VN Ren'Py Nurse Desire [v0.3 Public] [Deep_Desire]

2.00 star(s) 2 Votes

Bob69

Uploading the World
Uploader
Donor
Compressor
Mar 2, 2019
22,905
308,471
998
Cover.png

Overview:
Nurse Desire is a NTR Visual Novel for PC, Mac and Linux. Step into the life of a young nurse who faces temptation and forbidden desires. Make choices that affect her relationships, explore multiple endings, and experience intense NTR scenes.
The game is currently in development, so please leave feedback to help improve the story, characters and gameplay.​

Thread Updated: 2025-10-21
Release Date: 2025-10-19
Developer: Deep_Desire -
Censored: No
Version: 0.3 Public
OS: Windows, Linux, Mac, Android
Language: English
Store:
Genre:
You don't have permission to view the spoiler content. Log in or register now.

Installation:
You don't have permission to view the spoiler content. Log in or register now.

Changelog:
You don't have permission to view the spoiler content. Log in or register now.


DOWNLOAD
Win/Linux: - - - -
Mac: - - - -
Android: - - - -

Others:

Extras: Italian Translation*
*This unofficial port/version is not released by developer, download at your own risk.

ss-1.png ss-2.png ss-3.png ss-4.png ss-5.png
 
Last edited by a moderator:

HartyPard

New Member
Nov 14, 2018
6
8
188
Im genuinely curious, when you ask that, what do you mean, the graphics created by AI, or the coding helped with AI, or .. anything AI? i've noticed this topic come up, and I'm curious, is there a problem is aspects of the game are AI? Thank you :)
I have same vibe here. Its about graphics. Its look like generated by AI.
 
  • Like
Reactions: Chronoromancer

Chronoromancer

Chronoromancer Dev
Donor
Game Developer
Sep 7, 2025
103
216
43
I have same vibe here. Its about graphics. Its look like generated by AI.
I see.. and is that typically considered a problem? What about if the game is good - is it forgivable? Im asking because Im creating a game, with my wife and I.. we do use AI graphics, but also we are both artists and do a lot of work manually as well. Wondering if using AI graphics at all is typically frowned upon or not.
 
  • Like
Reactions: maxi456

rai1810

Member
Nov 2, 2019
166
196
143
I see.. and is that typically considered a problem? What about if the game is good - is it forgivable? Im asking because Im creating a game, with my wife and I.. we do use AI graphics, but also we are both artists and do a lot of work manually as well. Wondering if using AI graphics at all is typically frowned upon or not.
In general, AI graphics are frowned upon because AI is trained in real artists' works. So it's like "I want my game to have hot anime girls without actually hiring an artist that knows how to draw anime girls", it's seen as lazy and profitting from the past efforts of real artists. Not to mention that all games that use AI graphics end up looking the same (and might have noticeable issues like wrong number of fingers or even worse, graphics that don't match the scene at all).

That's at least what I've seen as a general opinion for characters or sex scenes. Backgrounds and such made with AI aren't as criticized.

My personal opinion is that original artwork will always get more praise because it involves a lot of time and effort. Even if it's not perfect, just making it moderately attractive would earn points because the game creator didn't take the easy way out. Now, I can tolerate AI graphics in games if they're either edited or have enough effort put in to fit the game.

If you slap an AI CG on the screen and then have the entire scene use the same image, that loses points in my book; if the CG changes but it's merely an expression change or just losing clothes, then that's kind of lazy too (I think all that takes is changing the prompt while keeping the seed?)

Edit: I might as well add that beyond the AI CG, what I absolutely loathe in games is AI generated scripts or dialogues. AI has a very cringe and repetitive way to speak and/or describe erotic scenes: "Well, well, look who's here? It seems you're having a.... problem. Want help with that?", or "She arches her breasts into your hand, seeking more contact", "she wraps her fingers around the shaft and uses her thumb to rub the bead of precum leaking from the tip", etc.

Any game that has phrasing like that gets a thumbs down from me because it's not sexy at all.
 
Last edited:

Konopo

Newbie
Sep 24, 2022
35
34
86
I see.. and is that typically considered a problem? What about if the game is good - is it forgivable? Im asking because Im creating a game, with my wife and I.. we do use AI graphics, but also we are both artists and do a lot of work manually as well. Wondering if using AI graphics at all is typically frowned upon or not.
Depends on who you ask. If the writing is good enough and the AI art is *consistent* enough, I can usually let it slide. But those are far and few, many of them just pump out AI art out the wazoo and pick whatever works for them, and the writing... leaves A LOT to be desired. I've played maybe three AI games that I can say I enjoyed a goon sesh on.
 

Chronoromancer

Chronoromancer Dev
Donor
Game Developer
Sep 7, 2025
103
216
43
In general, AI graphics are frowned upon because AI is trained in real artists' works. So it's like "I want my game to have hot anime girls without actually hiring an artist that knows how to draw anime girls", it's seen as lazy and profitting from the past efforts of real artists. Not to mention that all games that use AI graphics end up looking the same (and might have noticeable issues like wrong number of fingers or even worse, graphics that don't match the scene at all).

That's at least what I've seen as a general opinion for characters or sex scenes. Backgrounds and such made with AI aren't as criticized.

My personal opinion is that original artwork will always get more praise because it involves a lot of time and effort. Even if it's not perfect, just making it moderately attractive would earn points because the game creator didn't take the easy way out. Now, I can tolerate AI graphics in games if they're either edited or have enough effort put in to fit the game.

If you slap an AI CG on the screen and then have the entire scene use the same image, that loses points in my book; if the CG changes but it's merely an expression change or just losing clothes, then that's kind of lazy too (I think all that takes is changing the prompt while keeping the seed?)
So I’m not responding to disagree… but generating the base images is much more difficult than just changing prompts and keeping the seed. It’s a whole process in itself—far too much to explain here. But it’s anything but easy or lazy. Many “AI” creators even consider themselves artists. Before I got into it, I laughed at that idea too, but once I started, I began to understand their perspective.

For me, AI is a practical solution. I’m a coder first, musician second, and artist is pretty low on my list of skills—but I still want to make interesting games. Hiring an artist just isn’t realistic unless you already know the game will earn enough to pay them, and most indie devs simply don’t start with that kind of budget. Without AI, many projects (mine included) simply wouldn’t exist. It isn’t “lazy”—it’s what makes creation possible. I spend 14 hours a day, every day, for months on this game, with barely a break. :)

That said, I do understand the perspective, and I appreciate your answer. I’m trying to learn how people generally feel about this, and what to expect when I release my work. I could spend all day defending it, but in the end it comes down to what people choose to respect or not. And if AI-generated graphics are disrespected—oh well, that’s the reality I’ll face.

Thank you very much for your honest answer!
 

Chronoromancer

Chronoromancer Dev
Donor
Game Developer
Sep 7, 2025
103
216
43
Depends on who you ask. If the writing is good enough and the AI art is *consistent* enough, I can usually let it slide. But those are far and few, many of them just pump out AI art out the wazoo and pick whatever works for them, and the writing... leaves A LOT to be desired. I've played maybe three AI games that I can say I enjoyed a goon sesh on.
I respect that .. and I downloaded and tried this game.. and as much as I want to support developers trying to develop more than critiquing the tools they use, I kind of feel like this game here, is pretty much what you are describing. Ever aspect is 'too' clearly AI. The dialogue , the flow, and the graphics, really, even they are not cropped very well. So I dunno .. I see why you will react the way you are.. because some creators use AI in a way not to help make a better project, but , to help make just another AI created project.
 

Konopo

Newbie
Sep 24, 2022
35
34
86
I respect that .. and I downloaded and tried this game.. and as much as I want to support developers trying to develop over the tools they use, I kind f feel like this game here, is pretty much what you are describing. Ever aspect is 'too' clearly AI. The dialogue , the flow, and the graphics, really, even they are not cropped very well. So I dunno .. I see why you will react the way you are.. because some creators use AI in a way not to help make a better project, but , to help make just another AI created project.
I haven't seen your project so I can't comment. I'm not one to immediately dismiss anything outright on just "it's AI" because anyone can put the extra effort to be as consistent as possible and well, I am always up to check out your writing.
 
  • Like
Reactions: Chronoromancer

Chronoromancer

Chronoromancer Dev
Donor
Game Developer
Sep 7, 2025
103
216
43
I haven't seen your project so I can't comment. I'm not one to immediately dismiss anything outright on just "it's AI" because anyone can put the extra effort to be as consistent as possible and well, I am always up to check out your writing.
Thanks.. Im still a couple weeks away from releasing. I'm hoping the result can be something I'm proud of. So I'm on F95 now, trying to understand the landscape - any trying understand what the gamers respect and don't respect. I can't avoid using AI graphics, the alternative is, no game :) But I am trying hard to make them as good as possible within my abilities. I hope the story and gameplay can make up for it.
 

Konopo

Newbie
Sep 24, 2022
35
34
86
Thanks.. Im still a couple weeks away from releasing. I'm hoping the result can be something I'm proud of. So I'm on F95 now, trying to understand the landscape - any trying understand what the gamers respect and don't respect. I can't avoid using AI graphics, the alternative is, no game :) But I am trying hard to make them as good as possible within my abilities. I hope the story and gameplay can make up for it.
I'll be keeping an eye out for your game! I wish you the best of luck!
 
  • Like
Reactions: Chronoromancer

rai1810

Member
Nov 2, 2019
166
196
143
So I’m not responding to disagree… but generating the base images is much more difficult than just changing prompts and keeping the seed. It’s a whole process in itself—far too much to explain here. But it’s anything but easy or lazy. Many “AI” creators even consider themselves artists. Before I got into it, I laughed at that idea too, but once I started, I began to understand their perspective.

For me, AI is a practical solution. I’m a coder first, musician second, and artist is pretty low on my list of skills—but I still want to make interesting games. Hiring an artist just isn’t realistic unless you already know the game will earn enough to pay them, and most indie devs simply don’t start with that kind of budget. Without AI, many projects (mine included) simply wouldn’t exist. It isn’t “lazy”—it’s what makes creation possible. I spend 14 hours a day, every day, for months on this game, with barely a break. :)

That said, I do understand the perspective, and I appreciate your answer. I’m trying to learn how people generally feel about this, and what to expect when I release my work. I could spend all day defending it, but in the end it comes down to what people choose to respect or not. And if AI-generated graphics are disrespected—oh well, that’s the reality I’ll face.

Thank you very much for your honest answer!
Sorry if my comment seemed too dismissive of what is required to make consistent CGs. I admit I haven't played much around with it beyond using ComfyUI to test what comes out of different prompts. That said, requiring effort to write and tweak prompts doesn't change the fact that AI wouldn't be able to generate art without having been trained in the real artwork of real people, more often than not without explicit permission from said artists. So many will dislike the use of AI CGs on that principle alone.

At least you seem to have clear that there's a difference between using AI as a tool to help you (whether it's to write the code or "outline a scene", or maybe just make a character from which you can base your own artwork after) and what's more commonly seen: generate a bunch of random CGs, ask AI to write the dialogues and then mix both in a renpy game or one of those annoying NTR phone games. Aka, AI, make the game for me. I'll do the bare minimum

You can easily tell when a game wouldn't exist at all without AI, as opposed to many popular text-based games that started without artwork at first and then slowly added it as they became popular and could afford it or got fan artwork. Monster Girl Dreams is one example of that if i remember correctly.
 

Chronoromancer

Chronoromancer Dev
Donor
Game Developer
Sep 7, 2025
103
216
43
Sorry if my comment seemed too dismissive of what is required to make consistent CGs. I admit I haven't played much around with it beyond using ComfyUI to test what comes out of different prompts. That said, requiring effort to write and tweak prompts doesn't change the fact that AI wouldn't be able to generate art without having been trained in the real artwork of real people, more often than not without explicit permission from said artists. So many will dislike the use of AI CGs on that principle alone.

At least you seem to have clear that there's a difference between using AI as a tool to help you (whether it's to write the code or "outline a scene", or maybe just make a character from which you can base your own artwork after) and what's more commonly seen: generate a bunch of random CGs, ask AI to write the dialogues and then mix both in a renpy game or one of those annoying NTR phone games. Aka, AI, make the game for me. I'll do the bare minimum

You can easily tell when a game wouldn't exist at all without AI, as opposed to many popular text-based games that started without artwork at first and then slowly added it as they became popular and could afford it or got fan artwork. Monster Girl Dreams is one example of that if i remember correctly.
Ya.. I agree with you on your points. I also agree AI training is on the backs of other peoples art. But that is the age we live in - I'm not so sure I have enough understanding of that to be able to debate it. You are correct ! When it is properly considered by intelligent people and laws catch up to it, I will abide by the laws, but for now, it makes game creation possible for me :)

Haha probably the first 100 games I ever made were text based. But then again, I was programming games with 'Basic' on DOS in the 1980's. I've paid my dues :p .. I'm happy at a chance to have nice looking artwork now. Also, I can accept if nobody will respect it. It is really good to hear your opinion, now I more prepared for what to expect when I'm ready to release. Still - I do think my game play will be comparatively quite good - if nothing else, I can be proud of that.
Thank you very much for your response.. it helps!
 
  • Like
Reactions: Gonzolino
2.00 star(s) 2 Votes