SetsunaYuki
Newbie
- Dec 28, 2019
- 31
- 13
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Agreed. Pretty far off in the description.I won't complain about the art style, character models, story, or tags, as these are subjective
However, please ensure the overview is written clearly. Many readers might, after seeing it, believe this game offers various branching paths, whereas the initial update revealed that, regardless of your choices, betrayal inevitably occurs
Please be precise in drafting the overview
Best regards
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As for the VN choices, it seems that, after the "behind the curtain" patient handjob, there the story becomes linear, whether it's the NTR or non-NTR route. The choices didn't seem to matter after the handjob scene. (Not sure if the earlier choices will matter when v0.5 becomes public or if choices will return in v0.5.)2. In the "under the desk" scene, while the doctor is speaking with the patients, the patient's dialogue is similar to the narrator's dialogue. There is no label indicating that the text is supposed to be said by the patient. This also happens later on when the MC visits the doctor while being unaware of the FMC crouching under the desk.
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It's probably a "hidden variable" NTR story where the choices might not seem to matter at first and things look very linear with minor differences, but at the 80% or 90% mark of the story, there will be some branching leading to 2 or more different endings, depending on what choices were made by the player. (Similar to that other VN A Promise Best Left Unkept)Yeah, I'm really not sure what the choices are actually changing or at all dev if the cheating happens anyway maybe put a ntr is unavoidable warning up so the description on choices you have won't confuse or trigger people coming into the game thinking they have control over events. Either make the choices matter or change this into a kinetic novel or at least have a choice a scene on either help her out somehow or just ignore her and let it happen.
But then why mark choices ntr or not if they dont even matter? This games gonna be a wash. Devs need to just be upfront about unavoidable ntrIt's probably a "hidden variable" NTR story where the choices might not seem to matter at first and things look very linear with minor differences, but at the 80% or 90% mark of the story, there will be some branching leading to 2 or more different endings, depending on what choices were made by the player. (Similar to that other VN A Promise Best Left Unkept)
it might not matter at the moment, but maybe near the end, it will. that other game APBLU was mostly linear until the branching point happens near the end, and there was unavoidable NTR there too.But then why mark choices ntr or not if they dont even matter? This games gonna be a wash. Devs need to just be upfront about unavoidable ntr