Create and Fuck your AI Slut -70% OFF
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Unity Nude Byte [v6.5.12] [Manyakis Games]

4.00 star(s) 9 Votes
Jun 13, 2017
235
365
163
they'll be a sitting duck with the hordes of bytes that spawn. Even at lower intensities they'll still get chipped to death.
pretty much the only reason i use it. to get dolls killed quick. better yet, just order them to stay as soon as the game starts so they're all separated to make it even easier.
 

Axis3123

Active Member
Apr 1, 2020
954
793
267
pretty much the only reason i use it. to get dolls killed quick. better yet, just order them to stay as soon as the game starts so they're all separated to make it even easier.
That's fair. I wonder how viable "solo" runs are just for the sake of having the luck of an insanely good weapon (minigun, extreme rain, trick range, fan, etc) with overblown stats, especially energy consumption and the like. Never done them proper since I assume more dolls = more firepower, at the expense of lackluster AI.
 
Jun 13, 2017
235
365
163
That's fair. I wonder how viable "solo" runs are just for the sake of having the luck of an insanely good weapon
ever since i've done solo, i've never really gone back. stacking stats is just that much better (for me at least) even with a mediocre weapon. but then again, i don't often do a run with a mediocre weapon anyway unless i'm doing achievements.
 

realish

Newbie
Sep 12, 2023
62
22
51
meira challenge is highkey impossible past 120 bytes. I haven't played in months but it feels you can barely scrape by compared to the other chicks challenge.
 

DumbAssUP

New Member
Nov 8, 2024
1
0
1
lling bits for money)
Sweet! This still works on 4.3.2. (added the registry header and dropped it in a code tag.)
This is a Windows registry entry+value (basically the save file location of this game, in this case the money value gets overwrote.)

1. Copy & paste all the code to a text editor.
2. Save as a .reg if you know how, OR Change the file extension to .reg after (Google Change file extension if you need to.)
3. Exit the game if it's running.
4. Open the .reg file and follow the prompts.

You can repeat step 3 and 4 when you run low on cash :)

can u tell me which part is the 408K? Tried to modify it for hours now.
 

Wubsim

New Member
Sep 9, 2019
11
14
71
can u tell me which part is the 408K? Tried to modify it for hours now.
All i did was take DcrafterHD "Cash_" reg save file (game v4.0) and formatted it as a .reg file for an easy copy -> paste -> save as... -> run & apply. If editing the saves were easy we would already have a save editor (and searching this thread i didn't find one) that hex code is encrypted/obfuscated and hash verified so~~ :(.

AgingGuay has a 500M Money and 10k Bits of each bit "Cash_" save (looks to be v6.0) doesn't work on version 4.3.2 but will likely work above v6.0 (i tested it on v6.0 and the latest v6.5.20 it works).

In case it's still of use to someone, here's a registry key with 500M Money and 10K Bits each:
Code:
Windows Registry Editor Version 5.00

[HKEY_CURRENT_USER\SOFTWARE\Manyakis\Nude Byte]
"Cash_h2088846908"=hex:5A,79,69,32,75,50,6D,76,38,58,37,48,39,53,48,56,4E,4C,\
  49,54,4F,54,4C,64,76,4F,53,53,51,6A,42,7A,48,58,76,6A,7A,54,76,43,72,6C,59,\
  49,2F,57,50,36,6B,71,6E,4D,67,44,39,37,7A,50,49,44,35,71,45,65,46,47,76,42,\
  64,6C,4D,55,45,6B,54,68,78,6A,58,6A,74,4C,71,67,37,74,4D,37,73,52,71,6B,55,\
  55,63,76,31,6A,38,42,68,69,49,70,4F,6B,49,50,47,4E,78,76,32,45,4C,4A,31,4F,\
  5A,47,62,44,75,2F,30,54,63,4F,71,73,4E,72,4D,33,6B,42,47,73,50,59,77,46,67,\
  66,2B,6F,74,6E,66,6E,34,4A,2F,5A,2B,79,2B,47,53,36,6D,4A,69,76,64,61,77,77,\
  36,47,4D,36,31,62,55,77,64,50,36,65,6F,58,7A,59,61,78,4C,63,71,6F,72,58,59,\
  53,51,54,77,77,43,47,50,36,63,39,32,63,57,72,44,75,79,6F,49,67,3D,3D,00
edit found Elska's archive
 
Last edited:

HorneyGoat20

New Member
Jul 27, 2022
12
8
13
After playing this game for a while. I'm starting to see that their are Very useless things that either need a rework or to be scraped.

For instance. coloring tiles, it seems counter productive and out right useless when enemy's spawn more and more over time. like I get that you need it to reload and move around the map. but the enemy make that frustrating to maintain when they are not held back by the same rules like you and can shoot threw walls and knock you off the stage. the reason it worked in Splatoon was because it allow you to move up walls, dodge and even out smart your enemies. in this game most of the abilities you upgrade don't need to rely on painting tiles. which makes this game mechanic feel like its their to just be their rather then something you can keep using.

And skill card feel like they need more work to. why make a group of cards that main focus is to help with objective when most of the abilities only program the dolls to do one task. like it make it feel that if your using this cards your not getting enough out of the their functions cause each one can only be equipped to one doll. I feel that this skills should be combined to make room for other card skills rather then trying to make me choose between skills that we can't really get anything out of due to the dolls limited functions.

Has for the dolls. the follow and stay skill is useless. you might has well make it so that you can only use one doll because the moment you tell them to stay, they just burst fire enemies without dodging, moving, using their load out gun skills or Grenades, Hell they don't even use their abilities. they have no self preservation, and it feel useless to have them on a game were all the maps are small and have no indoor areas to use them like torrent's or something. And before you say you can find a card for that, let me ask you this. When have you ever had to tell Survivor in left for dead to heal, use grenades, or to move out of danger when being attacked. In resident evil games when have you ever had to tell any companion to move out of the way of special attacks manually or to Go out and attack enemies around the objective and hold it down. Or let use another NSFW Game, in fipetopia whenever You throw out a Catching spear to catch a weak enemy, the companions you sent to weaken the enemy immediately stop attacking for you to catch the enemy. we didn't have to Tell them manually, We didn't need to give them skill cards to do something that seem obvious of them to do. Their was no need. Why Have companions if they can't even help them self or you when you need it. it seems tedious just because. Theirs no real reason or incentive to keep it. It's just annoying.

Also Keyboard warrior and bombers just makes this game Unfun to play. I'd be okay if you just had to not be in it's line of site, or just had to look at the ground. but these bitch can shoot threw walls and explode if you don't shoot the correct weak point. You already got enemies that control other enemies from afar and enemies that can knock you off the stage away from your already useless team mates. Why do this two enemies need to be so hard and unfun to fight, why do you need to spawn multiple unfair enemies that make the game not fun or Tedious to play around.

Every time I try to play this game, I'm reminded of how unfair and unenjoyable this game mechanics are, they don't make any sense and they don't work well at all together. I can't get any meaningful use out of any of them. Sorry but I feel Like this game is just trying to be splatoon without understanding why it worked.
 
Last edited:

BearHorns

New Member
Aug 26, 2018
9
21
191
I created some Bepinex plugins for version 6.5.21 (Itch.io version at time of writing) that: make all special enemies able to grab instead of just a random type, give the dolls infinite HP, give the dolls infinite ammo, and stop the timer. It's split into 4 plugins so you can use just the ones you want. Hopefully these continue to work on other versions because the obfuscation made it way more difficult than it needed to be.
 
Last edited:
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MATSURIKA

Newbie
Dec 6, 2021
24
41
80
After playing this game for a while. I'm starting to see that their are Very useless things that either need a rework or to be scraped.

For instance. coloring tiles, it seems counter productive and out right useless when enemy's spawn more and more over time. like I get that you need it to reload and move around the map. but the enemy make that frustrating to maintain when they are not held back by the same rules like you and can shoot threw walls and knock you off the stage. the reason it worked in Splatoon was because it allow you to move up walls, dodge and even out smart your enemies. in this game most of the abilities you upgrade don't need to rely on painting tiles. which makes this game mechanic feel like its their to just be their rather then something you can keep using.

And skill card feel like they need more work to. why make a group of cards that main focus is to help with objective when most of the abilities only program the dolls to do one task. like it make it feel that if your using this cards your not getting enough out of the their functions cause each one can only be equipped to one doll. I feel that this skills should be combined to make room for other card skills rather then trying to make me choose between skills that we can't really get anything out of due to the dolls limited functions.

Has for the dolls. the follow and stay skill is useless. you might has well make it so that you can only use one doll because the moment you tell them to stay, they just burst fire enemies without dodging, moving, using their load out gun skills or Grenades, Hell they don't even use their abilities. they have no self preservation, and it feel useless to have them on a game were all the maps are small and have no indoor areas to use them like torrent's or something. And before you say you can find a card for that, let me ask you this. When have you ever had to tell Survivor in left for dead to heal, use grenades, or to move out of danger when being attacked. In resident evil games when have you ever had to tell any companion to move out of the way of special attacks manually or to Go out and attack enemies around the objective and hold it down. Or let use another NSFW Game, in fipetopia whenever You throw out a Catching spear to catch a weak enemy, the companions you sent to weaken the enemy immediately stop attacking for you to catch the enemy. we didn't have to Tell them manually, We didn't need to give them skill cards to do something that seem obvious of them to do. Their was no need. Why Have companions if they can't even help them self or you when you need it. it seems tedious just because. Theirs no real reason or incentive to keep it. It's just annoying.

Also Keyboard warrior and bombers just makes this game Unfun to play. I'd be okay if you just had to not be in it's line of site, or just had to look at the ground. but these bitch can shoot threw walls and explode if you don't shoot the correct weak point. You already got enemies that control other enemies from afar and enemies that can knock you off the stage away from your already useless team mates. Why do this two enemies need to be so hard and unfun to fight, why do you need to spawn multiple unfair enemies that make the game not fun or Tedious to play around.

Every time I try to play this game, I'm reminded of how unfair and unenjoyable this game mechanics are, they don't make any sense and they don't work well at all together. I can get any meaningful use out of any of them. Sorry but I feel Like this game is just trying to be splatoon without understanding why it worked.
this game is weird af. it's mostly a cobbled mess of ideas that weren't thought of much, really. the developer is an artist not a game designer, and his shortcomings are really obvious in this game. he focuses way too much on aesthetic while making the most baffling design choices all the time. he doesn't seem to understand what actually makes a game like this fun. i have such a lovehate relationship with this game because of it
 
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4.00 star(s) 9 Votes