes nonexistent tags
That potion bottle stacking is fixed in the next update (it was due to save restore function, that unfortunately made items to duplicate), so this quest should work just fine in version 0.4.3In regards to that quest, the slime girl just repeats that you lack a vessel to contain her essence. I've tried putting the necklace on you/Suzumi/both, as well as getting duplicates of the pouch/empty vial from Euna. Nothing works. Also, the initial potion vial stacks separately from ones you ask for afterwards. Finally, Euna talks about buying an aroma pouch when you select the option to buy a vial (though you do get a vial, and not a pouch).
On the point of duplications, equipping and removing any item duplicates it.
Was not refering to the art, but sex options (still show strap-on fuck), but yeah, art too.futa art is on the to-do list, so everything will be much more futa-friendly in future updates ^_^
Art changes aren't really needed, at least as far as I'm concerned.about sizes - I'll add size modification potions (you will be able to modify breasts size, and ass size), but I'm not sure if I'll be able to implement it in art, as it ups the amount of drawing tremendously (maybe I'll do it gradually, or somewhere in the future).
not being sterile will be implemented with potion later in development ^_^ (I've finally implemented Alchemy into the game in version 0.4.3)Was not refering to the art, but sex options (still show strap-on fuck), but yeah, art too.
Art changes aren't really needed, at least as far as I'm concerned.
All I personally want is for the futa potion to NOT change nothing else on the body, expect growing a PP. And no not be sterile.
I am looking forward to what shenanigans you'll let us get up to with it.I've finally implemented Alchemy
Android Port Updated..Noblesse Oblige [v0.4.2] Unofficial Android Port
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My Android Ports have a 2nd Persistent save location. So, even if you uninstall the game, the saves will remain Intact.
Saves location: Storage/0011/Game-name
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gainKnowlegeArcaneSTB
(the correct method name is gainArcaneLoreSTB
) in the centaur event. This is a mistake that's only possible to make if you aren't getting static analysis on your code - I don't know how hard it is to get static analysis in renpy (especially in old renpy 7), but it may well be worth looking into - it'd probably reveal a lot of problems immediately.character
class is 900 lines long, most of them copypasted. You are already having problems due to this, since it seems you have renamed some skills in the past (leaving incorrect skill names in many places, e.g. "Knowlege:Social" (sic) is still mentioned in the Niwair dialogue, even though it's now Nature Lore), and right now you're in the process of adding new magic-related skills, which will require their own copypasted sets of methods. I'd suggest writing a Skill
class storing the skill's name, the stat that affect that skill's experience gain rate, and all other things that are common to all skills. Then you can have a Skills
enum storing all the different skills, and the MC can have a dictionary mapping skills to their experience, and another for their ranks, and only a single set of methods for gaining/losing experience. Then the code to, say, gain experience would look like MC.gainSTB(Skills.Perception, 5)
, and it'd be always be easy to add new skills or rename them. The character
class would become like 800 lines shorter, and the entirety of Niwair's skill advancement dialogue would be generated procedurally.class Skills:
Perception = Skill("Perception", exp_stat=Stats.WIS)
Dancing = Skill("Dancing", exp_stat=Stats.AGI)