2.50 star(s) 8 Votes

LOD6

Newbie
Oct 7, 2018
31
56
Would be a more enjoyable game if the m wasn't written so bad. He has evidence she's cheating, but doesn't confront her, then agrees to "lend" her money. Like we get to that point and it's just to dumb for me to continue. There is no logic or serious progression, just a full on doormat.
 

deviousstorm

Member
Aug 24, 2019
324
340
Would be a more enjoyable game if the m wasn't written so bad. He has evidence she's cheating, but doesn't confront her, then agrees to "lend" her money. Like we get to that point and it's just to dumb for me to continue. There is no logic or serious progression, just a full on doormat.
For some thats a kink for me, its a complete turn off. I like my NTR... but only to read, not very interested in bad character writing. TBH. I get it, its part of it, but like, the cheating arc is actually pretty hurtful, at that point thats just abuse.
 

player two

Member
Dec 4, 2022
205
221
tl;dr - How are you handling Emojis? Which Emoji font(s) are you using in your Godot project?

I've been trying out and playing way too many games in Windows on my dual boot rig -- including yours.

So I just upgraded my rig to dual boot Win11 & Linux Mint 22.1 'Xia' so I get cracking on some AI stuff without the windows bloat.

I suspect this is WINE issue, but your Godot game lacks emojis under WINE. The WINE install is pretty basic.
I'm used to bumping into hangups like this so I don't expect a solution as most Windows devs don't use Linux not fitting their use-case. Many Godot devs do not perform Linux exports. No need to start if Linux isn't your thing.

But I thought I'd share my diagnostics in case you'd like to sort out what could be a game breaking feature.

This could easily be tested in a Virtual Machine (on Windows) running Linux Mint 22.1 XFCE (or debian). Godot games are light weight compared to some Unity & Unreal games. Games like these can use even emulated built-in graphic support.

Code:
# install WINE stuff -- one time only
sudo apt install winetricks # pulls in WINE and dependencies

# my prefix for many of my latest games.
mkdir -p ~/.wineprefixes/unreal5

WINEPREFIX=~/.wineprefixes/unreal5 winetricks -q corefonts dxvk vcrun2022 vkd3d
# had to repeat it just for vkd3d only due to archive.org burping (404)

# play game - the command to re-use every time
WINEPREFIX=~/.wineprefixes/unreal5 wine My_NTR_Girlfriend_v0.5.0.exe

# OR

# play game - the command to re-use every time
WINEPREFIX=~/.wineprefixes/unreal5 wine NtrGramV0.6.0_windows.exe
When texting, I got the emoji UTF-16 symbols not the emoji.

Adding more Fonts via WineTricks, manually copying Google's Noto Color Emoji, then finally my Win11's entire Fonts directory into my into `~/.wineprefixes/unreal5/drive_c/windows/Fonts/` and still could not make Emoji's in either game appear.

Questions:
  • How are you handling Emojis?
  • If a font, which Emoji font(s) are you using in your Godot project?
  • Could it be an issue finding the Font resource? The game(s) have no problem with chat pictures embedding.

I have done more testing. The missing emoji effect surfaces on Linux using:
  • Classic WINE (v9.0)usage
  • Bottles (via Flatpak) with default WINE
  • Heroic Launcher (via Flatpak) using Latest Proton - Hotfix
  • Lutris (via Flatpak) using WINE (v9.0) and Latest Proton - Hotfix
Having the lead (from another game thread) that "twemoji" may be used, I've found the following:
  • All Godot assets for emojis is literally provided by one developer project: Rakugo Team ( ) submitted by Jebedaia ( ). They've created a Ren'Py like VN Dialogue libraries (including Emoji)
  • That developer has deprecated their practically all their previous Emoji (based on twemoji - Twitter Emoji) and VN Dialogue assets
  • Per their , they bring up the point having to leverage Emoji as images, not fonts (which appears to be why they deprecated the others). Plus the challenges of exports to other platforms than genuine Windows (like Web, etc.) having a lack of fonts.
There's other google search showing challenges with using emojis in various ways within Godot. I don't think it specific to Godot either. There's much discussion regarding using Google's Noto emoji and Microsoft's Segoe UI emoji -- displaying, if even installed on a target system, etc.

Looking at vendor github repos (google, microsoft) where they post their emoji font libraries. their "TTF" fonts are distilled from SVG and PNGs. The Rakugo Team solves that problem by using Google's open source font NOTO graphic assets, NOT a True Type Font.

It appears there's no Universal way built into Godot to handle Emojis so they appear properly regardless of export (i.e. Universally). It may be those Godot game developers using (deprecated) may need to test if Godot-Icons-Fonts ( , ) will work them and refactor - a requirement of the trade.

NOTE: If a Godot game developer ever plans on releasing their game on Steam, they will want to make sure there is no Emoji breakage on a Steam deck. If broken, it will harm sales and the developer will be railed on by their player base. And that's not good for anyone's mental health.

This was as good deep dive for me to learn about the emoji challenge as I'm starting to return to development practice via Godot. Especially since I planned on leaning on emoji heavily for icons, placeholders, & "cheap" graphic elements vs. custom assets.
To get a better understanding of what's going on with the Emoji's not appearing for two of three Godot game above, I've used a a Godot Project recovery tool to crack open the EXEs.

The difference where NTR-Phone-0.22.17-Windows.exe runs just fine and has emojis under WINE while My_NTR_Girlfriend_v0.5.0.exe and NtrGramV0.6.0_windows.exe do not is because
Moral of the research ... do not assume the target system has any expected font you need. Just import the TTF fonts you need, use them, and be done with it.

Considering three fonts total equal 8MB (the emoji's being the largest), it's a small amount to ensure consistency and play-ability. If you don't, your game will appears as an untested or broken game players will be frustrated with (possibly asking for a refund) besides wasting the indie dev's precious time fielding support, bug tracing, support correspondence, etc.
 

Oldmate79

Newbie
Jul 4, 2018
53
67
Well done to the Dev for making every character in this game unlikeable! Hard to get invested in the story if you don't care about what happens to anybody! Real shame, started out so well!
 

Jennabx

Newbie
May 25, 2018
53
31
It today or tomorow on Patreon, here we'll have to wait a bit still till released for free, but yes i'm intrested to see what next.
Thats right yeah, I should've said on Patreon! No doubt someone will end up leaking it here quick though
 

NtrNautic

Newbie
Game Developer
Dec 31, 2024
19
47
Hi everyone,


First of all, thanks for the feedback. I've been away for a while, and I'm trying to catch up. I'm currently working on fixing a couple of things, such as the emojis in Linux, and after that, I might consider a full rework of the story. I'll do a poll on Patreon to get a sense of how everyone feels about this, but I think I may have focused too much on certain technical details instead of the story itself.
 

Fitharia

Member
Feb 6, 2025
434
445
Hi everyone,


First of all, thanks for the feedback. I've been away for a while, and I'm trying to catch up. I'm currently working on fixing a couple of things, such as the emojis in Linux, and after that, I might consider a full rework of the story. I'll do a poll on Patreon to get a sense of how everyone feels about this, but I think I may have focused too much on certain technical details instead of the story itself.
Nice to see you listen to use consumers too, it isn't a bad vn, but it was somewhat rushed story wise, it would be cool to see future update and the story being longer and things happen at a new pace, also the lesser you rush everything the more content you can put into it and bring a longer story.
 
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Jennabx

Newbie
May 25, 2018
53
31
Hi everyone,


First of all, thanks for the feedback. I've been away for a while, and I'm trying to catch up. I'm currently working on fixing a couple of things, such as the emojis in Linux, and after that, I might consider a full rework of the story. I'll do a poll on Patreon to get a sense of how everyone feels about this, but I think I may have focused too much on certain technical details instead of the story itself.
Not seen your new update yet, but as long as the quality is there then I'm sure people will love it. The ideas you have are good, although maybe her plunge into the "online" stuff was a bit quick. Still fun to play, can't wait to see the new update though. Sorrry I can't subscribe :')
 

Fitharia

Member
Feb 6, 2025
434
445
The quality is sure there, as the images used are very well done, what me and my man only found so sad was how his gf already went into the whole cheating, ntr, nts scene a week before she even moved. It would been alot better if the mc and his gf spend the time there together more, then after she moved the reality settle in and she start craving needs and often feel the loneliness and start to explore and seek those thrill with guys in the new place. The problem long distance relation brings with is missing the part of sex, affection and embraces.
 
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2.50 star(s) 8 Votes