Tedious does not do justice to how unbelievably fucking boring most of this game is. Every minigame, every interaction, every text, every day, is rife with unskippable transitions or animations that last easily over 10 seconds.
Once is fine, but this is the core gameplay loop. Every fucking day in the game is like this. RPGM cg collector games add more since the enemy sprites and backgrounds change or even, god forbid it, they let you disable battle animations.
This would be reasonable should this be a novel idea but no, it is directly inspired by another game that presents itself better. Tedious gameplay loop was the complaint regarding this game's spiritual predecessor.
Games such as cookie clicker introduce a method to increase interactivity whilst still being designed to be uninteractive by providing the giant cookie you can mash. Games like VNs outright avoid gameplay by making the characters the focus. This game somehow shits itself upon attempting any form of gameplay, there is no change to the minigames as you progress and worst of all it is consistently to waste your time. No critical thinking or manual dexterity necessary, just an excruciating amount of doing nothing.
Art is great but holy shit this could be a case study on how not to design core gameplay.
Once is fine, but this is the core gameplay loop. Every fucking day in the game is like this. RPGM cg collector games add more since the enemy sprites and backgrounds change or even, god forbid it, they let you disable battle animations.
This would be reasonable should this be a novel idea but no, it is directly inspired by another game that presents itself better. Tedious gameplay loop was the complaint regarding this game's spiritual predecessor.
Games such as cookie clicker introduce a method to increase interactivity whilst still being designed to be uninteractive by providing the giant cookie you can mash. Games like VNs outright avoid gameplay by making the characters the focus. This game somehow shits itself upon attempting any form of gameplay, there is no change to the minigames as you progress and worst of all it is consistently to waste your time. No critical thinking or manual dexterity necessary, just an excruciating amount of doing nothing.
Art is great but holy shit this could be a case study on how not to design core gameplay.