- Sep 16, 2020
- 597
- 2,659
Because I'm far too lazy to make separate posts for all of them, here are my non-humans in a little gallery. There will be more soon
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Cards... I'm going to be moving back towards more explicit stuff soon. Less story, but I am going to keep numbering my images (I started a spreadsheet even).
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I'm actually JUST now paying attention to your "Non-Human-Thread" link on yesterday's post.I'm probably 2.5 months into Daz and went to other areas for a good while. I mean, why would shaping morphs not be under Shaping? I've got a better understanding of how it works now, but I think Daz has quite a few tools/options that could go unnoticed for a long time without being directly told about them. Push modifiers is a good example - I'd never have considered what that does on my own.
Every little tidbit adds to the toolbox.
Speaking of which, I wanted to do a skill over time comparison and this seems like a good time:
Feb 16 2021
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March 18 2021
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Lol, I know that technique but can think of several recent examples when I forgot about it and used another method. I need to start putting up post-it notes or something.I'm actually JUST now paying attention to your "Non-Human-Thread" link on yesterday's post.
Sorry if this answer comes late and you're already aware...
I've fiddled with the Push Modifier when I can't quite get clothing to fit on my V4 figure AFTER using the Smoothing Modifier.
Anyhow, the Push Modifier basically thickens the cloth and mostly distorts the look of the fabric IMO so I stopped trying to use it. I JUST NOW found a work-around for my problem with fitting clothing that left me feeling that I can't see the forest for the trees... When possible, simply turn off the node and there is no clipping/ push through -DUH on me-