Kulman
Engaged Member
- Sep 28, 2017
- 2,823
- 7,257
The breath of fresh air is the way voyeurism happens. Only game that sorta tried this was nebel and absolute borked the execution.I feel like the dev mistakenly attributed CCTV 1's success as due its voyeurism aspect, and hence he double downed on it and created a pure voyeur successor. Maybe he instinctively thought it couldn't have been primarily the NTR aspect because it is afterall a polarizing niche.
But to speak more generally, i always instinctively thought that voyeurism is a perfect match to go hand in hand with NTR storylines. So i was kinda surprised that people here consider CCTV as a supposed breath of fresh air, since i thought such was supposed to be formulaic. I had this thought from years ago, back when the game "Urban Voyeur" (by Cesar) was in development and HC 2 was in its very early stages. I registered onto this site and made use of the Search by Tags feature, only to find very little match when i try the combination "NTR" and "Voyeurism".
It is observable that many devs tend to make use of the device of voyeurism very sparingly. As if out of necessity, just as the means to pacify their patrons' demand for periodic h-scenes, which are most of the time lackluster essentially-repeated teasing scenes anyways. And sometimes this is also at the cost of diminishing the suspense/flow (especially in stories that commit to mystery NTR), because gooner patrons/audiences would expect a steady progression of corruption. And i believe this is primarily because the devs are stuck with only 1 or 2 LIs to work with. So i think this scarcity or aversion to exploring voyeurism to the fullest is mainly due to resource and logistical limitations (such as drawing/posing workload when attempting to have an array of LIs).
I tried writing my own narrative framework that attempts to fix this problem, which is a story that is just as much NTR as it is voyeurism. I will try writing the descriptive summary here, since the original is very long:
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Wondering where to set up cameras. Getting better cameras to see better etc. Its all fun.
Frankly the second game seems very undercooked. Feels like half the content isnt triggering, you arent as invested and overall it just feels unsatisfying. Though I guess I had quite a few problems with the first one too. But I overlooked it since as I already mentioned, it deserves a lot of points for being innovative.
I played through a couple of the devs other games and frankly the dude is full of mechanic ideas. But they always feel undercooked. Like a brilliant ADHD dev that has trouble staying at an idea and developing it more deeply lol.
In one of the games, the characters got certain "thoughts" based on what happened. So the someone finds a porn magazine and starts thinking about girls. Then daily you get points depending on your actions that you can invest in those thoughts (like you see erotic stuff happening / or do erotic stuff, you get erotic points). Eventually levelling those thoughts up. So imagine the father sees the daughter changing. This gives a thought about the daugher (something along the lines of "I felt weirdly attracted"). Then as they interact, you could level this up until a fetish is born.
Would be cool if the mind map in this game was leveled more through gradual corruption. Also for the game to perhaps be a bit more focused. With the other family and so many paths, it felt like each one ended too short.