... draw as good. Be constructive.
A growing trend I've noticed with these games is that a dev wants to make a game, but unfortunately lacks all necessary skills to make this game, but they try anyway and the result is a game like this (or like countless other abominations on this site), a game nobody likes and rightly berates.
Once upon a time, I saw some art that happened to be done in the DAZ studio and I thought, 'WOW, I wanna do that', so I tried and the result was this:
and at the time, I thought it was grade-A amazing (clearly I was very mistaken and did not realise the nightmare fuel I had made). But, determined, I practised and practised and annoyed many, many members on this site to aid in my learning. Eventually (4-something years later), I end up with this (a quick DAZ doodle done on a lazy Sunday afternoon):
and I'm still not good enough to make a game -- I need more practise before I can create something that will not waste others' time.
I'm not targeting this one dev, but all devs who adopt this laziness method. Before you create something, be appreciably good at that something, and contrary to popular belief these days ---- we are NOT all special. It's like wanting to be a racing driver, not putting in any time or effort, getting into an F1 car and being surprised when people are kinda pissed at you for not only crashing, but nearly killing hundreds of spectators and definitely killing numerous other talented drivers.
If you want examples of talented artists, just go to DeviantArt --- there's fucking hundreds-of-thousands of the annoying bastards living there