Where have you seen that it's going to be released in March? As far as I know, there's no date. Steam says Q1, but I'd say that no one believes that anymore...On stream. it says this will be released on March
Where have you seen that it's going to be released in March? As far as I know, there's no date. Steam says Q1, but I'd say that no one believes that anymore...On stream. it says this will be released on March
q1 means january feb and march, so it could mean even today or next month ( that will not happen ofc ). Thats why the guy chose the lates of these 3 months XDWhere have you seen that it's going to be released in March? As far as I know, there's no date. Steam says Q1, but I'd say that no one believes that anymore...
the devs dont use patreon. they post updates on steam, discord and some jap site i think, nothing yet...any news from the developers? Are they alive? Maybe there are sponsors/patrons among you? Any information for mortals
any news from the developers? Are they alive? Maybe there are sponsors/patrons among you? Any information for mortals
Maybe even Tiramisu doesn't know. It is all handled by Critical Bless so only they know.Nobody knows anything except tiramisu (thats what they announced), we haven't had an update in weeks.
But it's still based on Ntraholic, at least the base story with Chiho is the same + all the main characterswell the game's not a remade anymore ... it's like a complete different game according to critical bliss !!
The one who handling update and information is Critical Bliss, so i think even Tiramisu don't know when to expect itany news from the developers? Are they alive? Maybe there are sponsors/patrons among you? Any information for mortals
What a shame!- From steam.
Hello. I used to work with Critical Bliss quite some years ago, before they were called Critical Bliss. Last year, a researcher reached out to me for an interview after I made a post in another forum about this NTRHOLIC DX game, which has now been renamed, responding to one of the developers. I am sharing the interview here with just the questions they asked me and my answers to them. I am also re-posting my initial NTRHOLIC DX comment to the developer at the top. The interview starts right after. I hope this clears up a lot of questions people have about Critical Bliss and their practices.
> For the DX version, I feel like CB is working hard on it right now and all we can do is just waiting. I understand the complaints but there is not much we can really do.
I am sorry to tell you that you will be sorely disappointed.
> We had nothing to show before because CB was mostly working on coding.
I think many people in this thread, you developers especially, are owed some honesty and transparency so I want to tell this to you straight.
I hope you have not gotten too far in whatever agreement you have with CB to be unable to back out, because you are being scammed. Lewdlogic (LL) is a professional con artist. He does not have coders on standby working on your game. He has a single javascript programmer who is the same man that created his original website for LewdMedia -- a tabloid site he created during gamergate to capitalize on the hype and gamer "news" while also having a few reviews of erotic games written by the handful of people he brought on for the site.
The only other programmer he has on call is a middle-aged Japanese man who is a Unity developer. That man is also the lead behind Momoiro Software. I only mention his ethnicity because it will be relevant in a moment.
CB is not diligently working on your game and simply staying silent so that they can focus. That makes zero sense whatsoever in any professional environment. What LL is doing, is stalling and gathering SEO. His modus operandi is to gather popularity from people who don't know better, use that to appear legitimate, and then sign onto faulty agreement after faulty agreement with actually talented people so that he can "publish" them. He specifically targets people who are completely new to game development and small, or are English as a second language (ESL). That's why I mentioned ethnicity earlier, it is so LL can also pretend he has a translator. He has an entire song and dance of how supposedly difficult and scary it is to put your game on Steam, but he can miraculously do it for you. Just have him be your "publisher" and hand him the full keys to your Steam configuration. Then he can take as much of your revenue as he wants (or as much as he wants to tell you), completely control the release of sales numbers, and completely control any Steam community engagement or announcements. The last part sounds like a good thing, right? Because a normal publisher should be able to advertise for you with Steam, correct? Well he doesn't even do that. He doesn't know how to make a press kit. He doesn't know how to write a contract. He won't even actually advertise your game on his own site or through social media channels. Why? Because those things take effort. He is a con artist. He only cares about getting as much money as possible while doing nothing. If you deep dive through the various things CB has published on Steam you will start to see a pattern.
It is not hard at all to publish games on Steam, by the way. It has not been hard for the past 5 years. I've done it a few times and I can just walk you through the process for free if you want. It is very easy.
But let's back up a bit. Let's talk about LL's site, and CB. Both of his company names, LewdMedia and CriticalBliss, are imaginary. They do not exist. They are not actual legally incorporated companies. At least, until 2021 when he tried to scam a small vtuber agency (well, they are one of the large vtuber corpos now) and they subsequently began pursuing legal action after he got ~$1500 from them, then never showed up to scheduled meetings on time, or at all. And the few times he did show up, he would just cuss out the people there when they asked for any sign that he was doing what he said he would do, then hang up the meeting.
Back to that Unity programmer he has on call. That is probably the only person working on your game in Godot. And he will be doing it in C#, because Unity is in C#. But that means he is experienced and this may work out, right? Wrong. C# is a secondary supported language in Godot. Godot is primarily designed to be used with gdscript. There are arguments about which language is faster on a hardware level, but I can tell you which language has more bugfixes, plugins, asset support, target platforms, developer support, and community help: it's gdscript. So when the port of your game hits snags, which it will, you will be dead in the water for a few weeks. There will not be many resources to turn to or people willing to troubleshoot your game. Not that LL will let anyone actually touch the countless abandoned projects he tried to put under his umbrella. That might create some progress and then he will have to do some work. He can't have that.
Also, those 20 or so artists he claimed to have? Another false statement. The person who managed the web infrastructure for LewdMedia created a subscription racket for artists a few years ago. That person named his company Kupaa or something. He pimps out those artists to CB's various planned-to-fail projects. Like "Vaygren: Lustful Temptation". He doesn't pay the artists regularly, on time, or most often at all. You can browse though Steam discussions for the different scams he's put on there to find people bringing this up.
You are working with a professional con artist. He is scamming you like he has scammed many people before and he is going to keep doing it. Yourself and the people here who are interested in this game are going to be waiting for a while.
I hope you get out of this and your game succeeds. It looks like a really cool game.
- From steam.
Hello. I used to work with Critical Bliss quite some years ago, before they were called Critical Bliss. Last year, a researcher reached out to me for an interview after I made a post in another forum about this NTRHOLIC DX game, which has now been renamed, responding to one of the developers. I am sharing the interview here with just the questions they asked me and my answers to them. I am also re-posting my initial NTRHOLIC DX comment to the developer at the top. The interview starts right after. I hope this clears up a lot of questions people have about Critical Bliss and their practices.
> For the DX version, I feel like CB is working hard on it right now and all we can do is just waiting. I understand the complaints but there is not much we can really do.
I am sorry to tell you that you will be sorely disappointed.
> We had nothing to show before because CB was mostly working on coding.
I think many people in this thread, you developers especially, are owed some honesty and transparency so I want to tell this to you straight.
I hope you have not gotten too far in whatever agreement you have with CB to be unable to back out, because you are being scammed. Lewdlogic (LL) is a professional con artist. He does not have coders on standby working on your game. He has a single javascript programmer who is the same man that created his original website for LewdMedia -- a tabloid site he created during gamergate to capitalize on the hype and gamer "news" while also having a few reviews of erotic games written by the handful of people he brought on for the site.
The only other programmer he has on call is a middle-aged Japanese man who is a Unity developer. That man is also the lead behind Momoiro Software. I only mention his ethnicity because it will be relevant in a moment.
CB is not diligently working on your game and simply staying silent so that they can focus. That makes zero sense whatsoever in any professional environment. What LL is doing, is stalling and gathering SEO. His modus operandi is to gather popularity from people who don't know better, use that to appear legitimate, and then sign onto faulty agreement after faulty agreement with actually talented people so that he can "publish" them. He specifically targets people who are completely new to game development and small, or are English as a second language (ESL). That's why I mentioned ethnicity earlier, it is so LL can also pretend he has a translator. He has an entire song and dance of how supposedly difficult and scary it is to put your game on Steam, but he can miraculously do it for you. Just have him be your "publisher" and hand him the full keys to your Steam configuration. Then he can take as much of your revenue as he wants (or as much as he wants to tell you), completely control the release of sales numbers, and completely control any Steam community engagement or announcements. The last part sounds like a good thing, right? Because a normal publisher should be able to advertise for you with Steam, correct? Well he doesn't even do that. He doesn't know how to make a press kit. He doesn't know how to write a contract. He won't even actually advertise your game on his own site or through social media channels. Why? Because those things take effort. He is a con artist. He only cares about getting as much money as possible while doing nothing. If you deep dive through the various things CB has published on Steam you will start to see a pattern.
It is not hard at all to publish games on Steam, by the way. It has not been hard for the past 5 years. I've done it a few times and I can just walk you through the process for free if you want. It is very easy.
But let's back up a bit. Let's talk about LL's site, and CB. Both of his company names, LewdMedia and CriticalBliss, are imaginary. They do not exist. They are not actual legally incorporated companies. At least, until 2021 when he tried to scam a small vtuber agency (well, they are one of the large vtuber corpos now) and they subsequently began pursuing legal action after he got ~$1500 from them, then never showed up to scheduled meetings on time, or at all. And the few times he did show up, he would just cuss out the people there when they asked for any sign that he was doing what he said he would do, then hang up the meeting.
Back to that Unity programmer he has on call. That is probably the only person working on your game in Godot. And he will be doing it in C#, because Unity is in C#. But that means he is experienced and this may work out, right? Wrong. C# is a secondary supported language in Godot. Godot is primarily designed to be used with gdscript. There are arguments about which language is faster on a hardware level, but I can tell you which language has more bugfixes, plugins, asset support, target platforms, developer support, and community help: it's gdscript. So when the port of your game hits snags, which it will, you will be dead in the water for a few weeks. There will not be many resources to turn to or people willing to troubleshoot your game. Not that LL will let anyone actually touch the countless abandoned projects he tried to put under his umbrella. That might create some progress and then he will have to do some work. He can't have that.
Also, those 20 or so artists he claimed to have? Another false statement. The person who managed the web infrastructure for LewdMedia created a subscription racket for artists a few years ago. That person named his company Kupaa or something. He pimps out those artists to CB's various planned-to-fail projects. Like "Vaygren: Lustful Temptation". He doesn't pay the artists regularly, on time, or most often at all. You can browse though Steam discussions for the different scams he's put on there to find people bringing this up.
You are working with a professional con artist. He is scamming you like he has scammed many people before and he is going to keep doing it. Yourself and the people here who are interested in this game are going to be waiting for a while.
I hope you get out of this and your game succeeds. It looks like a really cool game.
- From steam.
Hello. I used to work with Critical Bliss quite some years ago, before they were called Critical Bliss. Last year, a researcher reached out to me for an interview after I made a post in another forum about this NTRHOLIC DX game, which has now been renamed, responding to one of the developers. I am sharing the interview here with just the questions they asked me and my answers to them. I am also re-posting my initial NTRHOLIC DX comment to the developer at the top. The interview starts right after. I hope this clears up a lot of questions people have about Critical Bliss and their practices.
I did in the rest of the post on the steam discussionsAnd Can somebody explain me the link between LewdLogic and CriticalBliss??
It kindof does explain it though.Well shit....
Still doesn't explain them getting extremely tight-lipped about updates and stuff
And Can somebody explain me the link between LewdLogic and CriticalBliss??
lol. why did you re-post my own post from Steam that is already on this very thread? It's on page 9
https://f95zone.to/threads/ntraholic-remix-development-thread.207739/post-14453956
sorry dude, i didnt read all the pages... i saw ppl keep asking and wanted to post this when i read it on steam.
nah basically tiramisu prolly sell the rights of the game ( concept , character ) and CB tends to make a remake at first they only thought of upgrading the graphics but now they completely remade it ... and ig it will release but surely they are taking a lot of timeso if I undestand correctly tiramisu made ntraholic and CB which were some scammers wanted to remake the game, calling it a remix? this means that the game will never release? what's up with the content updates and pictures that showed parts of the remastered game, are they fake?