Recommending NTR, netorare, cuckold - resources, discussion, development

5.00 star(s) 6 Votes

anonsuit

Active Member
Nov 24, 2019
731
557
about the antagonist sharing the girl, to me if it is good or bad only depends on the portrayed interest of the antagonist towards the girl.

if he does not care about her then by all means share her. otherwise I would rather not. for example. Why would you give your girl drugs if you want to keep her to yourself. if you go down that route then you may as well share her. I do not mind if the interest in the guy is just about destroying the girl. it all depends on the story.
 

Dapzy66

Newbie
Apr 7, 2025
36
11
Many. At least a dozen! I’m more focused on quality than quantity though. More elaborate scenes, hand-drawn art, and full voice acting.

I’m also hoping to add Live2D scenes in the future, if I get enough funds.
U are doing amazing,I don't need "darkness" if u are planning to add it,make it optional(and make the relationship with fmc lovey dovey even in ntr route,and pls no hard NTR
 
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skyblueaster

lost little girl
Donor
Game Developer
Oct 31, 2023
357
1,209
U are doing amazing,I don't need "darkness" if u are planning to add it,make it optional(and make the relationship with fmc lovey dovey even in ntr route,and pls no hard NTR
A vanilla, "pure love" route is planned for those who want to see Akari and MC’s love blossom. So players do not have to engage in the NTR if they don't want to.

That being said, this is an NTR thread, so the NTR content is probably the main draw for most players here. The NTR in my game varies from soft to hard (heh), depending on how the player treats Akari. Some endings will leave the main couple in a strange, bittersweet relationship, while others have them breaking up completely.
 
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crnisl

Well-Known Member
Dec 23, 2018
1,501
1,724
A vanilla, "pure love" route is planned for those who want to see Akari and MC’s love blossom. So players do not have to engage in the NTR if they don't want to.

Can we expect the vanilla route to be genuinely engaging, rather than hastily thrown together? By ‘engaging’, I’m referring to not only intriguing events but also meaningful character development. Specifically, will it illustrate how the protagonists are stronger together than they were apart?
 
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Dapzy66

Newbie
Apr 7, 2025
36
11
Can we expect the vanilla route to be genuinely engaging, rather than hastily thrown together? By ‘engaging’, I’m referring to not only intriguing events but also meaningful character development. Specifically, will it illustrate how the protagonists are stronger together than they were apart?
THIS




and can we expect to see,that in the vanilla route the love between the fmc and mc is much stronger than the "love" between the fmc and the bull in the ntr route
 

Klab040855

Active Member
Mar 25, 2019
802
648
A vanilla, "pure love" route is planned for those who want to see Akari and MC’s love blossom. So players do not have to engage in the NTR if they don't want to.

That being said, this is an NTR thread, so the NTR content is probably the main draw for most players here. The NTR in my game varies from soft to hard (heh), depending on how the player treats Akari. Some endings will leave the main couple in a strange, bittersweet relationship, while others have them breaking up completely.
I want the NTR to only happen after they are in a relationship
 
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skyblueaster

lost little girl
Donor
Game Developer
Oct 31, 2023
357
1,209
Can we expect the vanilla route to be genuinely engaging, rather than hastily thrown together? By ‘engaging’, I’m referring to not only intriguing events but also meaningful character development. Specifically, will it illustrate how the protagonists are stronger together than they were apart?
22-apr-2025 v2.jpg
It’ll be very engaging, to the point where we’ll have vanilla-exclusive scenes. (Not like an insane amount, but very high quality and voiced).
MC is not going to be H-less the entire game like other games. In fact, you can H the heroine quite early and take her virginity. Or you can treasure her (hehe) and deflower her at a sweeter moment later.

I strongly believe that good NTR demands good vanilla, so the story will continually focus on Akari×Rei’s relationship. The complications or misunderstandings resulting from that leads to the young couple going astray. Failing to resolve that leads to… NTR, of course.

THIS
and can we expect to see,that in the vanilla route the love between the fmc and mc is much stronger than the "love" between the fmc and the bull in the ntr route
Ironically, I think the vanilla route is going to be the most poignant of the routes because of how every character is involved (and the way it addresses deep-seated issues between them). There’s like, a lot of drama (and heartrending scenes) I can’t spoil, which makes the couple’s eventual "victory" more rewarding.

That being said, what I can work with depends on what I actually receive. I’ll always do my best to write the most compelling story (both NTR and vanilla), but the features people ask of me far exceed what I receive on Patreon, unfortunately.
 

skyblueaster

lost little girl
Donor
Game Developer
Oct 31, 2023
357
1,209
I want the NTR to only happen after they are in a relationship
Of course. It’s not a question IF they are going to get in a relationship, but whether they can hold it together with all the evil bastards going after Akari. :LOL:
 

Vonsatia

Newbie
Jul 26, 2021
25
270
Greetings, I have brought you a small update for my game.

Script: 80-90%
Coding: 60%
Artwork: 60%

I'm aiming for a playtime of at least 20 minutes for the first chapter.
Now, I am a bit conflicted about lengthening it to 40 mins with a big continuation of the plot but it'll definitely add a lot of development time.

So let me know what you prefer.
1. A polished 20 minute long chapter which can ideally be released in a couple of weeks.
2. A polished 30-40 minute long chapter which would be pushed to the next month.

You don't have permission to view the spoiler content. Log in or register now.
 

Astralfan

Member
Aug 16, 2017
121
177
Greetings, I have brought you a small update for my game.

Script: 80-90%
Coding: 60%
Artwork: 60%

I'm aiming for a playtime of at least 20 minutes for the first chapter.
Now, I am a bit conflicted about lengthening it to 40 mins with a big continuation of the plot but it'll definitely add a lot of development time.

So let me know what you prefer.
1. A polished 20 minute long chapter which can ideally be released in a couple of weeks.
2. A polished 30-40 minute long chapter which would be pushed to the next month.

You don't have permission to view the spoiler content. Log in or register now.
Definitely the 2nd option, Anything Less than that will not be memorable for your first time player base...Since u must make it enticing enough for them to wait for and come back once an update drops.

Goodluck for your project.
 
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5.00 star(s) 6 Votes