Notice all the samey AI NTR phone games? It's actually by the same dude grifting the community

desmosome

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You clearly missed the point and you were the only one looking at this as a win / loose discussion.
Actually, I had some time and was in the process of replying after all.


Why ask Lerd0? You know how the report function works in game OP's and you know how to use the ticket system. You also believe strongly enough that the guy is trying to mislead people that you made a thread.

Report him yourself and see what happens...
Because this kinda issue has been around for years and years, with others finding pretty conclusive proof (steam payment stubs or something) about Inceton being the dev of... something Island game (forgot the title). Captain Kitty is another one from the past. There is obviously some consensus among the admins that the site is not responsible for policing this specific behavior. And I'd rather not open tickets and waste people's time if Lerd0 could ask informally.

Lerd0 answered already.


No, but do carry on...
?
You can feel free to look inside the code. It uses the same code base in a lot of those. But I guess you will highlight some words and act obtuse by saying they are not EXACTLY the same.


We have some rpgm games that use stock assets, use engine tools (eventing - conditional branches etc.) and use yanfly's plugins.

Based on the combination of this set of circumstantial evidence, are you saying that the chance that all these games are from the same person is not overwhelming, beyond any reasonable doubt?
In the Starcraft scene way back when, people would look at replay files and analyze the APM, hotkey patterns people use for certain things, etc etc. And they could determine if the player that was playing was really him.

I'm sure you know about browser fingerprinting where your digital profile can be tracked based on things like limited browser and hardware data, screen resolution, installed fonts, even typing patterns, etc etc.

So the idea of combining seemingly low quality data to form a pretty conclusive profile is not some radical idea.

There is a certain threshold of data you need, of course. You could come up with better examples where the combined data points would probably lead to a conclusion of "beyond a reasonable doubt." But since your intent was to try and frame my argument in a silly light, you used a combination of data points that was obviously below the threshold for any reasonable person.


What subscribers? which subscribers? The average dev barely makes any money to start with, let alone enough to quit their day jobs. Here you are claiming this guy is pulling in enough subscribers that they not only support a game of his but that there are so many that some even unknowingly support 2 or more of his games.
I don't know how many subs they have. They hide it on the alt patreons. Anyways, failing to profit from a grift is still a scummy grift.

But if you want some numbers, four years ago, I looked at Captain Kitty and his alts. They each were making around 600~800 bucks at that time if memory serves. When a game consistently self promotes the other games from the alts like they were doing, we could reasonably conclude that some people might have signed up for more than one without understanding the grift.


The strange thing is patreons rules clearly state they look outside of patreon at a dev's activity so if a dev was worried about loosing his accounts it would make perfect sense not to admit to owning all those accounts and it would not be malicious in the slightest.

The strange thing is, that if he were to be reported for his content and he had admitted to owning all those accounts the person reporting him could include that statement when they report him to steam or itch or patreon or subscribestar etc. and having linked him to all them they could shut them all down.

Why do I keep saying strange thing? Because no one seems to want to do anything except expect the worse and believe that all intent is malicious.
The strange thing is, while this might at least present a less nefarious reason for doing it this way, it doesn't change the outcome of personal benefit (flow of income) at the expense of subscribers by lying.


As I've pointed out above, it isn't the only way it is not scummy. You are just taking a very narrow, jaded view of the situation.
Outside of supposedly having multiple accounts and not admitting to it, this dev has done NOTHING to deserve not being given the benefit of the doubt. He hasn't mass abandoned his works, he updates them, they haven't been reported to contain anything malicious, they don't have bugs and they work and play as advertised.
Having multiple accounts, self-promoting those accounts in a feedback loop, and not admitting to it is scummy in itself, yes.


Do me a favor, go to the latest updates page, include the netorare tag and hover your mouse over the games on the first 5 pages. Now excluding the guy AND his supposed alt, see how many game devs have animals in their names and then ask me the question again.
Did YOU do this? Tell me how many you found. I'm curious. On the first page, I found none. And the naming scheme isn't just an animal. It's the noun(sometimes adjective)-animal-noun. Like MilkPandaAirport.

And again, there is no point looking at a single datapoint. The naming scheme is one part of the whole set that, when combined, gives a very conclusive picture.


If I wanted to debate just to debate I'd be in the general politics thread. I replied here for the same reasons I replied to the first thread.
You have a thing you do. Something you enjoy. You look for any thread that brings up a concern, complaint, or a negative opinion on anything, and you argue in favor of the status quo. It's true, most people bring up some stupid things like WHY NTR HATE? AI BAD! WHY MODS MEAN? But regardless of what the topic is or how much validity there may be in it, you will crack your knuckles and argue for the sake of arguing, often assuming a very condescending tone as your base debating tone.
 

morphnet

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You can feel free to look inside the code. It uses the same code base in a lot of those. But I guess you will highlight some words and act obtuse by saying they are not EXACTLY the same.
Is it really that hard to stick to the points and not drag the poster in or take potshots at them? Giving you the benefit of the doubt here (although by the end of your post it had dwindled considerably) that you are doing it out of frustration and not trying to discredit posters so that even valid points get dismissed.

I addressed this in the other thread and I gave a blanket answer to this here, I have also REPEATEDLY said that for argument sake let's say you are right . This is to, as I explained to jaike, get all the random and / or extreme examples out the way. I can, if you don't want to look, go back and quote my replies where I say it....

In the Starcraft scene way back when, people would look at replay files and analyze the APM, hotkey patterns people use for certain things, etc etc. And they could determine if the player that was playing was really him.

I'm sure you know about browser fingerprinting where your digital profile can be tracked based on things like limited browser and hardware data, screen resolution, installed fonts, even typing patterns, etc etc.

So the idea of combining seemingly low quality data to form a pretty conclusive profile is not some radical idea.

There is a certain threshold of data you need, of course. You could come up with better examples where the combined data points would probably lead to a conclusion of "beyond a reasonable doubt." But since your intent was to try and frame my argument in a silly light, you used a combination of data points that was obviously below the threshold for any reasonable person.
Nice section, not sure what you are getting at though.

I don't know how many subs they have. They hide it on the alt patreons. Anyways, failing to profit from a grift is still a scummy grift.
The gift was your main point all along and you should have posted that and only that.
Now is there a chance that it's a gift? YES but leaving no room for it to be anything BUT a gift is unfair and if you are wanting to help the community, you should NOT be presenting it as an absolute.

When a game consistently self promotes the other games from the alts like they were doing, we could reasonably conclude that some people might have signed up for more than one without understanding the grift.
A few people comes across a patreon page advertising daz renders under one name with some daz renders on it, they subscribes thinking they are going to get a lot more renders except the page only gets a few renders every 2 or 3 months. The reason is that a dev under a different name is making a game with "insert banned content" and is sending people to the daz render page to support him.

Scummy? Grift?

Because that is just one of the many ideas using different accounts and different names floated to try get around patreons rules.

But if you want some numbers, four years ago, I looked at Captain Kitty and his alts. They each were making around 600~800 bucks at that time if memory serves. When a game consistently self promotes the other games from the alts like they were doing, we could reasonably conclude that some people might have signed up for more than one without understanding the grift.
You've been around long enough to have run into people like Captain Kitty BUT you've also been around long enough to see all the threads asking for or with ideas to get around / by pass / break patreons and other platforms rules.

If captain kitty is your justification for the chance it's a grift then all those threads trying to break patreon rules should equally be your justification for the chance it's not a grift.

The strange thing is, while this might at least present a less nefarious reason for doing it this way, it doesn't change the outcome of personal benefit (flow of income) at the expense of subscribers by lying.
I'm going to answer this in the context of the section of my reply that you quoted and ONLY in that context.

You are complaining on a site that lets us steal games from devs, that a dev is lying about his accounts so they can stay up and he can continue to make games that we will continue to steal from him?

If we are going to side track into morals and moral highground then we are screwing subscribers too, not only are we stealing games they are supporting BUT some members in many threads seem to think it's ok to insult and abuse subscribers too... does the term paypigs sound familiar?

Just 1 example, strangely enough first in the results
https://f95zone.to/search/545202214/?q=paypigs&o=date

and it's from taptus phone story thread...
https://f95zone.to/threads/phone-story-v0-13-taptus.236390/post-18470801

You have a thing you do. Something you enjoy.
That's a bold assumption... claiming you know what I like or enjoy.

You look for any thread that brings up a concern, complaint, or a negative opinion on anything, and you argue in favor of the status quo. It's true, most people bring up some stupid things like WHY NTR HATE? AI BAD! WHY MODS MEAN? But regardless of what the topic is or how much validity there may be in it, you will crack your knuckles and argue for the sake of arguing, often assuming a very condescending tone as your base debating tone.
You're making it about me again...

My profile is open, if you bothered to look at it you will see I do a lot more than that. I try help people whenever I can.

I've taken part in discussing game plots and theories, arguing in game threads, tried helping people in game threads, tried helping people in general troubleshooting, tried helping people in site problems, tried helping people by identifying or recommending games, tried helping by directing people to post in the correct areas, I've also shared music, had fun discussions about vampires, posted in weird and wacky threads, etc. etc.

AND

I've discussed, debated and argued in the threads you mentioned.

But hey, why give a FULL picture when you can try paint me as someone lurking waiting for the next thread to "argue the status quo"
 

eaudecologne

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But hey, why give a FULL picture when you can try paint me as someone lurking waiting for the next thread to "argue the status quo"
You're a weirdo who provokes these extended arguments over and over again and turn threads into pages of yapping that are not relevant to the OP. You're also disingenuous. It's super obvious man.
 

desmosome

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I guess you are mostly done with this and pivoting to whether pirate forum people have any right to criticize grifting from devs. I won't answer that because that is beside the point. By that logic, no one on this site has any right to call out any behavior by devs since we are a pirate site arrr.

Nice section, not sure what you are getting at though.
But this section that you conveniently just ignored wholesale was the main rebuttal from that post. Nice debating style.

What I was getting at was that a collection of circumstantial evidence can become strong enough to reach "beyond a reasonable doubt." Also, it's obvious that the quality (uniqueness) and quantity of the circumstantial evidence will determine whether it reaches that threshold for the average person.

The point was that your reply here...
We have some rpgm games that use stock assets, use engine tools (eventing - conditional branches etc.) and use yanfly's plugins.

Based on the combination of this set of circumstantial evidence, are you saying that the chance that all these games are from the same person is not overwhelming, beyond any reasonable doubt?
...will not reach the threshold due to poor quality and quantity of those data points you intentionally picked for your example.

On the other hand, feedback loop cross promotion + same naming scheme for account + using same code base + same AI workflow and output quality/style and various other minor contributions to this mosaic will convince the average person.

I was calling out your bad faith argument of equating this with RPGM + some plugins.


A few people comes across a patreon page advertising daz renders under one name with some daz renders on it, they subscribes thinking they are going to get a lot more renders except the page only gets a few renders every 2 or 3 months. The reason is that a dev under a different name is making a game with "insert banned content" and is sending people to the daz render page to support him.

Scummy? Grift?

Because that is just one of the many ideas using different accounts and different names floated to try get around patreons rules.
Somewhere on the internet, presumably, this dev would have disclosed that the DAZ render page is his and is an indirect method of supporting his banned content. Some people might not pick up on it due to obscurity or whatever, but the dev did disclose this information somewhere that his target audience can find. Otherwise, how the hell would it function in the way you are describing? So no, that isn't scummy or grifting in the same sense.
 

Jaike

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Except it's not very strict, in fact it's not strict at all...

Here is an example

When people jumped on the forums and blamed patreon for ALL the censorship, claiming it was banning ALL porn, calling for petitions and boycotts.

They had the same type of arguments and used the same style of arguing. They throw in unsubstantiated claims, random and / or extreme examples and then make the argument about any posters who disagrees with them instead of addressing the points made by those posters.

Did you then and do you now think it was "vert strict" to expect them to backup those claims? To show ANYTHING other than "they say so" to prove patreon was to blame and not the payment processors? To prove that patreon was banning ALL porn and not just incest, rape etc. just because they said so?

and of course as these discussion almost always go, the unsubstantiated claims, random and / or extreme examples have to be addressed first else the OP / other posters complain you are ignoring "the facts" and use that to de-rail / sidetrack the discussion, all the while trying to keep the discussion on-topic, stop side-tracking and them making it about the poster and not the points.

Asking someone to be 100% certain that patreon is to blame before posting patreon is to blame for ALL censorship is not strict.
I didn't read a lot of those discussions after the Crocodile Shout drama, but I don't agree at all that was the same type of arguments and style of arguing as in this OP. It's obviously false that Patreon's behind all censorship, or that it banned all porn, so the 100% certainty standard is irrelevant because the claims are obviously wrong. Anyone that claimed just 1 of those things is a total moron.

So I don't think that's a strong case for the 100% certainty standard, or that it shows it isn't a strict standard.

Now back to this discussion, Desmosome claimed these things:
1 Cross promotion of a number of games. This is obviously so from the evidence in the OP.
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2 A repeating style user names that's made of: non-animal noun or adjective + noun for an animal + non-animal noun. Obvious from the game topics.
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3 AI art. Obvious if you look at the art.
4 Poor AI writing. Desmo's claim but you can look that up if you care.
5 Similar code template.

We can add to that from the earlier discussion:
6 A similar lay out like identical button placement in menus in some games
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7 A few identical button subjects in at least 2 games
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And finally we can elaborate on this point:
8 Using "another games", a grammatically incorrect combination, for cross promotion in several games, and the grammatically correct but contextually awkward "another game" in another.
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The strength of these vary. 1, 3, and 4 don't mean much by themselves, like the AI art doesn't all use the same models or loras, but become supporting points when connected with the rest. 5, 6, and 7 by themselves point at some kind of interdependence but don't prove it's the same dev. 2, and 8 are like unusual enough individually to begin suspect there's more going on than different people reusing the same template. All together it's enough evidence for a pretty reasonable case that the same person's behind the different games. Probably not enough to hold up in a court, but way better than those claims about Patreon you compared it to.
 
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Lerd0

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....all the games got reported for being sus......by some zonie....
.......mods be sleepin tho.....
 
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Taptus

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Hello, forum members. I've read the entire thread and am extremely upset that some players are so negative towards me and my colleagues.

Let me explain the situation.
When I started making my game, I realized that the NTR audience often wants opposite things. Some want sex scenes in the first or second chapter. Others want more immersion in the characters and a logical, long path to infidelity. It's a contradiction.
Some want the husband to know about his wife's infidelity, while others want him to remain unaware. Another contradiction.
Some want their wife to cheat with a muscular black, while others want her to cheat with a fat boss.

Everyone has different tastes and fetishes, and that's fine.
After realizing this, I realized I couldn't do everything in my game, but there was still a huge amount of room for creativity. I told my friends about it and said if they were interested, they could try it. I started helping them write their stories and make their games. We hired a programmer who created a new engine, which is most often used in these games. We also hired someone to generate images for us (perhaps that's why the games in some games look similar).

Everyone writes the stories themselves, and half of us also make the images ourselves. For example, I still create the images, the script, and the code edits myself (although sometimes I ask others for help).

Our motivation is to make interesting games that we ourselves will enjoy playing and that the audience will love. Some games are better than others; we're not professional developers, just amateurs who do what we can and as best we can.

There are two reasons for having different accounts. First, each game is made by a different person, and it's their money (although I do get a small commission for organizing everything and helping them with distribution). Second, having different accounts allows us to clearly understand which games are popular and which aren't.

That's how market relations work: if there's demand, there's supply.

If you don't like AI-powered phone games, you're probably not the target audience for this genre. But that doesn't mean there aren't fans of these games. In fact, many people enjoy them, and we're very grateful for the feedback on these games.

We weren't particularly hiding, and if you read the threads, the developers often explained everything I described above.

Again, I'm grateful for such increased attention, and it warms my heart that there are caring people who want to do something good and help this market improve. But at the same time, I disagree with a number of points regarding the quality of our games. Yes, they have flaws, but where aren't they? The market is full of harem games, games with identical 3D characters and formulaic plots, but for some reason you're focusing on our team.

In any case, thank you again for your feedback.
 
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Taptus

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Regarding accusations of scamming.

We're not scammers.
Every month, a new game update is released on the announced date. We fulfill all our promises, and I closely monitor this.

The games deliver what they promise, and players get what they signed up for.

The games are free, and you get a new expansion for the game you're interested in for free every month. If you're not ready or don't want to support it, you have every right to ignore the project.

I don't quite understand your accusations of scamming. What's the scam? That we help each other? That we delegate the code to a programmer and the art to an artist?

You wrote that the games look the same to you, and you consider that a scam. But excuse me, the games are significantly different. Besides the aspects I mentioned in my previous message, they differ in the characters, the situations they find themselves in, and the specific story of how the characters reach a "new level of relationship."

To you, it may look the same, but for MANY people, the differences I've outlined are SIGNIFICANT. As a result, you complain that these games don't meet your expectations and interests. But, with all due respect, these games are probably not for you.

I'd like to summarize briefly. The games are made by different people, but they work closely together. Players get what they were promised. The games are marketed to different target audiences.
 
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Lerd0

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..come get some fresh cockporn....i mean popcorn.....am dyslexic
 
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Insomnimaniac Games

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I... didn't expect OP to be that close to correct, actually. Not 100% spot on, but closer then I ever expected tbh.
 
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I guess you are mostly done with this and pivoting to whether pirate forum people have any right to criticize grifting from devs. I won't answer that because that is beside the point. By that logic, no one on this site has any right to call out any behavior by devs since we are a pirate site arrr.
Your very first mistake was attempting to have a civil discussion with THE ONE GUY notorious for never making a good argument and never backing down even when he's clearly in the wrong. You can't win, Darth.
 

Insomnimaniac Games

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When a gooner talks you sit your ass down and listen
Hey, you can't blame me. Usually these posts end up being 100% bull. But OP got close. It wasn't just one person, but a small group under one umbrella sharing resources, so it's closer than any of these threads I've seen.

For the record, I couldn't give a shit about the "scammer" thing or whatever. I've seen devs go years without updates but still taking payment. Those chucklefucks are the actual scammers.
 

eaudecologne

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Hey, you can't blame me. Usually these posts end up being 100% bull. But OP got close. It wasn't just one person, but a small group under one umbrella sharing resources, so it's closer than any of these threads I've seen.

For the record, I couldn't give a shit about the "scammer" thing or whatever. I've seen devs go years without updates but still taking payment. Those chucklefucks are the actual scammers.
im just referencing a meme. However since you brought up the scammer thing - how I see it is, I don't expect them to be banned or anything but it's always good to bring these things to light. Atleast now he's come out and admitted it, and I'm fully convinced he wouldn't do so without this encouragement
 
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Insomnimaniac Games

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how I see it is, I don't expect them to be banned or anything but it's always good to bring these things to light.
IMO, it would have been better to start with it being public knowledge that it was a "team" so to speak. Thing about it, a team of people making those phone simulator games calling themselves "Group Chat" is marketing gold.
 

desmosome

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Hey, you can't blame me. Usually these posts end up being 100% bull. But OP got close. It wasn't just one person, but a small group under one umbrella sharing resources, so it's closer than any of these threads I've seen.
A group of friends that all behave identically for some reason. Each of them (a couple outliers) created a name that is noun-animal-noun. Each of them has very low engagement with the forum. Each of them have similar profile picture concept (pixel art animal thing). Each of them (well, the vast majority) don't bother to get developer tag. Each of them uses LLM generated patreon update posts. Each of them have similar speech patterns (both their LLM generated update posts, and their non LLM posts "Friends, bla bla bla"). Each of them have no desire to put in more effort/time to guide the LLM into writing more coherent things.

Okay, so art and code is outsourced to someone outside the "group" (bs, but ok), but what do these other dev friends do then? Because not a single one is writing the story either. It's all LLM lol. That's a bit farfetched that not one of his friends out of so many would show any promise as a dev, let alone put in any effort. If he introduced so many friends to this game dev thing, you would think at least someone might be more enthusiastic about it, engage with the community, maybe do something other than phone game, actually write their own story, or what have you.

Sure, it's not impossible that all his friends are soulless AI slop dispensers that came in to generate crap with tools they got from Taptus, but logic dictates that there is a significantly higher likelihood that all these "friends" are just him, especially when their forum presence, work flow, and game output are all pretty much indistinguishable.

And frankly, I don't even dislike AI. I fucking gooned the shit out of JanitorAI using Gemini proxy until my throwaway google account got banned and they started requiring age verification bullshit on suspicious accounts that didn't verify their identity with phone number or something. I fap to AI comics on ehentai, which has come a long way with AI "artists" that actually put in effort to make comics flow consistently. Some of these guys are actually fucking damn good at it. I think AI animation is the future for most devs who don't have the skills or rig to do frame by frame animation.

It's because I have a lot of experience with LLMs that I can spot how fucking mindlessly produced these stories are. If you wanted to, you can absolutely use LLM to write something with logical story and character progression. It just takes a lot attention and care. LLM can't write shit on its own. You have to be the director. A guiding hand that really plans out hte whole arc. The LLM is just for the prose, the mechanical act of writing. The conceptual aspect of the story and execution of it needs to be carefully controlled by the user with good prompt and context engineering. It's not that easy to do even on strong models like Gemini. You need to put in some time and thought because LLM will tend to have logic holes and illogical progression quite often which you have to spot, fix, or reroll, especially once the context is getting larger. But if you don't care about any of that, it certainly doesn't take ANY time to write a vague story about NTR.

In short, I don't buy it. But ehh. My ability to dig into this is up to here, so take it or leave it.
 

Taptus

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A group of friends that all behave identically for some reason. Each of them (a couple outliers) created a name that is noun-animal-noun. Each of them has very low engagement with the forum. Each of them have similar profile picture concept (pixel art animal thing). Each of them (well, the vast majority) don't bother to get developer tag. Each of them uses LLM generated patreon update posts. Each of them have similar speech patterns (both their LLM generated update posts, and their non LLM posts "Friends, bla bla bla"). Each of them have no desire to put in more effort/time to guide the LLM into writing more coherent things.

Okay, so art and code is outsourced to someone outside the "group" (bs, but ok), but what do these other dev friends do then? Because not a single one is writing the story either. It's all LLM lol. That's a bit farfetched that not one of his friends out of so many would show any promise as a dev, let alone put in any effort. If he introduced so many friends to this game dev thing, you would think at least someone might be more enthusiastic about it, engage with the community, maybe do something other than phone game, actually write their own story, or what have you.

Sure, it's not impossible that all his friends are soulless AI slop dispensers that came in to generate crap with tools they got from Taptus, but logic dictates that there is a significantly higher likelihood that all these "friends" are just him, especially when their forum presence, work flow, and game output are all pretty much indistinguishable.

And frankly, I don't even dislike AI. I fucking gooned the shit out of JanitorAI using Gemini proxy until my throwaway google account got banned and they started requiring age verification bullshit on suspicious accounts that didn't verify their identity with phone number or something. I fap to AI comics on ehentai, which has come a long way with AI "artists" that actually put in effort to make comics flow consistently. Some of these guys are actually fucking damn good at it. I think AI animation is the future for most devs who don't have the skills or rig to do frame by frame animation.

It's because I have a lot of experience with LLMs that I can spot how fucking mindlessly produced these stories are. If you wanted to, you can absolutely use LLM to write something with logical story and character progression. It just takes a lot attention and care. LLM can't write shit on its own. You have to be the director. A guiding hand that really plans out hte whole arc. The LLM is just for the prose, the mechanical act of writing. The conceptual aspect of the story and execution of it needs to be carefully controlled by the user with good prompt and context engineering. It's not that easy to do even on strong models like Gemini. You need to put in some time and thought because LLM will tend to have logic holes and illogical progression quite often which you have to spot, fix, or reroll, especially once the context is getting larger. But if you don't care about any of that, it certainly doesn't take ANY time to write a vague story about NTR.

In short, I don't buy it. But ehh. My ability to dig into this is up to here, so take it or leave it.
Hello! Thank you for your feedback. Let me clarify.

The dialogues are indeed written by the AI, but as you correctly noted later, the scriptwriter directs them. I'll attach a few screenshots to the post. The screenshots show the game's expansion trees. Before asking the neural network to write the dialogue, I carefully work through the story itself, then generate and edit it. Unfortunately, only one of our group members knows English well enough to edit everything without a translator; the rest, like me, have to use a translator for the texts.

Regarding the names, it would be quite naive to think that if we were trying to hide something, we would have chosen such obviously related names when using this mobile phone simulators.

I repeat, we don't hide the fact that we're developing games together. It happened by chance. I told some friends about my game, they got interested and started their own projects, after which we brought in several more of my friends and some of their friends. Every author does what they want. I'm a consultant.

As for game formats, we're developing. For example, Rabbit released a game in the Netori genre with a wide-ranging presentation. Or a game about a girl, Glory of Holly, also in a wide-ranging format and without the NTR.

The guys started out creating games in the format I did. I opened the door for them to develop, and now they're making new projects in new genres and formats. Is that bad?

Again, we fulfill all our promises, and players get everything they promise. And again, we know our games aren't perfect, but we're trying to make everything better, and our skills are growing.

If you really want to help, send me a private message or we can call on Telegram, and I'll try to take all your comments into account and make our team better.
 
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eaudecologne

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If you really want to help, send me a private message or we can call on Telegram, and I'll try to take all your comments into account and make our team better.
Bro really is out here saying "if you want to help me improve my grift, hit me up on telegram(y)" makes sense someone doing this shit would be absolutely shameless
 
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Taptus

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Bro really is out here saying "if you want to help me improve my grift, hit me up on telegram(y)" makes sense someone doing this shit would be absolutely shameless
You won't believe it, but there are a lot of wonderful people on this forum who are ready to help and give advice on how to improve the game. The developer and the players are in the same boat; we all want the game to be better.
 
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